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In addition, if you missed the initial giveaway for Slice of Life, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 5th February. edit
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The Riddle
A hole in the foundation of the destroyed farmhouse leads down to a dark, dank cave. Perhaps Barthand slipped and fell inside the cave?
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The Riddle | |
Heroic level: | 19 |
Epic level: | None |
Duration: | Long |
Heroic XP: | ♣3,151Solo/Casual ♦5,442Normal ♥5,633Hard ♠5,824Elite |
Epic XP: | N/A |
Takes place in: | Dank Cave |
Bestowed by: | Ingval Muth |
NPC contact: | Ingval Muth |
Quest acquired in: | Eveningstar |
Patron: | Purple Dragon Knights |
Base favor: | 7 |
Purchase: | Menace of the Underdark |
Extreme Challenge: | No |
Overview
Ingval Muth has asked you to find the War Wizard Barthand, who disappeared suddenly while investigating troubled dreams in the village of Eveningstar.
Barthand was last seen near a hole leading to a Dank Cave in Eveningstar. Go there and do your best to locate him.
Spoiler Warning: Spoiler material below this point!
Objectives
- Search for the Wizard Barthand
- Defeat the hags (3)
- Talk to Barthand
- Seek the Eye of Frelga
- Destroy the Eye of Frelga
- Find the Night Hag, Frelga
- Defeat the Night Hag, Frelga
Tips and Misc
- The most common foes are Will-o'-Wisps (which shoot chain lightning and cause Fear) and Vine Horrors (which use Spike Growth). On Heroic Elite difficulty, a full party can be overwhelmed quickly by mobs of these two foes alone. Evasive fighters such as Monks, Rangers and Rogues may survive longer but need time to whittle foes down. Spellcasters with great area-of-effect damage are ideal here.
- The loop in the south-east can be skipped if you want to avoid a few fights.
- Forest Hags repeatedly spawn Animated Armor (constructs) until killed. Focus on the hags, as their deaths will also (sometimes) destroy the spawned Armors.
- After the first shrine, the path to the east (looks like it leads back to Barthand) dead-ends with nothing down there but a bunch of wisps.
- Further down the path, the next turn east that looks like it should loop to the north also dead-ends with nothing but wisps.
- The password to open the enchanted door is "knuckle-bones". You get the password from War-Wizard Barthand after the fight against the first set of hags.
- Frelga's Eye cannot be targeted; however, it also doesn't attack. AoE, manual targeting (using the "T" key), or randomly swinging near it will quickly destroy it.
- The door with the locked lever (Lock DC) protects a chest that spawns a mimic (CR 30 on Elite) and 2 to 4 Will-o'-Wisps; the chest can be looted once all mobs are killed.
- The door leading east from the third shrine only leads to a few Mudmen (and a bones collectable).
- Victory requires not only defeating Frelga, but other Night Hags and Vine Horrors surrounding her. Some may fall off the ledge during the fight and require locating.
- The quest contact NPC stands near a bonfire to the north, on the far side of a house.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣315 ♦544 ♥563 ♠582 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣473 ♦816 ♥845 ♠874 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣788 ♦1,361 ♥1,408 ♠1,456 )
- Mischief bonus: 20 or more breakables smashed +8% Bonus.( ♣252 ♦435 ♥451 ♠466 )
- Vandal bonus: 26 or more breakables smashed +10% Bonus.( ♣315 ♦544 ♥563 ♠582 )
- Ransack bonus: 32 or more breakables smashed +15% Bonus.( ♣473 ♦816 ♥845 ♠874 )
Loot
- Chests: 4
- 1 for saving Barthand
- 1 for finding Eye of Frelga
- 1 optional for killing a mimic behind locked lever
- 1 end chest
- Collectables: 9
- Bones — by the small pool at the end of passage north-west of the entrance (not on map)
- Adventurer's Pack — in the southern alcove (not on map)
- Adventurer's Pack — in the corner just east of there
- Adventurer's Pack — just after rescuing Barthand
- Bones — underwater in the pool near the fight against Grundlehin
- Adventurer's Pack — in crevasse near bottom of the room with all the ledges
- Adventurer's Pack — on one of those ledges (need to jump down to reach it)
- Bones — in eastern room with mudmen, just before final battle
- Bones — on ledge with final battle
- Bones — by the small pool at the end of passage north-west of the entrance (not on map)
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Animated Armor ( view • edit ) | ♦18Normal ♥22Hard ♠28Elite | Construct | Animated Object |
Chest (monster) ( view • edit ) | ♦20Normal ♥24Hard ♠30Elite | Aberration | Mimic |
Forest Hag ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite | Monstrous Humanoid | Hag |
Frelga's Eye ( view • edit ) | Unknown | Aberration | Evil Eye |
Frelga ( view • edit ) | ♦22Normal ♥26Hard ♠32Elite | Evil Outsider | Hag |
Grundlehin ( view • edit ) | ♦21Normal ♥25Hard ♠31Elite | Monstrous Humanoid | Hag |
Mudman ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite | Elemental | Muckman |
Vine Horror ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite | Plant | Vine Stalker |
Will-o'-Wisp ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite | Aberration | Will o' Wisp |