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Legendary Dreadnought

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Legendary Dreadnought[edit]

Legendary Dreadnought tree

Undisputed lord of the battlefield, the Legendary Dreadnought is capable of melee maneuvers that make enemies quake then fall, never to stand again.

This Martial Epic Destiny excels at melee battle and specializes in improved combat feats such as sunder and stunning blow. When in full swing the dreadnought deals massive physical damage and sends enemies reeling.

Requirements[edit]

At level 20, your Destiny may be to become a Legendary Dreadnought if you have at least one of:

Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +3 Melee Power and +2 Ranged Power per Innate ability. (Total: 18 MP, 12 RP)
Shrug off punishment.jpg
Shrug Off Punishment: Passive Bonus: +10 Max Hitpoints and +3 Melee Power per level of Legendary Dreadnought (including this one).
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Action Hero.jpg
Action Hero: Passive Bonus: Reduces the cooldowns of your Action Boost abilities by 33%. (Note, innates cannot be twisted, thus listed cooldowns include this reduction.).
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Unstoppable.jpg
Unstoppable: Active Ability: (Cooldown 3 mins) Activate to remove all Crowd Control effects currently restraining you. This ability can be used while helpless.
Bug: Unstoppable works when being held (testing as of 2/24/2013 indicates being held is not something this will break you free from) and while ability drained to 0, but it cannot be selected while disabled by most other CC effects.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Unmovable.jpg
Action Boost Unmovable: Active Ability: (Cooldown 90 seconds) Activate to gain a +20 Action Boost bonus to to Fortitude and Balance saves for 60 seconds. This ability can be used while helpless. This is on a separate cooldown from other action boosts.
Bug: Unmovable doesn't work while helpless. It works when being held (testing as of 2/24/2013 indicates being held will not allow you to use this skill), but it cannot be selected while earthgrabbed, frozen, paralyzed, petrified, sleeping, stunned, etc.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Thick Skinned.jpg
Action Boost Thick Skinned: Active Ability: (Cooldown 2 mins) Activate to take 25% less damage from all sources for 30 seconds. This ability can be used while helpless. This is on a separate cooldown from other action boosts.
Bug: Thick Skinned doesn't work while helpless. It works when being held, but it cannot be selected while earthgrabbed, frozen, paralyzed, petrified, sleeping, stunned, etc.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Combat Brute.gif
Combat Brute: Passive Bonus: You gain +1[W] damage with melee weapons and deal +50% damage to helpless opponents while any Action Boost is active.
  • The +1[W] damage increase works and applies normaly, whether or not the player is attacking helpless enemies, but only if specific Action Boosts are active.
  • The +50% damage to helpless opponents works with all melee weapons, but only if specific Action Boost are active.
Bug: Combat Brute's extra 1[W] damage does not display neither on your weapons nor on the inventory damage box.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Legendary Dreadnought destiny.
Sundering Swing.gif
Sundering Swing: Active Ability: (Cooldown 1 min) For the next [9/12/15] seconds, all attacks you make apply an Improved Sunder effect on hit.
Bug: Sundering Swing functions as the old version of Improved Sunder (-5 AC, but does not lower fortification). It's also not applying the -3 fortitude penalty that Improved Sunder normally does regardless if saved against.
Note: It does not apply to unarmed attacks.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: Improved Sunder
Legendary Tactics.jpg
Legendary Tactics: Passive Bonus: +[2/4/6] to DC's of all tactical feats.
Bug: Legendary Tactics isn't applying to the knockdown DC of Lay Waste.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Extra Action Boost.jpg
Extra Action Boost: Passive Bonus: +[1/2/3] Action Boost per rest.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Dreadnough Action Boost Attack.gif
Action Boost Attack: Active Ability: (Cooldown 20 seconds (30 if you twist it)) Activate to gain a [+15/+20/+25] Action Boost bonus to attack bonus for 20 seconds. (This enhancement cannot be taken if you have Action Boost Attack as a class enhancement, and it shares a cooldown with all other action boosts).
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength or Constitution.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Momentum Swing.gif
Momentum Swing: Active Ability: (Cooldown 1 min) Tactical Melee Attack Perform an attack with +5[W] damage and +[1/2/3] critical threat range. Cleave attacks have a [15/30/50]% chance to reset the cooldown of this ability (this cannot occur more than once every 3 seconds). You must have Power Attack active to perform this ability.
Bug: Icon shows timer reset by cleave attacks, but Momentum Swing does no extra damage when clicked. Also sometimes resets cooldown multiple times if Cleave and Great Cleave are used.
Note: Does not work with unarmed attacks, which includes druid animal forms attacks as they are considered unarmed.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Cleave
Improved Combat Expertise.gif
Improved Combat Expertise: Active Ability: (Cooldown 6 seconds) When Stance: Combat Expertise is active, you gain +20 Physical Resistance Rating.
EDP Cost: 2 Ranks: 1 Progression: 4 Requires: Combat Expertise
Improved Power Attack.gif
Improved Power Attack: Active Ability: (Cooldown 6 seconds) When Stance: Power Attack is active, you deal +0.5[W] damage with weapons.
Bug: As of Update 22.3 the extra 0.5[W] damage from Improved Power Attack does not display on your weapons, but does display on the inventory damage box and in the players combat chat log. The +0.5[W] increase in damage works and applies normally.
EDP Cost: 2 Ranks: 1 Progression: 4 Requires: Power Attack
Dreadnough Action Boost Damage.gif
Action Boost Damage: Active Ability: (Cooldown 20 seconds (30 if you twist it)) Activate to gain a +[20/25/30]% Action Boost bonus to weapon damage for 20 seconds (This epic ability cannot be taken if you have Action Boost Damage as a class enhancement, and it shares a cooldown with all other action boosts).
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength or Constitution.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Lay Waste.gif
Lay Waste: Active Ability: (Cooldown 1 min) Perform an Area of Effect attack with +5[W] damage and +1 critical damage multiplier. On Hit Knocks the target down, Balance DC (10 + Character Level + Strength Modifier) Negates. Momentum Swing has a 25% chance to reset the cooldown of this ability (this cannot occur more than once every 3 seconds). You must have Stance: Power Attack active to perform this ability.
Bug: Feats, past lives, item boosts don't affect the DC of Lay Waste.tested
EDP Cost: 2 Ranks: 1 Progression: 8 Requires: Cleave, Momentum Swing
Critical Damage.jpg
Critical Damage: Passive Bonus: +[2/4/6] damage on critical hits (before weapon multipliers).
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Action Boost Haste.jpg
Action Boost Haste: Active Ability: (Cooldown 20 seconds (30 if you twist it)) Activate this ability to receive a +[20/25/30]% Action Boost attack speed bonus for 20 seconds. (This ability cannot be taken if you have Action Boost Haste as a class enhancement, and it shares a cooldown with all other action boosts).
Bug: The ability can be taken if you have Action Boost Haste from an enhancement line. In that case, it will share the number of uses with the existing haste boost.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Str or Con.gif
Strength/Constitution: +1 Strength or Constitution.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Tactical Genius.gif
Tactical Genius: Active Ability: (Cooldown 5 mins) Activate to clear the cooldowns of all Tactical feats.
Bug: Tactical Genius isn't working at all. Cooldowns do not clear.
EDP Cost: 2 Ranks: 1 Progression: 12 Requires: Combat Expertise
Volcano's Edge.gif
Volcano's Edge: Active Ability: (Cooldown 12 seconds) Melee Attack On Hit 100 Fire damage. On Critical Target takes Magma Surge damage. On Vorpal Target takes 10d100 Fire damage. Requires a Dagger, Kama, Sickle or Sword to be equipped in your main hand.
Note: Does also work with a Rapier equipped in the main hand.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Lightning Mace.gif
Lightning Mace: Active Ability: (Cooldown 12 seconds) Melee Attack On Hit 100 Electrical damage. On Critical Gain +15% enhancement bonus to melee doublestrike for 6 seconds. On Vorpal Target takes 10d100 Electrical damage. Requires a Club (weapon), Greatclub, Heavy Mace, Light Mace, Morningstar, or Quarterstaff to be equipped in your main hand.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Anvil of Thunder.gif
Anvil of Thunder: Active Ability: (Cooldown 12 seconds) Melee Attack On Hit 100 Sonic damage. On Critical Target is stunned for 6 seconds. On Vorpal Target takes 10d100 Sonic damage. Requires a Dwarven Waraxe, Greataxe, Battleaxe, Handaxe, Warhammer, Maul, Light Pick or Heavy Pick to be equipped in your main hand.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength or Constitution.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Advancing Blows.gif
Advancing Blows: Passive Bonus: You gain On Melee Critical Hit +1 to hit and damage for 6 seconds. Stacks 5 times.
  • Advancing Blows treats critical hits as action boost activations. Therefore it has a great synergy with Purple Dragon Focus
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Devastating Critical.gif
Devastating Critical: Passive Bonus: +1 Critical Damage Multiplier on rolls of 19-20.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength or Constitution.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Master Blitz.gif
Master's Blitz Epic Moment: Active Ability: (Cooldown 5 mins) Activate: For 15 seconds, you gain +7 Melee Power, +7 Ranged Power, and select either +50% Dodge (dodge cap applies!) or +30 PRR. Any time you hit an opponent while under the effects of Master's Blitz, you have a chance to gain an additional stack of the melee/ranged damage bonus and restart the duration. When you first activate this ability, you now start with three stacks of increased damage. The damage bonus stacks up to 10 times, and decrements by 1 every 15 seconds.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Pulverizer.gif
Pulverizer: Passive Bonus: Increases the critical threat range of bludgeoning weapons you equip by 1 (Insight bonus).
Notes:
  • As insight bonus, this does stacks with most common effects that increase threat range (exception: Exploit Weakness).
  • Does not work with Handwraps and Shields.
  • Does not work for bludgeoning weapons that don't deal bludgeoning damage, for example Cranium Cracker or Sireth.
  • Works for Blunted Ammunition ranged weapons, as well as bows dealing bludgeoning damage via Morphic Arrows.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Headman's Chop.gif
Headman's Chop: Passive Bonus: When you have an axe equipped in your main hand, you gain an additional +1 Critical Damage Multiplier on rolls of 19-20.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Devastating Critical 1
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength or Constitution.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements