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Benedictine Healer

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Benedictine Healer (L20 Cleric)[edit]

Restricted to a 28 point build, a human was chosen due to the potential of one extra feat and that of human adaptability. With most clerics gearing towards combat casting, the feats and enhancements can be easily respec-ed to make it more offensive. The one here is a pure "healbot" but with a minor twist. This build has spell penetration so that it can have the ability to do crowd control against mobs with spell resistance. Most healing enhancements are full in order to bring out the best ability to heal. Taking the Healing Domain is also very beneficial. A decent constitution score for some HP as well as to get a better concentration skill.

The challenge of a healbot is huge. Over time people just disregard your ability to perform other roles and just expect you to heal them. The way to become a successful healbot is to mingle crowd control with healing. Spells such as Soundburst, Greater Command are excellent in stopping mobs for a few seconds. This can allow the melees to take them down without any damage taken. This is what is called "preventive cleric-ing". At the higher levels, instant kill spells such as Destruction, Slay Living can become very useful helping the party take out select mobs. Usually, it is wisest go for the casters then archers.

A little Divine Vitality was thrown into the mix to allow friendly casting types to replenish their SP. This is a very helpful addition as it allows wonders to be performed in time of need (e.g., facing a huge crowd of mobs), DV to give wizard SP to cast Web or Mass Hold Person. At a cost of 1 enhancement point, the benefit obtained is way much than expected.

Level 20 Cleric
Race: Human
Alignment: True Neutral
Hit Points: 292
Spell Points: 1589
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 7
Will: 23

Abilities Base Stats (Level 1) Level Ups Enhancements Items (Level 11) Modified Stats (Level 20)
Strength 10 0 0 6 16
Dexterity 8 0 0 6 14
Constitution 14 0 0 6 20
Intelligence 8 0 0 0 8
Wisdom 18 5 5 6 34
Charisma 12 0 2 6 20
Skill Level 20
Concentration 23.0
Heal 9.0
Balance 7.0
Tree: Human Tree: Divine Disciple Tree: Radiant Servant
Human Versatility: Spell Power Divine Emissary of Light Healing Domain
Human Adaptability: Wisdom Divine Vitality (Rank 1) Extra Turning (Rank 3)
Improved Recovery I Spell Critical: Universal I Wand Mastery (Rank 3)
Don't Count Me Out (Rank 1) Spell Points (Rank 3) Divine Cleansing (Rank 1)
Sacred Defense Altruism (Rank 3)
Spell Penetration (Rank 2) Pacifism
Efficient Quicken (Rank 3) Improved Turning (Rank 1)
Spell Critical:Universal II Positive Energy Burst
Efficient Empower (Rank 3) Unyielding Sovereignty
Efficient Maximize (Rank 1) Charisma I
Wisdom I Charisma II
Wisdom II Improved Empower Healing
Positive Energy Aura
Cure Focus
Positive Energy Shield
Radiant Servant
Level Class Progression Feats Bonus Feats
1 Cleric Empower Healing Spell Mental Toughness
2 Cleric
3 Cleric Empower Spell
4 Cleric
5 Cleric
6 Cleric Improved Mental Toughness
7 Cleric
8 Cleric
9 Cleric Quicken Spell
10 Cleric
11 Cleric
12 Cleric Maximize Spell
13 Cleric
14 Cleric
15 Cleric Spell Penetration
16 Cleric
17 Cleric
18 Cleric Greater Spell Penetration
19 Cleric
20 Cleric


Item data taken from Cannith Crafting possibilities at level 11

Slot Item
Weapon 1 +4 Devotion of Positive Lore
Weapon 2 +4 Densewood Heavy Shield
Armor +4 Magesteel Full Plate
Head Minos Legens
Necklace Wisdom +6
Cloak Charisma +6
Bracers Chaosgarde
Belt Disease Resist +6 of False Life +23
Ring 1 Constitution +6 of Protection +5
Ring 2 Dexterity +6
Boots Striding +16% / Speed III
Gloves Strength +6


At Level 11
Base: 10
+4 Magesteel Full Plate: +20
+4 Densewood Heavy Shield: +9
Dex 12: +1
Chaosgarde: +2
Shield of Faith: +4 Protection +5: +5
Barkskin Potion: +3
Total: 54