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The Shadow Crypt
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Nerezza's resting place is a twisted game of darkness and shadow. North becomes south, East becomes West, nothing is at seems.
| The Shadow Crypt | |
| Heroic level: | 9 |
| Epic level: | None |
| Duration: | Very Long |
| Heroic XP: | ♣5,568![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | The Shadow Crypt |
| NPC contact: | The Herald |
| Quest acquired in: | The Necropolis |
| Patron: | The Silver Flame |
| Base favor: | 7 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Shadow Crypt map (legend ) | |
Overview
The Herald of the Emerald Claw requires your assistance in stopping Brother Nerezza and obtaining the Twisted Apocrypha. You must discover the treacherous path through the Shadow Crypt to defeat Brother Nerezza.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Acquire 2 Small Blue Gears
- Acquire 2 Small Red Gears
- Acquire 2 Small Green Gears
- Acquire 2 Small Yellow Gears
- Open the way to Nerezza
- Defeat the Shadow Council (defeat 4)
- Slay Brother Nerezza
- Acquire The Twisted Apocrypha
- (Optional) Slay Gloom (15% of base XP)
- (Optional) Slay Twilight (15% of base XP)
- (Optional) Slay Login Yapow (15% of base XP)
- (Optional) Slay Rhonita Hourd (15% of base XP)
- (Optional) Slay Callin Fornan (15% of base XP)
- (Optional) Slay Timoty Jorem (15% of base XP)
- (Optional) Slay Myriel Everborn (15% of base XP)
- (Optional) Slay Dontre Lebram (15% of base XP)
- (Optional) Slay Caligin (15% of base XP)
- (Optional) Slay Dusk (15% of base XP)
- (Optional) Slay Lurid (15% of base XP)
- (Optional) Slay Murk (15% of base XP)
- Note: All optionals are rare spawns. You will generally only encounter 6-9 per instance.
What to Expect
- Maze (random layout)
- Spawning/respawning monsters
- Randomly placed quest items (mandatory: 8 gears and optional: 4 gears)
Known Traps
None
Tips and Misc
See The Shadow Crypt instance paths for detailed information on paths.
There are 3 known configurations to this dungeon. Depending on the configuration you get, the directions you take from each room will land you in a different room. Each room has a chest that contains a gear. Your objective here is to collect two gears per color, that is red, blue, green, and yellow. To open the "big chest" at the end you need to acquire one additional gear per color.
A simple approach to finding all the gears is to just go the same direction every time you enter a room. Eventually most of the rooms will be explored. Once you have located the gears you need, follow the banners that can be found above an entry way to the lever room. The banners are glowing see-through banners and can be hard to find on many of the entry ways.
Tip to find the Banner Room. From the starting room, take the South Exit, then the East Exit, then the West Exit, and check the room that you arrive in. If the Banner isn't in that room, dimension door back to the start and then take the East Exit three times and check that room for the banner.
Nerezza will clone himself multiple times when hurt below a certain level. You need to either hurt him fast enough so that he doesn't get to clone, or use Firewall to hurt all the clones. If you can't hurt him before he clones, and you don't have access to the Firewall spell, have all your party members focus on the original Nerezza by keeping him targeted using the Tab key. It used to be that Nerezza still remained targeted after re-appearing, but that is no longer the case. You can identify the clones by seeing how much damage they take - clones have half as many hit points as Nerezza.
Nerezza also has special DR:
After the quest is complete, you can use the altar to perform an upgrade on your Silver Flame Nugget or Emerald Claw Nugget.
Bonus XP
- Aggression bonus: 84 monsters killed +10% Bonus.( ♣557 ♦838 ♥884 ♠930 )
Loot
- Chests: 3 guaranteed, 1 optional "big chest"
- NPC rewards: Random item
Named Loot
- Cloak of Protection - Cloak: Protection +3Protection +3: This item protects its wearer by granting a +3 deflection bonus to AC., Spell Resistance (17)Spell Resistance (17): This item grants its wearer 17 spell resistance., Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Dusk - +5 Docent: Dusk, Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Devout Handwraps - +3 Handwraps: Metalline, Pure GoodPure Good: This weapon is infused with the power of pure good. It does an additional 1d6 damage to non-good targets and can only be wielded by good aligned characters., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Phase Hammer - +4 Maul 1.25[1d10]: AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Ghost touch, Greater Incorporeal BaneGreater Incorporeal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Incorporeals, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Shards of Light - 50 +3 Arrows: Infused with Positive EnergyInfused with Positive Energy: This weapon is infused with positive energy. It will apply a Cure Moderate Wounds spell to any target hit. This deals 2d8+3 damage to Undead (Fortitude Save for half damage), but will heal most normal creatures., Returning 75%Returning 75%: This missile will return to the player 75% of the time. (Left End Chest, Big Chest)
- Tenebrous Stiletto - +4 Dagger 1.25[1d4]: AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Ghost touch, DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Hide +11Hide +11: Provides a +11 competence bonus to the wearer's Hide which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their sight. Hide ties directly into the feat Sneak., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Witching Hour - +4 Quarterstaff 1.25[1d6]: AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Ghost touch, Nullification +54Nullification +54: Provides a +54 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Greater Void LoreGreater Void Lore: Your Negative spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
- Drifting Scourges
- Drifting Scourge Mages
- Dun Butchers
- Phase Spiders
- Shadow
- Shrouded Terrors
- Shrouded Terror Mages
- Umbral Gargoyles
- Umbral Worgs
Named Monsters:
- Brother Nerezza - Red-named vampire; end boss
- Caligin - Optional orange-named phase spider rare
- Callin Fornan - Optional orange-named phase spider rare
- Dontre Lebram - Optional orange-named phase spider rare
- Dusk - Optional orange-named phase spider rare
- Gloom - Optional orange-named gargoyle shadow rare
- Login Yapow - Optional orange-named shadow
- Lurid - Optional orange-named worg shadow rare
- Murk - Optional orange-named worg shadow rare
- Myriel Everborn - Optional orange-named spectre rare
- Rhonita Hourd - Optional orange-named shadow
- Shadow Guard - Red-named wraith; required kill
- Shadow King - Red-named wraith; required kill
- Shadow Knight - Red-named wraith; required kill
- Shadow Lord - Red-named wraith; required kill
- Spectre of Calla - Red-named spectre; required kill
- Timoty Jorem - Optional orange-named wraith rare
- Twilight - Optional orange-named gargoyle shadow rare
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Very long quests
Root > DDO library > Quests > Quests by level > Level 9 quests
Root > DDO library > Quests > Quests by location > The Necropolis quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Silver Flame patron quests


