Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

The Chamber of Insanity

From DDO wiki
Jump to: navigation, search

The Chamber of Insanity is haunted by powerful wraiths whose gibbering voices have driven strong warriors to madness.

The Chamber of Insanity
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣496Solo/Casual ♦884Normal ♥940Hard ♠996Elite
Epic XP: N/A
Takes place in: Chamber of Insanity
Bestowed by: Kranig Stoneshield
NPC contact: Kranig Stoneshield
Quest acquired in: Ever Full Flagon
Patron: House Kundarak
Base favor: 3
Free to Play: Yes
Extreme Challenge: No
M chamber of insanity.png
Loading screen

Overview

Explore the Chamber of Insanity in the Kundarak Ward.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

What to Expect

  • Traps (fixed)
  • Spawning/respawning monsters
  • Runes (optional: require INT and WIS checks)

Known Traps

Trap DCs

  • The levers in the four corner rooms are each protected by a poison trap; the control panels are to the left of the lever (as faced from the center of the room).
  • The chest in the alcove is protected by a blade trap and also a spinner trap

Tips and Misc

  • Be prepared for incorporeal undead enemies - there are 4 wraith minibosses, plus the end fight - bring ghost touch/ghostbane weapons, or casters who can affect incorporeal undead.
    • The Soulless One is a spectre, so if he kills someone, a new spectre will arise.
    • Shades are wraiths, if they slay someone while under the effect of Wraith's Lingering Touch, a new wraith may rise.
    • If you are not careful, you can get overrun with incorporeal undead.
  • When you pull the levers in the corner rooms, three things happen: the door behind you closes, the poison trap in the center of the room activates, and a Shade appears. If you stand around the edges of the room and pull the lever from the back, you can easily avoid the poison, which continues to burst until the shade is defeated. Slaying the shade also opens both doors, not just the one you opened to enter - and there are wights just beyond the new door.
  • If you kill the necromancers quickly enough, they don't get a chance to raise the zombies.
  • The runes to get to the southeast alcove chest are Intelligence and Wisdom (17 required on Elite); you need to use both of them to open the door. And then it's trapped... twice.
  • For the end fight, if you fight from the ramp nearest the shrine, you can easily run back there to resurrect yourself.
    • The chest in the central room is warded; you need to kill the three guards as well as the Soulless One to open it.
  • This quest is actually difficult to solo, despite being listed as average difficulty. The shades are difficult to hit, and their phases of fading and reappearing just make it harder.

Bonus XP

  • Aggression bonus: 7 or more monsters killed +10% Bonus.( ♣50 ♦88 ♥94 ♠100 )
  • Onslaught bonus: 23 or more monsters killed +15% Bonus.( ♣74 ♦133 ♥141 ♠149 )
  • Conquest bonus: 28 or more monsters killed +25% Bonus.( ♣124 ♦221 ♥235 ♠249 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣50 ♦88 ♥94 ♠100 )
  • Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣99 ♦177 ♥188 ♠199 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣149 ♦265 ♥282 ♠299 )
  • Mischief bonus: 14 or more breakables smashed +8% Bonus.( ♣40 ♦71 ♥75 ♠80 )
  • Vandal bonus: 19 or more breakables smashed +10% Bonus.( ♣50 ♦88 ♥94 ♠100 )
  • Ransack bonus: 23 or more breakables smashed +15% Bonus.( ♣74 ♦133 ♥141 ♠149 )

Loot

  • Chests: 2
    • 1 trapped in a rune sealed alcove in the southeast corner
    • 1 at the end for killing the Soulless One (Spectre)
  • Collectables: Five
    • Cabinet in the north corridor, just outside the northwest room
    • Adventurer's Pack in the eastern corridor, across from the shrine
    • Adventurer's Pack in the northeast corner of the southeast room
    • Alchemy Table in the south corridor, along the southern wall in the central area
    • Mushroom in the south corridor, in the southwest corner of the central area
  • NPC rewards: Random

Monsters

Name ( picture • New Monster ) CR Type Race
Arcane Skeleton( view
Arcane Skeleton.jpg
 • edit )
 ♦2Normal ♥3Hard ♠5Elite ♦27Epic Normal Undead Skeleton
Armored Wight( view
Armored wight.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦27Epic Normal ♥31Epic Hard Undead Wight
Dwarf Zombie( view
DwarfZombie.jpg
 • edit )
QL?: ♦0.25Normal ♥1Hard ♠3Elite QL3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Elf Necromancer( view
Elf Necromancer.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Elf Elf
Elf Zombie( view
Elf Zombie.jpg
 • edit )
QL:1 ♦0.25Normal ♥1Hard ♠3Elite; QL:2/3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Halfling Zombie( view
Halfling Zombie.jpg
 • edit )
 ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Human Necromancer( view
Human Necromancer.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Shade of Agony( view
Shade of Agony.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Wraith
Shade of Despair( view
Shade of Despair.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Wraith
Shade of Hatred( view
Shade of Hatred.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Wraith
Shade of Madness( view
Shade of Madness.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Wraith
Soulless One( view
Soulless One.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Spectre
Wight Priest( view
Wight Priest.jpeg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦25Epic Normal ♥31Epic Hard Undead Wight
Wight( view
Wight.jpg
 • edit )
QL2: ♦1Normal ♥3Hard ♠5Elite; QL3: ♦3Normal ♥5Hard ♠7Elite ♦25Epic Normal Undead Wight
Zombie( view
Zombie.jpg
 • edit )
QL1: ♦0.25Normal ♥1Hard ♠3Elite; QL2/QL3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie

External Links