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The Chamber of Insanity

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The Chamber of Insanity is haunted by powerful wraiths whose gibbering voices have driven strong warriors to madness.

The Chamber of Insanity
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣496Solo/Casual ♦884Normal ♥940Hard ♠996Elite
Epic XP: N/A
Takes place in: Chamber of Insanity
Bestowed by: Kranig Stoneshield
NPC contact: Kranig Stoneshield
Quest acquired in: Ever Full Flagon
Patron: House Kundarak
Base favor: 3
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

Explore the Chamber of Insanity in the Kundarak Ward.


Spoiler Warning: Spoiler material below this point!


Objectives

What to Expect

  • Spawning/respawning monsters
  • Runes (optional: require INT and WIS checks)

Known Traps

Trap DCs

  • The levers in the four corner rooms are each protected by a poison trap; the control panels are to the left of the lever (as faced from the center of the room).
  • The chest in the alcove is protected by a blade trap and also a whirling blade trap

Tips and Misc

  • Be prepared for incorporeal undead enemies – there are 4 wraith minibosses, plus the end fight – bring ghost touch or ghostbane weapons, or casters who can affect incorporeal undead.
    • The Soulless One is a spectre, so if he kills someone, a new spectre will arise.
    • Shades are wraiths, if they slay someone while under the effect of Wraith's Lingering Touch, a new wraith may rise.
    • If you are not careful, you can get overrun with incorporeal undead.
  • When you pull the levers in the corner rooms, three things happen: the door behind you closes, the poison trap in the center of the room activates, and a Shade appears. If you stand around the edges of the room and pull the lever from the back, you can easily avoid the poison, which continues to burst until the shade is defeated. Slaying the shade also opens both doors, not just the one you opened to enter – and there are wights just beyond the new door.
  • If you kill the necromancers quickly enough, they don't get a chance to raise the zombies.
  • The runes to get to the south-east alcove chest are Intelligence and Wisdom (17 required on Elite); you need to use both of them to open the door. And then it's trapped... twice.
  • For the end fight, if you fight from the ramp nearest the shrine, you can easily run back there to resurrect yourself.
    • The chest in the central room is warded; you need to kill the three guards as well as the Soulless One to open it.
  • This quest is actually difficult to solo, despite being listed as average difficulty. The shades are difficult to hit, and their phases of fading and reappearing just make it harder.

Bonus XP

  • Aggression bonus: 9 or more monsters killed +10% Bonus.( ♣50 ♦88 ♥94 ♠100 )
  • Onslaught bonus: 17 or more monsters killed +15% Bonus.( ♣74 ♦133 ♥141 ♠149 )
  • Conquest bonus: 26 or more monsters killed +25% Bonus.( ♣124 ♦221 ♥235 ♠249 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣50 ♦88 ♥94 ♠100 )
  • Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣99 ♦177 ♥188 ♠199 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣149 ♦265 ♥282 ♠299 )
  • Mischief bonus: 14 or more breakables smashed +8% Bonus.( ♣40 ♦71 ♥75 ♠80 )
  • Vandal bonus: 19 or more breakables smashed +10% Bonus.( ♣50 ♦88 ♥94 ♠100 )
  • Ransack bonus: 23 or more breakables smashed +15% Bonus.( ♣74 ♦133 ♥141 ♠149 )

External Links

Loot

  • Chests: 2
    • 1 trapped in a rune sealed alcove in the south-east corner
    • 1 at the end for killing the Soulless One (Spectre)
  • Collectables: 5
    • Cabinet — in the north corridor, just outside the north-west roomAmber VialVial of Pure WaterVial of ContagionPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberResearch DiaryTome: Stormreach Imports and Exports, 857YKTome: Myths of Old Xen'drikPhoenix Tavern Purchase OrderCaravan LogbookLuminescent DustGlittering DustSkull FragmentPowdered BloodIntact FingerboneSparkling Dust'Wavecrasher' Cargo Manifest
    • Adventurer's Pack — in the eastern corridor, across from the shrineAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale CreeperResearch DiaryNecromantic GemWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss QueenTome: Stormreach Imports and Exports, 857YKTome: Myths of Old Xen'drikPhoenix Tavern Purchase OrderCaravan LogbookBlade of the Dark SixFunerary TokenSignet of the DevourerMark of the KeeperShamanic TotemLuminescent DustGlittering DustSkull FragmentPowdered BloodIntact FingerboneSparkling Dust'Wavecrasher' Cargo Manifest
    • Adventurer's Pack — in the north-east corner of the south-east roomAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale CreeperResearch DiaryNecromantic GemWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss QueenTome: Stormreach Imports and Exports, 857YKTome: Myths of Old Xen'drikPhoenix Tavern Purchase OrderCaravan LogbookBlade of the Dark SixFunerary TokenSignet of the DevourerMark of the KeeperShamanic TotemLuminescent DustGlittering DustSkull FragmentPowdered BloodIntact FingerboneSparkling Dust'Wavecrasher' Cargo Manifest
    • Alchemy Table — in the south corridor, along the southern wall in the central areaAmber VialVial of Pure WaterVial of ContagionLuminescent DustGlittering DustSkull FragmentPowdered BloodIntact FingerboneSparkling Dust
    • Mushroom — in the south corridor, in the south-west corner of the central areaSweet WhitecapDeadly FeverblanchPale CreeperWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss Queen

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Arcane Skeleton( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Armored Wight( view
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Undead Wight
Dwarf Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Elf Necromancer( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Elf Elf
Elf Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Halfling Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Human Necromancer( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Shade of Agony( view
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Undead Wraith
Shade of Despair( view
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Undead Wraith
Shade of Hatred( view
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Undead Wraith
Shade of Madness( view
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Undead Wraith
Soulless One( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Undead Spectre
Wight Priest( view
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Undead Wight
Wight( view
 • edit )
 ♦3Normal ♥5Hard ♠7Elite Undead Wight
Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie