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Template:Sandbox/joenutsDmg
USAGE[edit]
{{Dmg|(type)}}
Where (type) is the effect name from the Categorization table.
EXAMPLES[edit]
- The template is not case sensitive and is not affected by the presence or lack of spaces.
- {{Dmg|acid}} ? AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
- {{Dmg|acidarrow}} ? Acid ArrowAcid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
- {{Dmg|greateracidarrow}} ? Greater Acid ArrowGreater Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
- {{Dmg|greater acid arrow}} ? Greater Acid ArrowGreater Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
- {{Dmg|Greater Acid Arrow}} ? Greater Acid ArrowGreater Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
- {{Dmg|greaterACIDARROW}} ? Greater Acid ArrowGreater Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
- {{Dmg|great e r acid arr ow}} ? Greater Acid ArrowGreater Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
CATEGORIZATION[edit]
Damage type | Enchantment | Damage |
---|---|---|
Alignment - Chaotic | Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters. (List of 0) | on hit: 2d6 |
Alignment - Lawful | Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters. (List of 0) | on hit: 2d6 |
Energy - Acid | AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit. (List of 0) | on hit: 1d6 |
Energy - Acid | Acid ArrowAcid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds. (List of 0) | on hit: 2d4 (damage over time) |
Energy - Acid | Acid BlastAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more acid damage. (List of 0) | on crit: 1d10 / 2d10 / 3d10 + on vorpal: 4d6 |
Energy - Acid | Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Energy - Acid | Acid TorrentAcid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this acidic power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half. (List of 0) | on vorpal: 15d6 (area of effect) |
Energy - Acid | Acid TouchAcid Touch: This weapon gives off the faint smell of acid. An acid touch weapon deals an additional +1 point of acid damage on a successful hit. (List of 0) | on hit: 1 |
Alignment - Chaotic | Anarchic Anarchic : On Hit: 00 to 0 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped. (List of 0) |
on hit: 2d6 |
Alignment - Chaotic | Anarchic BurstAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level. (List of 0) | on hit: 2d6 + on crit: 3d6 / 4d6 / 5d6 |
Alignment - Misc | AntipodalAntipodal: This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra 1 to 6 points of Good damage to non-Good enemies, an extra 1 to 6 points of Evil damage to non-Evil enemies, an extra 1 to 6 points of Law damage to non-Lawful enemies, and an extra 1 to 6 points of Chaotic damage to non-Chaotic enemies. (List of 0) | on hit: 1d6 + 1d6 + 1d6 + 1d6 (based on target's alignment) |
Energy - Force | Arcane DetonationArcane Detonation: This weapon is imbued with unfathomable arcane energies. On an attack roll of 20 which is confirmed as a critical hit this energy will be released, inflicting 15d6 force damage to the target and all other enemies near it. A successful Reflex save (DC 39) reduces this damage by half. (List of 0) | on vorpal: 15d6 (area of effect) |
Energy - Light | AuroralAuroral: This weapon radiates the light of dawn. An auroral weapon deals an extra 3 to 18 light damage on a successful hit. (List of 0) | on hit: 3d6 |
Alignment - Lawful | Axiomatic Axiomatic : On Hit: 00 to 0 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped. (List of 0) |
on hit: 2d6 |
Alignment - Lawful | Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level. (List of 0) | on hit: 2d6 + on crit: 3d6 / 4d6 / 5d6 |
Physical - Bludgeon | BashingBashing: On Shield Bash: 1 to 6 additional Bludgeoning damage. (List of 0) | on hit: 1d6 (shield bash only) |
Energy - Fire | BlazingBlazing : This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit. (List of 0) | on hit: 2d6 |
Untyped - Bleed | BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. (List of 0) | on hit: 1d8 |
Physical - Slash | BloodletterBloodletter: On Critical Hit: 3 to 18 Slashing damage from weapons with a x2 Critical Multiplier, 3 to 24 damage from weapons with a x3 Critical Multiplier, and 3 to 30 damage from weapons with a x4 or Greater Multiplier. (List of 0) | on crit: 7d6 / 7d8 / 7d10 |
Untyped - Fracturing | BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered. (List of 0) | on vorpal: 40d6 (vs. targets with bones only) Is this untyped or physical damage? |
Energy - Cold | BorealBoreal: This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit. (List of 0) | on hit: 2d6 |
Energy - Light | BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Energy - Sonic | CacophonyCacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. (List of 0) | on proc |
Energy - Acid | CausticCaustic: This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit. (List of 0) | on hit: 2d6 |
Energy - Electric | CloudburstCloudburst: Every hit from this weapon has a chance to trigger a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap. (List of 0) | on proc (single target + area of effect) |
Energy - Cold | Cold TouchCold Touch: The temperature around this weapon is colder than normal. A cold touch weapon deals an additional +1 point of cold damage on a successful hit. (List of 0) | on hit: 1 |
Energy - Fire | ConflagratingConflagrating: This weapon is sheathed in furious flame. A conflagrating weapon deals an extra 3 to 18 points of fire damage on a successful hit. (List of 0) | on hit: 3d6 |
Untyped - | Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. (List of 0) | on proc |
Energy - Light | CoruscatingCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit. (List of 0) | on hit: 2d6 |
Energy - Force | CosmicCosmic: This weapon is glowing with a barely-contained magical force. It deals an additional 3 to 18 force damage on a successful hit. (List of 0) | on hit: 3d6 |
Energy - Cold | Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water. (List of 0) | on proc |
Energy - Poison | Deadly Spider VenomDeadly Spider Venom: This item is steeped in deadly spider venom. On an attack roll of 20 which is confirmed as a critical hit it will inflict the target with a poison that deals 10d6 poison damage every 2 seconds for 6 seconds. When the poison wears off, it also deals 3d6 Constitution damage to the target. A successful Fortitude save (DC 34) negates the Constitution damage. (List of 0) | on crit: 10d6 (damage over time) |
Untyped - | DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. (List of 0) | on proc |
Energy - Electric | Electric StormElectric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this shocking power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half. (List of 0) | on vorpal: 15d6 (area of effect) |
Energy - Electric | ElectrifyingElectrifying: This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3 to 18 points of electricity damage on a successful hit. (List of 0) | on hit: 3d6 |
Energy - Misc | Elemental MasteryElemental Mastery: This weapon is imbued with the energy of elemental mastery. Where the forces of the elements converge in harmony, each is equally potent. When used, this weapon has a chance of doing an extra 1d6 of any or all of the following elemental damage types: acid, electric, fire and cold. (List of 0) | on proc: 1d6 - 4d6 |
Untyped - | EntropicEntropic: An entropic weapon crackles with a sinister energy that seeks to unmake anything it contacts. When it strikes a target, they take an extra 2 to 12 points of untyped damage. (List of 0) | on hit: 2d6 |
Energy - Fire | Eternal FireEternal Fire: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Flaming Burst ability. (This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.) (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Alignment - Evil | Evil BlastEvil Blast: A evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. (List of 0) | on crit: 3d6 / 4d6 / 5d6 + on vorpal: 4d6 |
Alignment - Evil | Evil BurstEvil Burst: This weapon is imbued with the power of evil and deals 1 to 6 points of evil damage to all of non-evil alignment. In addition, critical hits deal an additional 1 to 10 evil damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 2d6 + on crit: 3d6 / 4d6 / 5d6 |
Energy - Fire | Fiery DetonationFiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage. A successful Fortitude save (DC 39) reduces this by half. (List of 0) | on vorpal: 15d6 (area of effect) |
Energy - Fire | Fire TouchFire Touch: This weapon give off a faint aura of warmth. A fire touch weapon deals an additional +1 point of fire damage on a successful hit. (List of 0) | on hit: 1 |
Energy - Fire | FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. (List of 0) | on hit: 1d6 |
Energy - Fire | Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more fire damage. (List of 0) | on crit: 1d10 / 2d10 / 3d10 + on vorpal: 4d6 |
Energy - Fire | Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Energy - Force | ForceForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit. (List of 0) | on hit: 1d6 |
Energy - Force | Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Energy - Force | Force CriticalForce Critical: This weapon has been enhanced by a Stone of Change using the force critical ritual and does 1 to 4 force damage on critical hits. An item can only have one eldritch ritual effect in palce at a time. (List of 0) | on crit: 1d4 |
Energy - Force | Force DamageForce Damage: This weapon has been enhanced by a Stone of Change using the force damage ritual and does +1 extra point of force damage on each hit. An item can only have one eldritch ritual effect in place at a time. (List of 0) | on hit: 1 |
Untyped - Fracturing | FracturingFracturing: This weapon is ideal for breaking bones and does 2 to 12 damage to targets that have skeletons or are made of bone. (List of 0) | on hit: 2d6 (vs. targets with bones only) |
Energy - Cold | Freezing GaleFreezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Will save (DC 39) reduces this by half. (List of 0) | on vorpal: 15d6 (area of effect) |
Energy - Cold | FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. (List of 0) | on hit: 1d6 |
Energy - Light | Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times. (List of 0) | on proc: 2d4 (damage over time) |
Alignment - Good | Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. (List of 0) | on crit: 3d6 / 4d6 / 5d6 + on vorpal: 4d6 |
Alignment - Good | Good BurstGood Burst: This weapon is imbued with the power of good and deals 1 to 6 points of good damage to all of non-good alignment. In addition, critical hits deal an additional 1 to 10 good damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 3d6 / 4d6 / 5d6 |
Energy - Acid | Greater Acid ArrowGreater Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds. (List of 0) | on hit: 2d4 (damage over time) |
Physical - Slash | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 11d6 / 11d8 / 11d10 |
Alignment - Good | Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters. (List of 0) | on hit: 2d6 |
Physical - Pierce | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 11d6 / 11d8 / 11d10 |
Energy - Fire | Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon. (List of 0) | on proc |
Physical - Bludgeon | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 11d6 / 11d8 / 11d10 |
Energy - Electric | Greater Shocking BlowGreater Shocking Blow: This item is charged with electricity. When in melee, on an attack roll of 20 which is confirmed as a critical hit will punish the target with a powerful bolt of lightning (20 to 120 electric damage). (List of 0) | on vorpal: 20d6 (melee only) |
Energy - Light | Greater SunburstGreater Sunburst: This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes. (List of 0) | on proc |
Physical - Pierce | HeartseekerHeartseeker: On Critical Hit: 3 to 18 Piercing damage from weapons with a x2 Critical Multiplier, 3 to 24 damage from weapons with a x3 Critical Multiplier, and 3 to 30 damage from weapons with a x4 or Greater Multiplier. (List of 0) | on crit: 7d6 / 7d8 / 7d10 |
Untyped - Bleed | HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding. (List of 0) | on hit: 2d8 |
Alignment - Good | Holy Holy : On Hit: 00 to 0 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped. (List of 0) |
on hit: 2d6 |
Alignment - Good | Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier. (List of 0) | on hit: 2d6 + on crit: 3d6 / 4d6 / 5d6 |
Energy - Cold | Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more cold damage. (List of 0) | on crit: 1d10 / 2d10 / 3d10 + on vorpal: 4d6 |
Energy - Cold | Icy BurstIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Energy - Force | ImpellentImpellent: This weapon is pulsing with magical force. It deals and additional 2 to 12 force damage on a successful hit. (List of 0) | on hit: 2d6 |
Elemental - Acid | Improved Acid ArrowImproved Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 8 to 20 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds. (List of 0) | on hit: 6d3 +2 |
Physical - Bludgeon | Improved BashingImproved Bashing: On Shield Bash: 2 to 12 additional Bludgeoning damage. (List of 0) | on hit: 2d6 (shield bash only) |
Physical - Slash | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 9d6 / 9d8 / 9d10 |
Physical - Pierce | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 9d6 / 9d8 / 9d10 |
Physical - Bludgeon | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 9d6 / 9d8 / 9d10 |
Energy - Sonic | Improved RoaringImproved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. (List of 0) | on crit: 2d6 |
Energy - Light | IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 light damage on successful hit. (List of 0) | on hit: 1d6 |
Energy - Fire | IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. (List of 0) | on proc |
Physical - Slash | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 5d6 / 5d8 / 5d10 |
Physical - Pierce | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 5d6 / 5d8 / 5d10 |
Physical - Bludgeon | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 5d6 / 5d8 / 5d10 |
Energy - Light | Light BringerLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed. (List of 0) | on vorpal: 100 (vs. undead only) |
Energy - Electric | Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. (List of 0) | on proc |
Energy - Electric | Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lighting strike. (List of 0) | on proc |
Energy - Fire | Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time. (List of 0) | on proc |
Untyped - | MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18. (List of 0) | on crit: 1d6 / 2d6 / 3d6 |
Energy - Fire | Minor FlamingMinor Flaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 4 points of fire damage on a successful hit. (List of 0) | on hit: 1d4 |
Energy - Negative | Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit. (List of 0) | on hit: 2d6 |
Energy - Force | NightmaresNightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell. (List of 0) | on hit: 5d8 |
Energy - Sonic | Peals of ThunderPeals of Thunder: This weapon is filled with the power of a storm cloud. Occasionally, this thunderous power is unleashed, applying a lasting effect that deals 2 to 8 sonic damage every two seconds for six seconds. If the effect is reapplied before it has a chance to wear off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times. (List of 0) | on proc: 2d4 (damage over time) |
Untyped - Bleed | PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding. (List of 0) | on hit: 3d8 |
Energy - Poison | PoisonPoison: This weapon is dripping with poison. It deals an additional 1 to 6 poison damage on a successful hit. (List of 0) | on hit: 1d6 |
Energy - Poison | Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Ability - Constitution | PuncturingPuncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss. (List of 0) | on crit: 1d6 constitution damge |
Alignment - Good | Pure GoodPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters. (List of 0) | on hit: 1d6 |
Energy - Light | RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit. (List of 0) | on hit: 4d6 |
Energy - Light | Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light. (List of 0) | on proc (double damage vs. undead) |
Physical - Bludgeon | RibcrackerRibcracker: On Critical Hit: 3 to 18 Bludgeoning damage from weapons with a x2 Critical Multiplier, 3 to 24 damage from weapons with a x3 Critical Multiplier, and 3 to 30 damage from weapons with a x4 or Greater Multiplier. (List of 0) | on crit: 7d6 / 7d8 / 7d10 |
Alignment - Good | RighteousRighteous: This weapon is imbues with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned. (List of 0) | on hit: 2 |
Energy - Sonic | RoaringRoaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. (List of 0) | on crit: 2d6 |
Energy - Sonic | ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. (List of 0) | on hit: 1d6 |
Energy - Electric | ShockShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. (List of 0) | on hit: 1d6 |
Energy - Electric | Shocking BlastShocking Blast: This weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more electric damage. (List of 0) | on crit: 1d10 / 2d10 / 3d10 + on vorpal: 4d6 |
Energy - Electric | Shocking BlowShocking Blow: This item is charged with electricity. When in melee, on an attack roll of 20 which is confirmed as a critical hit will punish the target with a large electric shock (10 to 60 electric damage). A successful Reflex save (DC 22) reduces this damage by half. (List of 0) | on vorpal: 10d6 (melee only) |
Energy - Electric | Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. (List of 0) | on hit: 1d6 + on crit: 1d10 / 2d10 / 3d10 |
Energy - Electric | Shocking TouchShocking Touch: This weapon tingles when held. A shocking touch weapon deals an extra +1 lightning damage on a successful hit. (List of 0) | on hit: 1 |
Energy - Sonic | ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage. (List of 0) | on hit: 2d6 |
Energy - Sonic | Shrieking BoltShrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half. (List of 0) | on vorpal: 10d6 (ranged only) |
Energy - Electric/Sonic | SkybreakerSkybreaker: On Hit: 3 to 18 Electric damage. On Critical Hit: 10 to 60 additional Sonic damage. On Vorpal Hit: 60-120 additional Electrical damage to your target, plus a shockwave that deals an additional 45-90 Sonic damage to all nearby foes. (List of 0) | on hit: 3d6 electrical + on crit: 10d6 Sonic + on vorpal: 60d2 electrical to target AND 45d2 sonic AOE |
Untyped - Bleed | SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding. (List of 0) | on hit: 1d4 |
Physical - Slash | Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds. (List of 0) | on proc (damage over time) |
Untyped - Insta-kill | SmitingSmiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage. (List of 0) |
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Energy - Acid | Sovereign Acid ArrowSovereign Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 20 to 50 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds. (List of 0) | on hit: 10d4+10 (damage over time) |
Energy - Acid | Superior Acid ArrowSuperior Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 16 to 40 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds. (List of 0) | on hit: 8d4+8 (damage over time) |
Physical - Pierce | SpikesSpikes: The sharp spikes on this item deal an additional 1 to 6 piercing damage when used to strike an enemy. (List of 0) | on hit: 1d6 |
Physical - Pierce | Spike-StuddedSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage. (List of 0) | on hit: 1d4 (unarmed only) |
Untyped - | SteamSteam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit. (List of 0) | on hit: 2d8 + 8 |
Energy - Light | Sun BurstSun Burst: This weapon flashes an intense burst of sunlight on any critical hit. The target is blasted for 6 to 36 light damage and is blinded as well. Oozes and Undead take 12 to 72 light damage. A successful DC 22 Reflex save reduces the damage by half and negates the blindness effect. (List of 0) | on crit: 6d6 (12d6 vs. oozes and undead) |
Physical - Slash | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 13d6 / 13d8 / 13d10 |
Physical - Pierce | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 13d6 / 13d8 / 13d10 |
Physical - Bludgeon | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on crit: 13d6 / 13d8 / 13d10 |
Alignment - Chaotic | Supreme ChaosSupreme Chaos: This weapon is infused with the supreme power of chaos. It does an additional 3 to 18 damage to non-chaotic targets and can only be wielded by chaotic-aligned characters. (List of 0) | on hit: 3d6 |
Alignment - Evil | Supreme EvilSupreme Evil: This weapon is infused with the supreme power of evil. It does an additional 3 to 18 damage to non-evil targets and can only be wielded by evil-aligned characters. (List of 0) | on hit: 3d6 |
Alignment - Good | Supreme GoodSupreme Good: This weapon is infused with the ultimate power of good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by good-aligned characters. (List of 0) | on hit: 3d6 |
Alignment - Lawful | Supreme LawSupreme Law: This weapon is infused with the supreme power of law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by lawful-aligned characters. (List of 0) | on hit: 3d6 |
Energy - Acid | Thaarak CorrosionThaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2 to 8 acid damage every second for six seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times. (List of 0) | on proc: 2d4 (damage over time) |
Energy - Electric/Sonic | ThunderstruckThunderstruck: On Melee Vorpal Hit: 35-60 Electric and 35-60 Sonic damage to your target. (List of 0) | on nat20 in melee: 25d2+10 electric and sonic |
Energy - Sonic | ThunderingThundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for a x4 multiplier. (List of 0) | on crit: 1d8 / 2d8 / 3d8 |
Untyped - Tidal | TidalTidal: This weapon is sheathed in water. A Tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. (List of 0) | on hit: 1d4 (double damage vs. Fire Trait creatures) |
Untyped - Tidal | Tidal BurstTidal Burst: This weapon is sheathed in water. A Tidal burst weapon deals an extra 1 to 4 points of damage on a successful hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 damage for a x3 critical multiplier, and 3 to 24 damage for a x4 critical multiplier. Creatures with the Fire trait take double this damage instead. (List of 0) | on hit: 1d4 + on crit: 1d8 / 2d8 / 3d8 (double damage vs. Fire Trait creatures) |
Energy - Acid | ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud. (List of 0) | on proc (area of effect + damage over time) |
Alignment - Chaotic | True ChaosTrue Chaos: This weapon is infused with the power of true chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by chaotic aligned characters. (List of 0) | on hit: 1d6 |
Alignment - Lawful | True LawTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters. (List of 0) | on hit: 1d6 |
Energy - Misc | Turbulent BurstTurbulent Burst: This weapon is enchanted with wild, unpredictable energy. It will do 1 to 8 damage of a random energy type (fire/cold/electric/acid) on a successful hit and 3 to 24 damage of a random energy type on critical hits. (List of 0) | on hit: 1d8 + on crit: 3d8 |
Alignment - Evil | Unholy Unholy : On Hit: 00 to 0 Evil damage. Evil-aligned creatures are immune to this effect. Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped. (List of 0) |
on hit: 2d6 |
Alignment - Evil | Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier. (List of 0) | on hit: 2d6 + on crit: 3d6 / 4d6 / 5d6 |
Energy - Poison | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: 1d2 (ranged only) |
Energy - Poison | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: 1d3 (ranged only) |
Energy - Poison | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: 1d4 (ranged only) |
Energy - Poison | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: 1d6 (ranged only) |
Energy - Poison | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: 1d8 (ranged only) |
Energy - Poison | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: 1d10 (ranged only) |
Untyped - | ViciousVicious: On Hit: 2 to 12 Bane Damage to your target and 1 to 3 Bane Damage to yourself. (Bane damage cannot be resisted.) (List of 0) | on hit: 2d6 |
Energy - Electric | VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2 to 12 electric damage on a successful hit. (List of 0) | on hit: 2d6 |
Untyped - Insta-kill | VorpalVorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage. (List of 0) |
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Energy - Sonic | WailingWailing: Shrieking weapons emit a haunting wail whenever they are used to make a successful attack. This wail deals an additional 3 to 18 sonic damage. (List of 0) | on hit: 3d6 |
Ability - Wisdom | Invalid Parameter or Update to Template:Dmg Required (List of 0) | on hit: -1 wisdom damage |
Ability - Constitution | WoundingWounding: A wounding weapon does 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon. (List of 0) | on hit: -1 constitution damage |
Energy - Acid | Unknown (presumed not to exist in game) | on hit: 3d6 |
Energy - Cold | Unknown (presumed not to exist in game) | on hit: 3d6 |
* Some of the categorizations may not be consistent with the actual effects damage types. If there is a discrepancy between what category tree an effect is placed in and the table above, assume the table is wrong. If both are wrong or there any inconsistencies, please report this to Technical_13 (Contribs • Message • Email). Thank you.