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Summon Monster VII

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Name: Summon Monster VII
School: Conjuration (Summoning)
Level: Clr 7, FvS 7, Sor/Wiz 7
Spell Point Cost: 40
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. (Sprinkle of Holy Water and Diamonds)
Metamagic: Quicken
Range: Close
Target: Self, Positional
Duration: 10 minutes
Saving Throw: None
Spell Resistance: No
Cooldown: 8 seconds

Summons 1 Monster from 3 choices: Djinn, Efreet, Huge Earth Elemental to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

This spell has no timer associated, so you have to figure out yourself how much summoning time remains. On the plus side, the summoned creature won't disappear through rest. (But will if the caster dies or leaves the instance.) The summoned Monster cannot be given orders nor use ladders, climb walls, or jump off platforms. It is affected by beneficial and detrimental spells much like any Hireling or party member.

It's often more efficient spell-points wise to summon a new creature than to heal an existing one; your Hirelings will unfortunately do the latter!

Casting time is much longer than other spells of the same level.

Wizard Spell inscription : Requires Level 7 Inscription Materials and intelligence higher than 16 (intelligence 19 works).


Summoned Creature Notes

All summoned creatures are CR 12.

Huge Earth Elemental