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Help:Map Legend
Maps: Legend[edit]
When creating new maps or editing existing ones please use the following legend/key on your maps (preferably on the left hand side of the image) at all times to allow for consistency across the community. If there is a method which may improve the existing ways in which we use this legend/key then please feel free to open a new discussion on its talk page.
This legend is referred to on the Map Guide page as the source of icons to use when creating and editing maps.
| Map Legend | |||
|
Secret door. |
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Static shrine (blue) and random shrine (gray). |
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Collectable. |
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Trap. Not included: Traps that show up only on epic difficulty. |
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Friendly NPC. Never becomes hostile. |
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1. Raises an alarm. 2. Activates or disables a trap (does not require the Disable Device skill). |
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Hostile NPC. Always becomes hostile or has a chance to become hostile based on the dialogue options you choose. |
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Control panel (requires the Disable Device skill). |
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Lever/valve that opens a nearby door. |
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1. Quest entrance.
2. Portal destination for one-way portals. |
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1. Lever/valve that opens a not so nearby door.
2. Two or more of these levers/valves open a door, nearby or not. |
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1. Entrance to another quest. 2. Cave or dungeon entrance. |
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1. Locked device. 2. Locked door (requires the Open Lock skill or the Knock spell). |
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1. Blocks access to an area you had access to in a previous quest. 2. Blocks access to an area you will have access to in a later quest. |
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Quest item (to be picked up, protected, destroyed), puzzle wheel, pressure plate, etc. |
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Static chest. Includes chests that contain only loot or both loot and quest items.
Not included: Chests that contain only quest items. |
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Object unlocked/activated/deactivated by interacting with or using on it one or more objects marked with a yellow symbol. |
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Locked chest (requires the Open Lock skill or the Knock spell). Most often these chests are static. |
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Rune. It might require a stat check (INT, WIS, etc.) |
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Random chest. Can be a chest that: 1. Always spawns but it can spawn in more than one spot. |
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Randomly placed lever, quest item, Collectable, NPC, etc. |
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Trapped lever, puzzle wheel, quest item, etc. These traps go off only when you interact with the trapped object. |
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Drop down point, hole or shaft. |
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Collapsible floor. |
Notes:
- Occasionally the portals, holes, drop down points or collapsible floors are points of no return unless you reenter the quest or use Dimension Door.
- For quests where certain items or NPCs have too many random spawn locations their map markers will be placed near the quest entrance, outside the actual map. (Example:
the gems from The Smuggler's Warehouse)























