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Debuff

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For the purpose of this article, debuffs are temporary effects that reduce the statistics of players or NPCs, usually affecting their movement speed, incoming damage, outgoing damage, or other.

End game raid debuffs[edit]

The below table is intended as a list of "endgame" debuffs in DDO. These typically reduce the defences of enemies, and thus raise party DPS. Descriptions may not exactly match in game, or be consolidated where effects are named differently but coded the same.

Endgame Debuffs
Debuff 'Name' Found On Effect Applied by Scales with Notes Other Names Further detail
Salt Weapons Slows enemy movement & attack speed by ~90% at 8 stacks Melee, Ranged, Spells N/A Not all enemies affected, Raid bosses immune. 100% chance to apply, with small cooldown. Duration of 11 seconds, all stacks expire at once. Identity Crisis
Black Sands' Desire
LGS Salt
Ash Weapons Reduces enemy MRR by 7 and Universal Spell Power by 20 per stack, max of 3 stacks (-21 MRR, -60 USP max) Melee, Ranged, Spells N/A 50% chance to apply. Duration of 12 seconds, all stacks expire at once. Mind Tear
Flamehorn
LGS Ash
Ooze Weapons Reduces enemy MRR by 10 and PRR by 10 per stack, max of 1 stacks (-10 MRR, -10 PRR max). If Ooze or Aspect of Tar, has a small chance to summon friendly Ooze (Unstable Arcane Ooze Fragment or Large Black Pudding Fragment for Ooze, Tar Bubble for Aspect of Tar.) Melee, Ranged, Spells N/A 100% chance to apply. Duration of 12 seconds, does not stack. Constricting Nightmare
Third Litany of the Crimson Covenant
Shadowhorn
Aspect of Tar
LGS Ooze
Dust Weapons Reduces enemy PRR by 7 and Positive Heal Amp by 20 per stack, max of 5 stacks (-35 PRR, -100 Heal Amp max) Melee, Ranged, Spells N/A 50% chance to apply. Duration of 11 seconds, all stacks expire at once. Soul Tear
Melthorn
LGS Dust
Vulnerable Weapons Increases vulnerability to all damage by 1% per stack (20% max) Melee, Ranged N/A Stacks expire one at a time Fetters of Unreality
Sparkhorn
Flamebitten
Frostbite
Cold Vulnerability, Acid Vulnerability, etc.
Vulnerability
Harmonic Resonance Fatesinger Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their Armor Class by 5. Max of 3 stacks and lasts up to 20 seconds. (-15 Armor Class, 30% vulnerability to Sonic damage max) Melee, Ranged, Spells N/A Stacks last 20 seconds None Fatesinger
Taint the Aura Soul Eater Tier 2 Reduces enemy Spell Resistance, PRR and MRR by 2 per stack, max of 5 stacks (-10 PRR, -10 MRR, -10 Spell Resistance max) Melee, Ranged, Spells N/A Only applied if the target has been hit by the Consume special attack None Soul Eater
Armor Destruction Weapons, Enhancement Stacks up to 15 times; -1 AC and -1% Fortification per stack. Melee, Ranged, Spells N/A The only endgame debuff found on random loot. Destroying, (Improved) Destruction
Darkness Shadowdancer Tier 4 The target is no longer immune to Sneak Attacks. -3 Spell Resistance, -3 Physical Resistance Rating and -3 Magical Resistance Rating per stack. (-9 PRR, -9 MRR, -9 Spell Resistance max) Melee, Ranged, Spells N/A Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks. TBC Shadowdancer
Jade Strike Shintao Tier 3 Increases Physical Vulnerability by 10% and fortification by 25% Melee special attack N/A Double debuff against Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead. Does not apply vulnerability None Shintao

Uncategorized[edit]

List of debuffs[edit]

Pages on the wiki marked with Category:Debuffs:

See also[edit]