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Altar of Invasion - Manufactured Ingredient Recipes

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Instructions[edit]

In order to craft items at the Altar of Invasion, you must perform multiple steps:

  1. Convert your Altar of Invasion raw ingredients (small ingredients) into Altar of Invasion manufactured ingredients.
  2. Add the Invasion Altar Manufactured Ingredients, per the recipe below, a Shavarath Low Energy Cell, and a Shard of Power into the altar to create an Imbued Shard of Power.
  3. Place the Imbued Shard of Power, a Shavarath Low Energy Cell and the Green Steel Item into the altar and combine to gain the results listed below.

Altar of Invasion Recipes[edit]

These recipes are used to create an Imbued Shard of Power. All Recipes assume you are also placing a Shard of Power and a Shavarath Low Energy Cell in the Altar.

Weapon Attribute Added Clothing/Jewelry Attribute Added Inferior Focus Clouded Gem Type Diluted Essence Type
Magnetism (66) Lightning Lore III Air Dominion EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Corrosion (66) Acid Lore III Earth Dominion EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Combustion (66) Fire Lore III Fire Dominion EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Glaciation (66) Ice Lore III Water Dominion EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Nullification (66) Void Lore III Negative Dominion EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Devotion (66) Healing Lore III Positive Dominion EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. Minor Lightning Guard Air Dominion Material
AcidIcon tooltip.pngAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit. Minor Acid Guard Earth Dominion Material
FlamingIcon tooltip.pngFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. Minor Fire Guard Fire Dominion Material
FrostIcon tooltip.pngFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. Minor Ice Guard Water Dominion Material
Unholy Icon tooltip.pngUnholy : On Hit: 00 to 0 Evil damage. Evil-aligned creatures are immune to this effect.
Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped.
Minor Evil Guard Negative Dominion Material
Holy Icon tooltip.pngHoly : On Hit: 00 to 0 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Minor Good Guard Positive Dominion Material
+6 Charisma Wizardry VI, Charisma Skills - Exceptional Bonus +2 Air Escalation EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
+6 Wisdom Wizardry VI, Wisdom Skills - Exceptional Bonus +2 Earth Escalation EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
+6 Intelligence Wizardry VI, Intelligence Skills - Exceptional Bonus +2 Fire Escalation EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
+6 Wisdom Wizardry VI, Wisdom Skills - Exceptional Bonus +2 Water Escalation EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
+6 Intelligence Wizardry VI, Intelligence Skills - Exceptional Bonus +2 Negative Escalation EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
+6 Charisma Wizardry VI, Charisma Skills - Exceptional Bonus +2 Positive Escalation EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
+6 Dexterity +10 HP, Dexterity Skills - Exceptional Bonus +2 Air Escalation Material
+6 Constitution +10 HP, Constitution Skills - Exceptional Bonus +2 Earth Escalation Material
+6 Dexterity +10 HP, Dexterity Skills - Exceptional Bonus +2 Fire Escalation Material
+6 Strength +10 HP, Strength Skills - Exceptional Bonus +2 Water Escalation Material
+6 Strength +10 HP, Strength Skills - Exceptional Bonus +2 Negative Escalation Material
+6 Constitution +10 HP, Constitution Skills - Exceptional Bonus +2 Positive Escalation Material
Heightened Awareness 1 +5 Reflex Save Air Opposition EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Heightened Awareness 1 +5 Fortitude Save Earth Opposition EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Heightened Awareness 1 +5 Reflex Save Fire Opposition EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Heightened Awareness 1 +5 Will Save Water Opposition EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Heightened Awareness 1 +5 Fortitude Save Negative Opposition EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Heightened Awareness 1 +5 Will Save Positive Opposition EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
10% Electrical Absorption Greater Lightning Resistance Air Opposition Material
10% Acid Absorption Greater Acid Resistance Earth Opposition Material
10% Fire Absorption Greater Fire Resistance Fire Opposition Material
10% Cold Absorption Greater Cold Resistance Water Opposition Material
15% Negative Energy Absorption Blindness Immunity, Proof against Disease +6 Negative Opposition Material
10% Healing Amplification Lesser Regeneration Positive Opposition Material

Notes[edit]

  • Alignment Weapons - It appears that crafted items bypass the usual alignment requirements:
    • Good aligned characters can wield Unholy weapon, but suffer from Negative Level penalty.
    • Good and Neutral characters can wield Evil Burst weapons freely.
    • Neutral characters can wield Good Burst weapons without 20 UMD requirement.
  • Exceptional Bonuses - Exceptional Bonuses will stack with any other bonus.
    • Update 19 changed the exceptional bonuses in DDO. Exceptional Bonuses no longer stack with exceptional bonuses of different values.
  • Regeneration -Prior to DDO:EU, regeneration effects healed 1 HP per tick for all races except warforged which were healed for 0 HP. Post-DDO:EU, regeneration effects heal 2HP/X seconds. Warforged are thus healed for 1 point instead of 0.