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From DDO wikiThe Difficulty Class is a number associated with an action that represents how hard that action is to do. When the game engine checks to see if an action succeeds, it will generate a number between 1 and 20, and add any relevant modifiers to that number. If the resulting number meets or exceeds the difficulty class of the action, the action succeeds. A very common example is when a character must perform a saving throw, so that is what we will use as our example. [edit] ExampleImagine that ArgleBargle, the charming and dashing wizard of some renown (in his own mind, at least), had been too busy rooting through his pockets in search of candy to notice that the rogue in his party had stopped in his tracks and begun gesturing frantically that he has spotted a trap. Marching past his desperate friend, ArgleBargle triumphantly produces a gobstopper, and steps on a pressure plate. A loud "click" is heard, and, with a puzzled expression on his face, ArgleBargle finds himself regarding the dart that now sticks out of his posterior. The game engine then checks to see if ArgleBargle successfully performs a saving throw vs. poison.
[edit] DC As Applied to Player SpellsThe likelihood that your spells will land (their saves) is determined by a few factors:
DC is raised by 1 for every 2 points your main casting stat increases, so it will go up on even stats (check your modifier for the stat to see the total bonus). Regular Spell Focus items will raise spell DCs for the specified school by 1, Greater Spell Focus items will raise spell DCs for the specified class by 2. Heighten will raise the level of the spell to the highest spell level the player can cast. You can view the save for any spell by mousing over the spell and reading the tooltips. So, in equation form: 10 + Spell Level + Casting Stat Modifier + Items + Feats = DC Example: Player A is a level 20 wizard casting Finger of Death, a level 7 Necromancy spell with a Fortitude Save. She has a 40 INT, for a +15 modifier. She has Spell Focus and Greater Spell Focus: Necromancy, for +2 to DCs of her Necromancy spells. She is also wearing a Stormreaver's Napkin, for +1 to her DCs. She is using Heighten Spell to bring the level of the Finger of Death to level 9. Plugging this into the above equation, we get: 10 + 9 (Spell Level with Heighten) + 15 (Modifier) + 1 (Napkin) + 2 (Feats) = 37 So the mob has to make a 37 Fortitude Save or die. Spell Penetration also goes hand-in-hand with DC, as you first need to break through the target's Spell Resistance to force the target to make a save for the spell. For more information on Spell Penetration and Spell Resistance, please click the corresponding links. |
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