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Dreamforge

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The Dreamforge

Suppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.

  • Introduced in Update 2
  • Upgrades can be made on this attribute at the Dreamforge crafting device, in The Dreaming Dark quest
  • Gather essence, shards and discs from the The Dreaming Dark quest chain.
  • Place essence, shards and discs and the named item in the Dreamforge to upgrade the named item to a more powerful form.
  • You can preview the available upgrades by visiting Dreamforge and clicking the list interface.
  • Location: Final room in The Dreaming Dark quest after The Devourer of Dreams has been defeated.
    • Forcefields remain in place, preventing players from switching to alt characters to use the Dreamforge.


Essence, shards and discs[edit]

Essence, shards and discs are Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire (though can be traded in chest). They are treated as ingredients, and go into your Ingredient Bag.

Essences locations[edit]

  • All Essences, the Crystal Shard of Dreams, and the Crystal Disc of Dreams are Bound to Account.
  • Essences can be found in the end chests of all four quests. One essence drops per completion except on casual (where there's a chance that none will drop) until the chests begin to become ransacked. The Eye of the Titan chest never becomes ransacked of its essence.
Quest Essence of Horrors Essence of Phantasms Essence of Nightmares Essence of Torments
Eye of the Titan Yes No Yes No
Reclaiming Memories Yes Yes No No
Raiding the Giants' Vault Yes No No Yes
Mining for Ancient Secrets Yes No No Yes


Combinations[edit]

The following combinations are possible at the Dreamforged.

Created Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Essence of Horrors Unused Essence of Nightmares Essence of Phantasms Essence of Torments
Essence of Nightmares Essence of Horrors Unused Essence of Phantasms Essence of Torments
Essence of Phantasms Essence of Horrors Essence of Nightmares Unused Essence of Torments
Essence of Torments Essence of Horrors Essence of Nightmares Essence of Phantasms Unused
Crystal Shard of Dreams Essence of Horrors Essence of Nightmares Essence of Phantasms Essence of Torments
Crystal Disc of Dreams 6 Essences of Horrors 6 Essences of Nightmares 6 Essences of Phantasms 6 Essences of Torments
Crystal Disc of Dreams 6 Crystal Shards of Dreams Unused
Crystal Disc of Dreams 50 Astral Shards Unused
Upgraded item An item with
Dreamforge
Crystal Disc of Dreams Unused

Suppressed Power upgrades[edit]

Ioun Stone upgrades[edit]

Upgradable Item Upgraded Item
Item Effects Lost Effects Gained
Dark Blue Ioun Stone Spot +3Spot +3: Passive: +3 Competence bonus to the Spot skill., Listen +3Listen +3: Passive: +3 Competence bonus to the Listen skill. Spot +15Spot +15: Passive: +15 Competence bonus to the Spot skill., Listen +15Listen +15: Passive: +15 Competence bonus to the Listen skill.
Deep Red Ioun Stone Dexterity +2 Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 enhancement bonus to Dexterity. Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Dexterity Skills - Exceptional Bonus +2Dexterity Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Dexterity based skills of: Balance, Hide, Move Silently, Open Lock, and Tumble.
Dusty Rose Ioun Stone Protection +1Protection +1: Passive: +1 Deflection bonus to Armor Class. Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
Incandescent Blue Ioun Stone Wisdom +2 Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 enhancement bonus to Wisdom. Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Wisdom Skills - Exceptional Bonus +2Wisdom Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Wisdom based skills of: Heal, Listen and Spot.
Pale Blue Ioun Stone Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength. Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength., Strength Skills - Exceptional Bonus +2Strength Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Strength based skills of: Jump.
Pale Lavender Ioun Stone Spell Absorption - 20 Charges, No RechargesSpell Absorption: This effect absorbs harmful spells targeted at the wearer. Spell Absorption - 50 Charges (Recharged/Day: 15)Spell Absorption: This effect absorbs harmful spells targeted at the wearer.
Pink and Green Ioun Stone Charisma +2 Charisma +2: This item makes the wearer have more flair, granting a +2 enhancement bonus to Charisma. Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Charisma Skills - Exceptional Bonus +2Charisma Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Charisma based skills of: Bluff, Diplomacy, Haggle, Intimidate, Perform and Use Magic Device (UMD).
Pink Ioun Stone Constitution +2 Constitution +2: This item gives the wearer improved health, granting a +2 enhancement bonus to Constitution. Constitution +6 Constitution +6: This item gives the wearer improved health, granting a +6 enhancement bonus to Constitution., Constitution Skills - Exceptional Bonus +2Constitution Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Constitution based skills of: Concentration.
Scarlet and Blue Ioun Stone Intelligence +2 Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 enhancement bonus to Intelligence. Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence., Intelligence Skills - Exceptional Bonus +2Intelligence Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft.
Vibrant Purple Ioun Stone Power IIIPower III: This item grants the wearer +30 maximum spell points. Favored Souls and Sorcerers gain double spell points from this item. ArchmagiArchmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Spell Penetration III Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks.

Old Pale Lavender Ioun Stones without the listed "Suppressed Power" effect could still be upgraded in January 2012 (others, such as the Incandescent Blue Ioun Stone cannot be upgraded if they do not have the "Suppressed Power" effect; not sure if old PLIS can be upgraded currently). Ioun Stones are more common now, as 1 of the 10 types will always appear in the end rewards list for The Dreaming Dark (quest) every 3 completions, and have a chance to appear on every completion.

The Mindsunder item upgrades[edit]

Upgradable Item Upgraded Item
Item Type Enchantments Effects Lost Effects Gained
Death's Touch Sickle Spellcasting Implement +15Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Lesser VampirismLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit., Nullification +84Nullification +84: Passive: +84 Equipment bonus to Negative (Necrotic) Spell Power., Void Lore IVVoid Lore IV: Passive: Your Negative Energy spells gain a 14% Equipment bonus to their chance to critical hit., Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Suppressed Power Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.,
Necromancy Focus IINecromancy Focus II: Passive: +2 equipment bonus to the DC to resist your Necromancy spells.
Dream Edge Kama +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), BodyfeederBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute., Random Effect, Suppressed Power Lesser VampirismLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit.
Elocator's Habiliment Splint Mail +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., DisplacementDisplacement
Caster level: 5
Charges: 5 (2/day)
5 Charges (Recharged/Day:2), Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Jump +10Jump +10: Passive: +10 Competence bonus to the Jump skill., Tumble +10Tumble +10: Passive: +10 Competence bonus to the Tumble skill., Feat: MobilityFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Suppressed Power
Greater NimblenessGreater Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 2 higher than normal, and its armor check penalty is reduced by 4.
Gloves of Titan's Grip Gloves Titan's Grip (spell)Titan's Grip (spell)
Caster level: 18
Charges: 3 (1/day)
3 Charges (Recharged/Day:1), Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength., Suppressed Power
Reconstruction +84Reconstruction +84: Passive: +84 Equipment bonus to Repair and Rust Spell Power.,
Repair Lore VRepair Lore V: Passive: Your Repair and Rust spells gain a 15% Equipment bonus to their chance to critical hit.,
Repair SystemsRepair Systems: This item gradually repairs constructs and living constructs.
Light and Darkness Large Shield +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Superior StabilitySuperior Stability: This armor grants a + 6 deflection bonus to AC and a + 6 resistance bonus to saves for characters of True Neutral alignment.., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Resistance +4 Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRDamage Reduction 3/-: Reduces all physical damage by 3. 3/-, AdamantineAdamantine: Light armor made from adamantine grants its wearer damage reduction of 1/-., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Suppressed Power DRDamage Reduction 5/Epic: Reduces physical damage by 5, except from Epic aligned attacks. 5/Epic,
BashingBashing: On Shield Bash: 1 to 6 additional Bludgeoning damage.
Quorforged Docent of Battle Docent +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Construct Fortification (10%)Construct Fortification (10%): This docent produces a a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification., Constitution +6 Constitution +6: This item gives the wearer improved health, granting a +6 enhancement bonus to Constitution., Improved False LifeImproved False Life: This item grants the wearer +20 maximum health., Will Save -2 Will Save -2: This item gives a -2 Resistance bonus to your Will saves., Suppressed Power Improved False LifeImproved False Life: This item grants the wearer +20 maximum health. Superior False LifeSuperior False Life: This item grants the wearer +40 maximum health.,
Vitality +20Vitality +20: Passive: +20 Vitality bonus to Hit Points.
Rahl's Might Quarterstaff +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Random Effect: 1AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.,2BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.,3ForceForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.,4Impact IImpact I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.,5ShockShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit., Suppressed Power 1AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.,
2BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.,
3ForceForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.,
4Impact IImpact I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.,
5ShockShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit.
1Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level.,
2PuncturingPuncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.,
3Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.,
4MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.,
5Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Regalia of the Phoenix Robe Greater InfernoGreater Inferno: When Activated, this effect provides a +20 Alchemical bonus to your Fire Spell Power for three minutes. - 3 Charges (Recharged/Day: 3), Evocation Focus IEvocation Focus I: Passive: +1 equipment bonus to the DC to resist your Evocation spells., Combustion +78Combustion +78: Passive: +78 Equipment bonus to Fire Spell Power., Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit., Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather., Suppressed Power Evocation Focus IEvocation Focus I: Passive: +1 equipment bonus to the DC to resist your Evocation spells.,
Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit.
Evocation Focus IIEvocation Focus II: Passive: +2 equipment bonus to the DC to resist your Evocation spells.,
Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit.
Terror Greatsword +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., FearsomeFearsome: This item causes those who strike the user to be overcome with terror, as from the fear spell., NightmaresNightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Phantasmal KillerPhantasmal Killer
Caster level: 18
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Suppressed Power
Intimidate +15Intimidate +15: Passive: +15 Competence bonus to the Intimidate skill.,
DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.

The Reaver's Fate item upgrades[edit]

Upgradable Item Upgraded Item
Item Type Enchantments Effects Lost Effects Gained
Dreamspitter Quarterstaff +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Life StealingLife Stealing: This weapon has a chance to drain 1 to 3 levels from is target on a critical hit., Enchantment Focus IIEnchantment Focus II: Passive: +2 equipment bonus to the DC to resist your Enchantment spells., Upgradeable Item (Stormreaver), Suppressed Power HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.

Developer words[edit]

Quote:
Originally Posted by (former developer) Eladrin Source
Any newly generated Ioun Stones will have suppressed power.
Quote:
Originally Posted by (former developer) Eladrin Source
The intention was to make the Ioun Stones 'Bound to Account on Upgrade, but Binds to a Character on Equip', but that didn't work so well and I apparently mashed random buttons in the minimum level column. (...) Let's put them into the 'may be subject to change, but no rush' bucket.