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The Lair of Summoning

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The Lair of Summoning has never been fully explored. Many brave adventurers have fallen to its malevolent guardians.

The Lair of Summoning
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣559Solo/Casual ♦996Normal ♥1,060Hard ♠1,124Elite
Epic XP: N/A
Takes place in: Lair of Summoning
Bestowed by: Lorridan Silvermantle
NPC contact: Lorridan Silvermantle
Quest acquired in: Ever Full Flagon
Patron: House Kundarak
Base favor: 3
Free to Play: Yes
Extreme Challenge: No
M lair of summoning.png
Loading screen

Overview

Secure the property for Lorridan Silvermantle of House Kundarak.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Locate the summoning chamber
  • Activate the Summoning Stone
  • Destroy the summoned fire elemental
  • (Optional) Kill Agnar - 187XP
  • (Optional) Slay 2 Large Earth Elementals — Bonus (25%): Heroic( ♣140 ♦249 ♥265 ♠281 )

What to Expect

  • Traps (fixed, some undisarmable)
  • Spawning/respawning monsters

Known Traps

Trap DCs

Type Description

Fire
link=Quests giving fire trap parts
On chest that spawns ambush
None Fire trap on grate in first hallway. No box, just don't walk on the grate.
None Fire traps around summoning stone. No boxes.
Electrical
link=Quests giving electrical trap parts
Lightning trap in western hallway, north of gate, two boxes
Magical
link=Quests giving magical trap parts
Poison trap through first door to the west
Mechanical
link=Quests giving mechanical trap parts
Dart trap south of gate to western hallway
Mechanical
link=Quests giving mechanical trap parts
Dart trap on southern wall of first room SW of entrance
Mechanical
link=Quests giving mechanical trap parts
Dart trap on southern wall of second room SW of entrance
Sonic
link=Quests giving sonic trap parts
Sonic trap in southwest passage, two boxes

Tips and Misc

  • The western route is shorter and more direct, but include traps and a locked door. The eastern route requires more fighting, but doesn't require a rogue.
  • The chest in the eastern passage is covered by a trapped ambush. Gates drop and greater fire mephits spawn, and traps aimed towards the chest go off from all four corners. Staying against the gates and away from the corners will keep you safe from the traps. The chest is locked even after you defeat the ambush.
  • The gargoyles will eventually respawn.
  • You have to approach the summoning stone to activate the runes. No attributes required. But watch out for the fire traps that spring up when the runes are activated.
  • When you activate the runes, Mephits spawn in the passage behind you to slow access to any party member attempting to retreat to the shrine.
  • Melee characters should not attempt to engage the fire elemental on the altar. Instead, draw it away from the summoning stone with ranged weapons or spells before attempting to fight it in melee.
  • Beware - the Fire Elemental casts Dispel Magic, so Fire Resistance items are better than spells in this quest.

Bonus XP

  • Devious bonus: 3 or fewer monsters killed +7% Bonus.( ♣39 ♦70 ♥74 ♠79 )
  • Discreet bonus: 7 or fewer monsters killed +5% Bonus.( ♣28 ♦50 ♥53 ♠56 )
  • Aggression bonus: 22 or more monsters killed +10% Bonus.( ♣56 ♦100 ♥106 ♠112 )
  • Onslaught bonus: 28 or more monsters killed +15% Bonus.( ♣84 ♦149 ♥159 ♠169 )
  • Conquest bonus: 35 or more monsters killed +25% Bonus.( ♣140 ♦249 ♥265 ♠281 )
  • Tamper bonus: 5 or more traps disarmed +10% Bonus.( ♣56 ♦100 ♥106 ♠112 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣112 ♦199 ♥212 ♠225 )
  • Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus.( ♣168 ♦299 ♥318 ♠337 )
  • Mischief bonus: 18 or more breakables smashed +8% Bonus.( ♣45 ♦80 ♥85 ♠90 )
  • Vandal bonus: 24 or more breakables smashed +10% Bonus.( ♣56 ♦100 ♥106 ♠112 )
  • Ransack bonus: 29 or more breakables smashed +15% Bonus.( ♣84 ♦149 ♥159 ♠169 )
Notes: Conquest bonus will require you to kill most of the mephits during the boss fight, before the boss. Also note a few will spawn if you try to escape the fight, slay those as well.

Loot

  • Chests: 2-3
    • 1 locked and trapped in the eastern passage
    • 1 optional for killing Agnar
    • 1 at the end
  • Collectables: 4
    • Alchemy Table south of the locked chest
    • Adventurer's Pack in the secret room to the south (with the trolls)
    • Mushroom west of the shrine
    • Cabinet less west of the shrine
  • NPC rewards: Random +1/+2 items, choose from 4

Monsters

Name(picture) CR Type Race
Agnar(view)
Agnar.jpg
 ♦5Normal ♥7Hard ♠10Elite Giant Troll
Armored Wight(view)
Armored wight.jpg
 ♦5Normal ♥7Hard ♠9Elite ♥31Epic Hard Undead Wight
Gargoyle(view)
Gargoyle (Eberron).png
 ♦4Normal ♥6Hard ♠9Elite Monstrous Humanoid Gargoyle
Greater Air Mephit(view)
Greater Air Mephit.jpg
 ♦6Normal ♥8Hard ♠11Elite ♦22Epic Normal OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Greater Fire Mephit(view)
Greater Fire Mephit.jpg
 ♦6Normal ♥8Hard ♠11Elite ♥27Epic Hard OR Summoned by another mephit: ♠6Elite Fire Outsider Mephit
Greater Ice Mephit(view)
Monster Greater Ice Mephit.jpeg
 ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Large Earth Elemental(view)
Large Earth Elemental.jpeg
 ♦5Normal ♥7Hard ♠9Elite Elemental Earth Elemental
Ochre Jelly(view)
Ochre Jelly.jpg
 ♦5Normal ♥8Hard ♠10Elite ♦22Epic Normal Ooze Ochre Jelly
Summoned Fire Elemental(view)
Summoned Fire Elemental.jpg
 ♦5Normal ♥7Hard ♠9Elite Elemental Fire Elemental
Troll(view)
Troll.jpg
 ♦5Normal ♥7Hard ♠10Elite Giant Troll
Wight Priest(view)
Wight Priest.jpeg
 ♦5Normal ♥7Hard ♠9Elite ♦25Epic Normal ♥31Epic Hard Undead Wight
Winter Wolf(view)
Winter Wolf.jpg
 ♦5Normal ♥7Hard ♠10Elite Magical Beast Wolf

External Links