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Taming the Flames

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Taming the Flames
Heroic level: 7
Epic level: None
Duration: Long
Heroic XP:  ♣996Icon tooltip.pngSolo/Casual ♦1,764Icon tooltip.pngNormal ♥1,868Icon tooltip.pngHard ♠1,972Icon tooltip.pngElite
Epic XP: N/A
Takes place in: The Scorched Caverns
Bestowed by: Master Thorpe
NPC contact: Master Thorpe
Quest acquired in: Ever Full Flagon
Patron: House Kundarak
Base favor: 5
Free to Play: Yes
Extreme Challenge: No
M taming the flames.png
Loading screen


Master Fulvio, a powerful but careless wizard, was trapped by fire elementals while exploring a cavern deep beneath Stormreach. His colleague Master Thorpe sent a Scroll of Planar Binding to help Fulvio finish his studies, but the courier carrying the scroll has vanished! Descend into the Scorching Cavern, find the missing Scroll of Planar Binding, and bring it safely to Master Fulvio.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Search for Master Fulvio in the Scorched Cavern
  • Kill the madman who stole the Scroll of Planar Binding
  • Deliver the Scroll of Planar Binding to Master Fulvio
  • Slay the madman's elemental army
  • (Optional) Slay 50 fire elementals — Bonus (75%): Heroic( ♣747 ♦1,323 ♥1,401 ♠1,479 )
  • (Optional) Slay 15 Large Earth Elementals — Bonus (20%): Heroic( ♣199 ♦353 ♥374 ♠394 )
  • (Optional) Slay the madman's mephits - 30 total — Bonus (30%): Heroic( ♣299 ♦529 ♥560 ♠592 )

What to Expect

  • Traps (random)
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Piercing Spikes (Random, Some only on hard/elite)
  • Flame Jets

Tips and Misc

  • Quick walk-through: Go south, get the key. Hit the lever in the main room. Head north, talk to Fulvio. Go east, get scroll. Now is a good time to farm elementals, just circle in the northern section for Conquest bonus and the elemental optional. Talk to Fulvio again to finish.
  • Fire Protection/Resistance are an absolute must-have for this quest. (Resist 20 mitigates almost all fire damage on Normal; but not on Hard/Elite.)
  • Weapons and spells that do cold/frost damage are nice to have. Invisibility works well to avoid most fights. Blindness immunity helps to deal with the air mephits. (As of Update 5, Air Mephits cause a condition called "Disoriented"; this condition renders the character blind for a short duration, but still allows the player to see the screen through the "death fog.")
  • There is only one Rest Shrine, to the north, inside Fulvio's prison (so you must first retrieve the jeweled key in the southeast to access that). The shrine in the southeast is resurrection-only, but close enough to the madman's lair to run back if you're killed in that fight.
  • The lever to open the East portal is on top of a rock ledge past and above the portal.
  • A lot of fighting can be avoided by backtracking from Master Fulvio back to the main room along the path you cleared, rather than taking the whole circle (see map).
  • Characters with Evasion will fare best here; this quest is well-known for challenging moderate to heavy-armored characters.
  • Only one party member should run for the Jeweled Key, preferably with fire resist/protection and Evasion. The rest of the party should wait up top inside the archway to help kill the fire mephits that spawn after the key is picked up. When soloing, opening the chest with key can be tricky because you get constantly interrupted without good Evasion. Others in the party can eliminate or distract fire elementals in the room from a ranged position to slow fire attacks that interrupt opening the chest. (Easy way: Charm the elemental on top to grab aggro, go invisible and Feather Fall directly to chest, then Dimension-door out with the key.)
  • You will be ambushed several times. Perhaps the biggest fight is when you open the door in the SW corner.
  • Fire elementals that spawn over flame jets are generally immobile and will respawn after being killed, so it may be advisable to simply run past them if the group doesn't mind missing the optional objective. (The optional can be completed after the main objective to prevent a wipe.)
  • Killing Summoned Fire Elementals does not count towards the primary goal of slaying the madman's elemental army. You must find the LARGE elementals to complete this goal.
  • Summon Monster V - Bearded Devil, is immune to fire, and thus immune to most of the damage in the quest. It won't do much damage, but it serves well as a durable distraction. Scrolls are ML7.

Bonus XP

  • Aggression bonus: 80 or more monsters killed +10% Bonus.( ♣100 ♦176 ♥187 ♠197 )
  • Onslaught bonus: 104 or more monsters killed +15% Bonus.( ♣149 ♦265 ♥280 ♠296 )
  • Conquest bonus: 128 or more monsters killed +25% Bonus.( ♣249 ♦441 ♥467 ♠493 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣100 ♦176 ♥187 ♠197 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣199 ♦353 ♥374 ♠394 )
  • Mischief bonus: 10 or more breakables smashed +8% Bonus.( ♣80 ♦141 ♥149 ♠158 )
  • Vandal bonus: 13 or more breakables smashed +10% Bonus.( ♣100 ♦176 ♥187 ♠197 )
  • Ransack bonus: 16 or more breakables smashed +15% Bonus.( ♣149 ♦265 ♥280 ♠296 )


  • Chests: 2
    • 1 locked behind a locked door on the opposite side of the northern shrine (the door is opened by key only)
    • 1 for killing the madman (Human Caster, found in the southeast cave)
  • NPC rewards: Random +2/+3 items; choose from 8


Name(picture) CR Type Race
Calefax the Mad(view)
Calefax the Mad.jpg
 ♦7Icon tooltip.pngNormal ♠12Icon tooltip.pngElite Humanoid Human
Greater Air Mephit(view)
Greater Air Mephit.jpg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal OR Summoned by another mephit: ♠6Icon tooltip.pngElite Air Outsider Mephit
Greater Fire Mephit(view)
Greater Fire Mephit.jpg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite OR Summoned by another mephit: ♠6Icon tooltip.pngElite Fire Outsider Mephit
Hell Hound(view)
Hell Hound.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite Evil Outsider Hellhound
Large Earth Elemental(view)
Large Earth Elemental.jpeg
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠9Icon tooltip.pngElite Elemental Earth Elemental
Large Fire Elemental(view)
Large Fire Elemental.jpg
 ♦5Icon tooltip.pngNormal ♠9Icon tooltip.pngElite Elemental Fire Elemental
Summoned Fire Elemental(view)
Summoned Fire Elemental (Fixed).jpg
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠9Icon tooltip.pngElite Elemental Fire Elemental