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Dr. Rushmore's Mansion: Picture Portals - EPIC
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(Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens.)
Dr. Rushmore's Mansion: Picture Portals - EPIC | |
Level Range: | 21-25 |
Duration: | Variable time limit |
Base XP Range: | ?-? |
Takes place in: | Dr. Rushmore's Mansion |
Challenge entrance(s) in: | House Cannith |
Patron: | House Cannith |
Free to Play: | No |
Group Difficulty: | Average |
Solo Difficulty: | Easy |
5 Star Difficulty: | Average |
![]() Dr. Rushmore's Mansion: Picture Portals - EPIC map (legend) | |
Overview
Dr. Rushmore's Mansion: Picture Portals is one of the challenges added in Update 12.
The wizard Rushmore and his fellow outlaws are hiding out in this magnificent mansion.
Spoiler Warning: Spoiler material below this point!
Star Objectives
- Defeat at least one of the bosses of Rushmore's party
- (Optional) Open all the sealed gates (16 total)
- (Optional) Defeat the other bosses (4 more)
- (Optional) Sell two minutes to the Foreman
- (Optional) Do not let enemies go through teleporters
Note: You must complete the first star objective to receive experience & rewards from this Challenge.
Known Traps
Spinning blade, flame jet, blade, and other traps on the ramps leading to the Rogues room.
Tips and Misc
Epic
- The monsters for this Challenge are meant for very experienced players. You must be level 21 or higher to enter this Challenge.
- Epic Challenges offer alternate rewards that can upgrade Challenge loot into its Epic version.
- Although the challenge is called "epic" and offers epic-level rewards, that's about where the comparison to other epic quests stop. Challenges do not feature epic difficulty. Examples: No monsters possess Epic Ward, traps do not deal as much damage as other epic quests, there are no repeat timers, shrines reset, re-entry is allowed (within 3 minutes), epic fragments and tokens do not drop, and other non-epic rules are present. They are essentially Normal difficulty, with some tweaks to make them more challenging.
- The main technical differences are enemies gain deathblock and a lot more hitpoints when compared to the level 20 version of the same challenge.
Quick Start Guide
- Find the wizard Rushmore and his four fellow outlaws. Assassinate them before time runs out!
- Unlock gates to quickly navigate to your target and extend your time.
- Defeat the phantasmal painting guardians to open teleporters.
The Rules
Assassinate Your Target
- The vile wizard Rushmore has retreated to a magical safe-house to relax with his no-good cohorts.
- Infiltrate their Mansion and eliminate these outlaws before time runs out!
- Tip: You can earn extra treasure for killing red named boss monsters!
The Paintings
- There are paintings scattered throughout the walls of the mansion.
- If you get too close to a painting, its eyes will glow red and phantasmal guards will appear to fight you.
- The painting will continue to spawn phantasmal guards until the next Gate is opened.
- If you don't want to open the Gates, there are teleporters in front of the paintings that can be activated.
- Activating a teleporter will create a link to another teleporter somewhere else in the mansion. You may teleport back and forth between the two linked teleporters
- Once two teleporters are linked, they can't be linked to any other teleporters.
- There is a chance that a teleporter fails to establish a link with another teleporter. Failed teleporters turn red, and can no longer be used to establish teleporter links.
- Hirelings, pets, and even the Older Time Foreman can be teleported if they are close enough to the teleporter when you activate it.
- Note that any enemies or phantasmal guardians nearby will follow you through the teleporters!
Gates
- Each Gate you open will extend your time.
- To open a Gate, you must obtain the associated Crest(s).
- The deeper you go into the mansion, the more Crests are required to open the next Gate.
- Crests can be found by:
- Breaking furniture and containers
- Killing monsters
- Tip: You will also occasionally find Crests lying out in the open.
The Older Time Foreman
- In your adventures through the mansion, you may also find the Older Time Foreman. He’s been captured by the Outlaws!
- He’s offering a trade if you’ll help rescue him. You may sell excess time to him for temporary power-ups.
- Sell as much time as you like, but beware, it subtracts from your timer!
- Once rescued, Older Time Foreman will follow the last person to talk to him.
- Older Time Foreman will follow you through picture portals so you can buy the right power-up from him at the right time and place.
Scoring
You will earn points for the following:
- Monsters killed
- Gates opened
- Outlaw Bosses killed
Player Notes
- Star objective: Do not let enemies go through teleporters – can be easily completed simply by not activating any of the portals.
- Star objective) Sell two minutes to the Foreman – is best completed by buying a quad damage/speed boost near a boss, especially if you are in a low DPS party, as this can save time by speeding up the battle.
Challenge Duration
Variable:
- Timer starts at 8 minutes and the timer increases for many events:
- Checkpoint! Time extended by 2 minutes for opening gates.
- Chrono Buff! Time extended by 1 minute for obtaining rare orb buffs.
- Minute of time watch. These rare items can increase the timer by 1 minute, only 1 may be used per instance.
- You can sell 1 minute for various buffs from the time traveling kobold.
- Expect a perfect 6 star run to take 38–45 minutes.
Loot
- Chests: Up to 5. One for each boss, and one for the Mother of the Nest.