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Dr. Rushmore's Mansion: Picture Portals - EPIC

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Dr. Rushmore's Mansion: Picture Portals - EPIC
Level Range: 21-25
Duration: Variable time limit
Base XP Range: ?-?
Takes place in: Dr. Rushmore's Mansion
Challenge entrance(s) in: House Cannith
Patron: House Cannith
Free to Play: No
Group Difficulty: Average
Solo Difficulty: Easy
5 Star Difficulty: Average
Dr. Rushmore's Mansion: Picture Portals - EPIC map (legend)
Loading screen

Overview

Dr. Rushmore's Mansion: Picture Portals is one of the challenges added in Update 12.

The wizard Rushmore and his fellow outlaws are hiding out in this magnificent mansion.

Dr. Rushmore's Mansion puzzle

Spoiler Warning: Spoiler material below this point!


Star Objectives

  • Defeat at least one of the bosses of Rushmore's party
  • (Optional) Open all the sealed gates (16 total)
  • (Optional) Defeat the other bosses (4 more)
  • (Optional) Sell two minutes to the Foreman
  • (Optional) Do not let enemies go through teleporters

Note: You must complete the first star objective to receive experience & rewards from this Challenge.

Known Traps

Spinning blade, flame jet, blade, and other traps on the ramps leading to the Rogues room.

Tips and Misc

Epic

  • The monsters for this Challenge are meant for very experienced players. You must be level 21 or higher to enter this Challenge.
  • Epic Challenges offer alternate rewards that can upgrade Challenge loot into its Epic version.
  • Although the challenge is called "epic" and offers epic-level rewards, that's about where the comparison to other epic quests stop. Challenges do not feature epic difficulty. Examples: No monsters possess Epic Ward, traps do not deal as much damage as other epic quests, there are no repeat timers, shrines reset, re-entry is allowed (within 3 minutes), epic fragments and tokens do not drop, and other non-epic rules are present. They are essentially Normal difficulty, with some tweaks to make them more challenging.
  • The main technical differences are enemies gain deathblock and a lot more hitpoints when compared to the level 20 version of the same challenge.

Quick Start Guide

  1. Find the wizard Rushmore and his four fellow outlaws. Assassinate them before time runs out!
  2. Unlock gates to quickly navigate to your target and extend your time.
  3. Defeat the phantasmal painting guardians to open teleporters.

The Rules

Assassinate Your Target

  • The vile wizard Rushmore has retreated to a magical safe-house to relax with his no-good cohorts.
  • Infiltrate their Mansion and eliminate these outlaws before time runs out!
    • Tip: You can earn extra treasure for killing red named boss monsters!

The Paintings

  • There are paintings scattered throughout the walls of the mansion.
  • If you get too close to a painting, its eyes will glow red and phantasmal guards will appear to fight you.
  • The painting will continue to spawn phantasmal guards until the next Gate is opened.
  • If you don't want to open the Gates, there are teleporters in front of the paintings that can be activated.
    • Activating a teleporter will create a link to another teleporter somewhere else in the mansion. You may teleport back and forth between the two linked teleporters
    • Once two teleporters are linked, they can't be linked to any other teleporters.
    • There is a chance that a teleporter fails to establish a link with another teleporter. Failed teleporters turn red, and can no longer be used to establish teleporter links.
    • Hirelings, pets, and even the Older Time Foreman can be teleported if they are close enough to the teleporter when you activate it.
    • Note that any enemies or phantasmal guardians nearby will follow you through the teleporters!

Gates

  • Each Gate you open will extend your time.
  • To open a Gate, you must obtain the associated Crest(s).
  • The deeper you go into the mansion, the more Crests are required to open the next Gate.
  • Crests can be found by:
    • Breaking furniture and containers
    • Killing monsters
    • Tip: You will also occasionally find Crests lying out in the open.

The Older Time Foreman

  • In your adventures through the mansion, you may also find the Older Time Foreman. He’s been captured by the Outlaws!
  • He’s offering a trade if you’ll help rescue him. You may sell excess time to him for temporary power-ups.
  • Sell as much time as you like, but beware, it subtracts from your timer!
  • Once rescued, Older Time Foreman will follow the last person to talk to him.
  • Older Time Foreman will follow you through picture portals so you can buy the right power-up from him at the right time and place.

Scoring

You will earn points for the following:

  • Monsters killed
  • Gates opened
  • Outlaw Bosses killed

Player Notes

  • Star objective: Do not let enemies go through teleporters – can be easily completed simply by not activating any of the portals.
  • Star objective) Sell two minutes to the Foreman – is best completed by buying a quad damage/speed boost near a boss, especially if you are in a low DPS party, as this can save time by speeding up the battle.

Challenge Duration

Variable:

  • Timer starts at 8 minutes and the timer increases for many events:
    • Checkpoint! Time extended by 2 minutes for opening gates.
    • Chrono Buff! Time extended by 1 minute for obtaining rare orb buffs.
    • Minute of time watch. These rare items can increase the timer by 1 minute, only 1 may be used per instance.
    • You can sell 1 minute for various buffs from the time traveling kobold.
      • Expect a perfect 6 star run to take 38–45 minutes.

Loot

  • Ingredient reward: Icon Ingredient CannithChallenge EpicJeweledGoblet.png Epic Jeweled Goblet – ~18% of your total score

Monsters

Name ( picture ) CR Type Race
Animated Armor( view
Animated Armor.jpg
 • edit )
Challenge Level Construct Animated Object
Animated Statue( view
Animated Statue.png
 • edit )
Challenge Level Construct Animated Object
Bound Air Elemental( view
Bound Air Elemental.jpg
 • edit )
Challenge Level Elemental Air Elemental
Bound Earth Elemental( view
Bound Earth Elemental.png
 • edit )
Challenge Level Elemental Earth Elemental
Bound Fire Elemental( view
Bound Fire Elemental.png
 • edit )
Challenge Level Elemental Fire Elemental
Bound Water Elemental( view
Bound Water Elemental.jpg
 • edit )
Challenge Level Elemental Water Elemental
Crystal the Giant( view
Crystal the Giant.jpg
 • edit )
Challenge Level + 3 Reptilian Kobold
Doctor Will Ewe Rushmore( view
Doctor Will Ewe Rushmore.jpg
 • edit )
Challenge Level + 3 Humanoid Human
Fat Rat( view
Fat Rat.jpg
 • edit )
Challenge Level Animal Rat
Household Vermin( view
Household Vermin.jpg
 • edit )
Challenge Level Vermin Spider
Iron Defender( view
Iron Defender.jpg
 • edit )
Challenge Level Construct Iron Defender
Mistress Temptia( view
Mistress Temptia.jpg
 • edit )
Challenge Level + 3 Evil Outsider Devil
Mother of the Nest( view
Mother of the Nest.jpg
 • edit )
Challenge Level + 2 Vermin Spider
Phantasmal Cook( view
Phantasmal Cook.jpg
 • edit )
Challenge Level Humanoid Human
Phantasmal Herald( view
Phantasmal Herald.png
 • edit )
Challenge Level Humanoid Human
Phantasmal Hound( view
Phantasmal Hound.jpg
 • edit )
Challenge Level Animal Dog
Phantasmal Man-at-Arms( view
Phantasmal Man-at-Arms.jpg
 • edit )
Challenge Level Humanoid Human
Phantasmal Messenger( view
Phantasmal Messenger.jpg
 • edit )
Challenge Level Humanoid Human
Phantasmal Sentinel( view
Phantasmal Sentinel.jpg
 • edit )
Challenge Level Humanoid Human
Phantasmal Servant( view
Phantasmal Servant.png
 • edit )
Challenge Level Humanoid Human
Smiling Sam( view
Smiling Sam.jpg
 • edit )
Challenge Level + 3 Elf Elf
Ugg the Assertive( view
Ugg the Assertive.png
 • edit )
Challenge Level + 4 Orc Half-Orc

External Links