Year of the Dragon: Through 24th December, claim your free Pick of the Dragon's Lair! Speak to Xatheral in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Dr. Rushmore's Mansion: Moving Targets - EPIC
Requires access to adventure pack
|
(Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens.)
Dr. Rushmore's Mansion: Moving Targets EPIC | |
Level Range: | 21-25 |
Duration: | Variable time limit |
Base XP Range: | 1890-2250 |
Takes place in: | Dr. Rushmore's Mansion |
Challenge entrance(s) in: | House Cannith |
Patron: | House Cannith |
Free to Play: | No |
Group Difficulty: | Average |
Solo Difficulty: | Easy |
5 Star Difficulty: | Average |
Overview
Dr. Rushmore's Mansion: Moving Targets is one of the challenges added in Update 12.
Dr. Rushmore and his band of Criminals are not content to stay in one place. He and his companions wander their mansion, while they are unknowingly hunted by Adventurers.
Spoiler Warning: Spoiler material below this point!
Star Objectives
- Defeat at least one of the bosses of Rushmore's Party
- (Optional) Defeat the other bosses (4 more)
- (Optional) Open all the sealed gates (16 total)
- (Optional) Activate every portrait of warforged (37 Total)
- (Optional) Kill a boss in the bathroom
Note: You must complete the first star objective to receive experience & rewards from this Challenge.
Known Traps
Spinning blade, flame jet, blade, and other traps on the ramps leading to the Rogues room.
Tips and Misc
Epic
- The monsters for this Challenge are meant for very experienced players. You must be level 21 or higher to enter this Challenge.
- Epic Challenges offer alternate rewards that can upgrade Challenge loot into its Epic version.
- Although the challenge is called "epic" and offers epic-level rewards, that's about where the comparison to other epic quests stop. Challenges do not feature epic difficulty. Examples: No monsters possess Epic Ward, traps do not deal as much damage as other epic quests, there are no repeat timers, shrines reset, re-entry is allowed (within 3 minutes), epic fragments and tokens do not drop, and other non-epic rules are present. They are essentially Normal difficulty, with some tweaks to make them more challenging.
- The main technical differences are enemies gain deathblock and a lot more hitpoints when compared to the level 20 version of the same challenge.
Quick Start Guide
- Find the wizard Rushmore and his four fellow outlaws. Assassinate them before time runs out!
- Unlock gates to quickly navigate to your target and extend your time.
- Watch for the clues to find the outlaws as they move throughout the Mansion!
The Rules
Assassinate Your Target
- The vile wizard Rushmore has retreated to a magical safe-house to relax with his no-good cohorts.
- Infiltrate their Mansion and eliminate these outlaws before time runs out! ** Tip: You can earn extra treasure for killing red and orange named boss monsters!
- Outlaws can teleport to different rooms of the Mansion.
- Outlaws who have teleported to a new location may speak a clue that can help you determine where they have gone.
Gates
- Each Gate you open will extend your time by 2 minutes.
- To open a Gate, you must obtain the associated Crest(s).
- The deeper you go into the mansion, the more Crests are required to open the next Gate.
- Crests can be found by:
- Breaking furniture and containers
- Killing monsters **
Tip: You will also occasionally find Crests lying out in the open.
The Paintings
- There are paintings scattered throughout the walls of the mansion.
- If you get too close to a painting, its eyes will glow red and phantasmal guards will appear to fight you.
- The painting will continue to spawn phantasmal guards until the next Gate is opened.
Scoring & Star Objectives
Score
You will earn points for the following:
- Monsters killed
- Gates opened
- Outlaw Bosses killed
Player Notes
- The Bosses you must defeat will periodically move from their locations. When they do so, they will make an announcement so you know who is moving and where they are going.
- The phantom defenders from the paintings will continuously respawn once activated.
- The amount of monsters spawned will vary from 1–6 depending on several factors including but not limited to: Group size and Current score.
- The breakables will sometimes give a boost when smashed.
- The Trap control panels are at the bottom of the ramps.
Challenge Duration
Variable:
- Timer starts at 9 minutes and the timer increases for many events:
- Checkpoint! Time extended by 2 minutes for opening gates.
- Chrono Buff! Time extended by 1 minute for obtaining rare orb buffs.
- Minute of time watch. These rare items can increase the timer by 1 minute, only 1 may be used per instance.
Loot
- Chests: Up to 6 (One for each boss killed, includes the Mother of the Nest)