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Brood of Flame

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Brood of Flame is the 2nd quest in The Fire Caves story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The Stones Run Red • Brood of Flame


Mak-Murag's curse opened rifts in the fabric of reality, summoning elemental creatures from the Plane of Fire. Defeat these creatures and save Three Barrel Cove from this extra-dimensional onslaught.

Three-Barrel Cove adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Three-Barrel Cove
Brood of Flame
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣1,230Solo/Casual ♦2,200Normal ♥2,350Hard ♠2,500Elite
Epic XP: N/A
Takes place in: The Fire Caves
Bestowed by: Idas
NPC contact: Idas
Quest acquired in: Three-Barrel Cove
Patron: The Free Agents
Base favor: 3
Purchase: Three-Barrel Cove or VIP
Extreme Challenge: No
M brood of flame.png
Loading screen

Overview

Return to the Fire Caves and destroy the mephits and elementals that infest them. The road to the caves entrance winds through orc territory, but perhaps there is a safer path around the orcs.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Destroy the elementals Mak-Murug summoned (3 total)
  • (Optional) Destroy 20 Fire Mephits — Bonus (10%): Heroic( ♣123 ♦220 ♥235 ♠250 )

Tips and Misc

  • You must complete The Stones Run Red before Idas will give you this quest.
  • The good news is that it's now too hot for any ogres or oozes. The bad news is that if you don't have cold-damage weapons and fire resists, you will be very sad. It's worth investing in a cold-damage weapon for this, and even more worth investing in a fire-resist item.
  • The first fire elemental is by the north lever in the first lava room; the second elemental is just before where the second altar was; and the third spawns when you approach where the third altar was.
  • Again, the first set of shrines is unlocked, while the second set is locked. (Lock DCs)
  • And again, the only things in the far southern lobe, up all the ledges, are the exit rope and the mushroom.

Bonus XP

  • Aggression bonus: 10 or more monsters killed +10% Bonus.( ♣123 ♦220 ♥235 ♠250 )
  • Onslaught bonus: 20 or more monsters killed +15% Bonus.( ♣185 ♦330 ♥353 ♠375 )
  • Conquest bonus: 30 or more monsters killed +25% Bonus.( ♣308 ♦550 ♥588 ♠625 )

External Links

Loot

  • Chests: 3
    • One in the room to the west, on the lower level of the lava room
    • One behind the second altar
    • One where Mac-Murug was in the previous quest
  • Collectables: 9

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Fire Mephit( view
Fire Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Fire Outsider Mephit
Greater Fire Mephit( view
Greater Fire Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦22Epic Normal ♥27Epic Hard OR Summoned by another mephit:  ♠6Elite Fire Outsider Mephit
Hell Hound( view
Hell Hound.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Evil Outsider Hellhound
Large Fire Elemental( view
Large Fire Elemental.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Elemental Fire Elemental