Year of the Dragon: Through 30th October, claim your free Prismatic Dragon Outfit cosmetic set! Speak to Xatheral in the Hall of Heroes. edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Attack sequence

From DDO wiki
Jump to navigation Jump to search
Warn.png
Warning: The information on this page might be inaccurate due to a game update.
If you know any information on this page to be in error, please fix it by clicking the edit link above.
 
If you can verify that all the information on this page has been updated correctly, please edit this page and remove this template.

Note that Update 5 changed much of this. This page needs to be updated.

Attack sequence[edit]

An attack sequence is a chain of attack animations that depends on your character's Base Attack Bonus, fighting style, and whether you are stationary or moving. A higher BAB also increases the speed of the attack sequence. Each animation can have a slightly different hitbox.

The following tables give the attack bonuses for each animation in an attack chain. Your character cycles through this chain as long as your attacks occur continuously. Pausing too long between attacks breaks the chain and forces you to start from the first animation on your next attack.

Tip: In PnP (DnD 3.5), extra attacks per round have a decreasing attack bonus. In DDO, later attacks in the attack sequence have an increasing attack bonus. One of the possible reasons for this design decision is to prevent players from constantly moving around, breaking the attack sequence, and thus benefitting from the highest attack bonus on each hit.

One-handed fighting[edit]

Standing still[edit]

Table: Attack bonuses for one-handed fighting
Base Attack Bonus 1st animation 2nd animation 3rd animation 4th animation
0 +0 +0 - -
1 +1 +1 +6 -
2 +2 +2 +7 -
3 +3 +3 +8 +13
4 +4 +4 +9 +14
5 +5 +5 +10 +15
6 +6 +6 +11 +16
7 +7 +7 +12 +17
8 +8 +8 +13 +18
9 +9 +9 +14 +19
10 +10 +10 +15 +20
11 +11 +11 +16 +21
12 +12 +12 +17 +22
13 +13 +13 +18 +23
14 +14 +14 +19 +24
15 +15 +15 +20 +25
16 +16 +16 +21 +26
17 +17 +17 +22 +27
18 +18 +18 +23 +28
19 +19 +19 +24 +29
20 +20 +20 +25 +30

Moving[edit]

The following table assumes you have the Spring Attack feat, otherwise you get a -4 to-hit penalty while moving.

Table: Attack bonuses for one-handed while moving
Base Attack Bonus 1st animation 2nd animation
0 +0 +0
1 +1 +1
2 +2 +2
3 +3 +3
4 +4 +4
5 +5 +5
6 +6 +6
7 +7 +7
8 +8 +8
9 +9 +9
10 +10 +10
11 +11 +11
12 +12 +12
13 +13 +13
14 +14 +14
15 +15 +15
16 +16 +16
17 +17 +17
18 +18 +18
19 +19 +19
20 +20 +20

Two-handed fighting[edit]

Fighting with any two-handed weapon grants glancing blows at certain points in the attack chain, represented below by numbers between parentheses. The attack bonus for the glancing blows depends on your character's two-handed fighting style support feats. Three bonuses are listed, in the order (no feat/Two-Handed Fighting/Improved Two-Handed Fighting). Use only the one bonus that matters.

In red, bonuses for extra glancing blows that are granted only when the Greater Two Handed Fighting feat is acquired.

Standing still[edit]

Table: Attack bonuses for two-handed fighting
Base Attack Bonus 1st animation 2nd animation 3rd animation 4th animation
0 +0 (-5/–/–) +0 - -
1 +1 (-4/–/–) +1 +6 -
2 +2 (-3/–/–) +2 +7 -
3 +3 (-2/–/–) +3 +8 +13 (+8/–/–)
4 +4 (-1/–/–) +4 +9 +14 (+9/–/–)
5 +5 (+0/–/–) +5 +10 +15 (+10/–/–)
6 +6 (+1/+4/–) +6 +11 +16 (+11/+14/–)
7 +7 (+2/+5/–) +7 +12 +17 (+12/+15/–)
8 +8 (+3/+6/–) +8 +13 +18 (+13/+16/–)
9 +9 (+4/+7/–) +9 +14 +19 (+14/+17/–)
10 +10 (+5/+8/–) +10 +15 +20 (+15/+18/–)
11 +11 (+6/+9/+16) +11 +16 (+21) +21 (+16/+19/+26)
12 +12 (+7/+10/+17) +12 +17 (+22) +22 (+17/+20/+27)
13 +13 (+8/+11/+18) +13 +18 (+23) +23 (+18/+21/+28)
14 +14 (+9/+12/+19) +14 +19 (+24) +24 (+19/+22/+29)
15 +15 (+10/+13/+20) +15 +20 (+25) +25 (+20/+23/+30)
16 +16 (+11/+14/+21) +16 +21 (+26) +26 (+21/+24/+31)
17 +17 (+12/+15/+22) +17 +22 (+27) +27 (+22/+25/+32)
18 +18 (+13/+16/+23) +18 +23 (+28) +28 (+23/+26/+33)
19 +19 (+14/+17/+24) +19 +24 (+29) +29 (+24/+27/+34)
20 +20 (+15/+18/+25) +20 +25 (+30) +30 (+25/+28/+35)


Moving[edit]

The following table assumes you have the Spring Attack feat, otherwise you get a -4 to-hit penalty while moving.

  • As of update 5, there are no longer any glancing blows while moving, even if the feat Greater Two Handed Fighting is taken. {Confirmed in game}
Table: Attack bonuses for two-handed fighting while moving
Base Attack Bonus 1st animation 2nd animation
0 +0 +0
1 +1 +1
2 +2 +2
3 +3 +3
4 +4 +4
5 +5 +5
6 +6 +6
7 +7 +7
8 +8 +8
9 +9 +9
10 +10 +10
11 +11 +11
12 +12 +12
13 +13 +13
14 +14 +14
15 +15 +15
16 +16 +16
17 +17 +17
18 +18 +18
19 +19 +19
20 +20 +20

Two Weapon Fighting[edit]

Note that the following tables assume:

After Update 5, an off-hand attack would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks. The base chance to proc an off-hand attack is 20%. Each Two Weapon Fighting feat improves this chance by 20%, to the total of 80% with Greater Two Weapon Fighting. Also the Ranger Tempest I and II each add 10%, so it is possible to get a 100% chance to proc an off-hand attack.

If you have this Ranger Tempest III, also add 2 to all attack bonuses.

Standing still[edit]

Table: Attack bonuses for two weapon fighting
Base Attack Bonus 1st animation 2nd animation 3rd animation 4th animation
0 -2 -2 - -
1 -1 -1 +4 -
2 +0 +0 +5 -
3 +1 +1 +6 +11
4 +2 +2 +7 +12
5 +3 +3 +8 +13
6 +4 +4 +9 +14
7 +5 +5 +10 +15
8 +6 +6 +11 +16
9 +7 +7 +12 +17
10 +8 +8 +13 +18
11 +9 +9 +14 +19
12 +10 +10 +15 +20
13 +11 +11 +16 +21
14 +12 +12 +17 +22
15 +13 +13 +18 +23
16 +14 +14 +19 +24
17 +15 +15 +20 +25
18 +16 +16 +21 +26
19 +17 +17 +22 +27
20 +18 +18 +23 +28

Moving[edit]

The following table assumes you have the Spring Attack feat, otherwise you get a -4 to-hit penalty while moving.

Table: Attack bonuses for two weapon fighting while moving
Base Attack Bonus 1st animation 2nd animation
0 -2 -2
1 -1 -1
2 +0 +0
3 +1 +1
4 +2 +2
5 +3 +3
6 +4 +4
7 +5 +5
8 +6 +6
9 +7 +7
10 +8 +8
11 +9 +9
12 +10 +10
13 +11 +11
14 +12 +12
15 +13 +13
16 +14 +14
17 +15 +15
18 +16 +16
19 +17 +17
20 +18 +18