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Light weapons
Light weapons are weapons that can be used in the off-hand without additional penalties for Two Weapon Fighting purposes. Different light weapons fall under different weapons proficieny categories; being proficient with (some) weapons in one group does not mean you are also proficient with all others.
The light weapons listed below, plus Rapier and Unarmed, will be affected by the Weapon Finesse feat.
For a full list of all named Light Weapons, see the Light weapons category
Table: Basic Simple Weapons | |||||||
Name | Cost | Damage | Critical | Weight | Damage Type | ||
Simple Weapons | |||||||
Handwraps | 1 gp | 1d6 | 20/x2 | 0.5 lb. | Bludgeoning | ||
Unarmed | — | 1d3 | 20/×2 | — | Bludgeoning | ||
Dagger | 2 gp | 1d4 | 19-20/×2 | 1 lb. | Piercing | ||
Light mace | 5 gp | 1d6 | 20/×2 | 4 lb. | Bludgeoning | ||
Sickle | 6 gp | 1d6 | 20/×2 | 2 lb. | Slashing | ||
Martial Weapons | |||||||
Handaxe | 6 gp | 1d6 | 20/×3 | 3 lb. | Slashing | ||
Kukri | 8 gp | 1d4 | 18-20/×2 | 2 lb. | Slashing | ||
Light hammer | 1 gp | 1d4 | 20/×2 | 2 lb. | Bludgeoning | ||
Light pick | 4 gp | 1d4 | 20/×4 | 3 lb. | Piercing | ||
Rapier* | 20 gp | 1d6 | 18-20/×2 | 2 lb. | Piercing | ||
Shortsword | 10 gp | 1d6 | 19-20/×2 | 2 lb. | Piercing | ||
Scimitar** | 20 gp | 1d6 | 18-20/×2 | 4 lb. | Slashing | ||
Exotic Weapons | |||||||
Kama | 2 gp | 1d6 | 20/×2 | 2 lb. | Slashing |
- * The rapier is not defined as a "light weapon", however, it is covered by the Weapon Finesse and Swashbuckling feats.
- ** The scimitar is not defined as a "light weapon", however Rangers can treat it as one via the Tempest enhancements tree.