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Light weapons

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Light weapons are weapons that can be used in the off-hand without additional penalties for Two Weapon Fighting purposes. Different light weapons fall under different weapons proficieny categories; being proficient with (some) weapons in one group does not mean you are also proficient with all others.

The light weapons listed below, plus Rapier and Unarmed, will be affected by the Weapon Finesse feat.

For a full list of all named Light Weapons, see the Light weapons category

Table: Basic Simple Weapons
Name Cost Damage Critical Weight Damage Type
Simple Weapons
Handwraps 1 gp 1d6 20/x2 0.5 lb. Bludgeoning
Unarmed 1d3 20/×2 Bludgeoning
Dagger 2 gp 1d4 19-20/×2 1 lb. Piercing
Light mace 5 gp 1d6 20/×2 4 lb. Bludgeoning
Sickle 6 gp 1d6 20/×2 2 lb. Slashing
Martial Weapons
Handaxe 6 gp 1d6 20/×3 3 lb. Slashing
Kukri 8 gp 1d4 18-20/×2 2 lb. Slashing
Light hammer 1 gp 1d4 20/×2 2 lb. Bludgeoning
Light pick 4 gp 1d4 20/×4 3 lb. Piercing
Rapier* 20 gp 1d6 18-20/×2 2 lb. Piercing
Shortsword 10 gp 1d6 19-20/×2 2 lb. Piercing
Scimitar** 20 gp 1d6 18-20/×2 4 lb. Slashing
Exotic Weapons
Kama 2 gp 1d6 20/×2 2 lb. Slashing
* The rapier is not defined as a "light weapon", however, it is covered by the Weapon Finesse and Swashbuckling feats.
** The scimitar is not defined as a "light weapon", however Rangers can treat it as one via the Tempest enhancements tree.