Invisibility

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Invisibility effects
Invisibility.png
Name: Invisibility
School: Illusion
Level: Brd 2Sor/Wiz 2
Spell Point Cost: 15
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Enlarge, Eschew, Extend, Quicken
Range: Standard
Target: Friend, Self
Duration: 1 minute per caster level (no maximum)
Saving Throw: None
Spell Resistance: No
Cooldown: 3 seconds (Wizard/Bard), 1.75 seconds (Sorcerer)
Description:

An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed.

Invisibility essentially works as +20 buff to target's Hide skill. Target is considered to be sneaking even when running at full speed. Enemies may still hear an invisible target if their Move Silently skill is lower then the enemy's Listen skill. If enemies hear you while you're invisible, they will still pursue you, and attempt to attack where they believe you may be, based on their Listen skill.

What removes invisibility:

  • Attacking and hitting a target - if you hit thin air or miss, it won't break.
  • Casting any offensive spell - anything that deals damage or would cause any aggro.
  • Interacting with most objects - opening a door, pulling a lever, activating a rune - anything that brings up a progress bar generally.

What does not remove invisibility:

  • Casting buffs or healing spells (except as an attack upon undead).
  • Playing bardic music.
  • Picking up objects such as a crest.
  • Talking to NPCs.

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