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Aasimar Scourge

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Aasimar Scourge are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best, unflinching and, at its worst, all-consuming.

Overview[edit]

  • Scourge of the Undead is an iconic variant Aasimar, introduced in Update 36 Patch 3.
  • As all Iconic Heroes, Scourges start at level 15 (1,050,000XP).
  • Scourge first level is Ranger. Then, they can either take a predefined path, or customize their Ranger levels, or reject training and leave the starting area with enough experience to train to level 15.

Availability

  • Scourge is NOT free to VIP.
  • It is available with Ultimate Fan Bundle ($129.99) of the Mists of Ravenloft expansion.
  • In March 2018 it will be available from the DDO Store for
    1,295 DP
    .


Racial traits[edit]

  • +2 Wisdom
  • Favored Enemy: Undead
  • Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
  • +2 racial bonus on Heal, Listen, and Spot checks.
  • +5 Resistance to Cold, Acid, and Electricity.

Racial Feats[edit]

  • Bond feat: Bond of the Scourge
    • +1 Constitution, +1 to Fortitude Saving Throws
    • This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts.
(Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)

Iconic past life feats[edit]

  • Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
  • Toggle: +1% Doublestrike and +2% Offhand Doublestrike per time this feat has been acquired up to 3.

Enhancements[edit]

Aasimar Scourge enhancements tree

Core abilities[edit]

Icon Enhancement Sronger Bonds 1.png
Stronger Bonds: +1 use of Healing Hands per rest.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ChaWisStr.png
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 4 Progression: 1 Requires: Stronger Bonds
Icon Enhancement Sronger Bonds 2.png
Stronger Bonds: You gain +2 more uses of Healing Hands per rest. In addition, Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
AP Cost: 1 Level: 7 Progression: 3 Requires: WIS/CHA/STR
ChaWisStr.png
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 11 Progression: 4 Requires: Stronger Bonds
Icon Enhancement Sronger Bonds 3.png
Stronger Bonds: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
AP Cost: 1 Level: 16 Progression: 6 Requires: WIS/CHA/STR

Tier One[edit]

Requires

Icon Enhancement Scourge Weapons.png
Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Counsel.png
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement True Resilience.png
True Resilience: +1/2/3 to your Fort Saving Throws
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bold.png
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Improved Recovery.png
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Improved Scourge Weapons.png
Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Scourge Weapons
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Divine Purpose Scourge.png
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
  • Icon Enhancement Divine Purpose Scourge.png Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Divine Resolve Scourge.png
Divine Resolve: Scourge: +1/2/3 Constitution while your Divine Purpose is active.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements}

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Greater Scourge Weapons.png
Greater Scourge Weapons: +While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand. Also, +2 Melee and Ranged Power.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Improved Scourge Weapons
Icon Enhancement Strike Down the Dead.png
Strike Down the Dead: +1/2/3[w], single-target attack.. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Blessing.png
Divine Charge: +1/2/3 Purpose Charges
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Divine Purpose
Icon Enhancement Blessing.png
Blessings: +10/20/30 Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Recovery.png
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Improved Recovery

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Destroyer of the Dead.png
Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier. Also, +4 Melee and Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Greater Scourge Weapons
Icon Enhancement Divine Form Scourge.png
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
  • Icon Enhancement Divine Form Scourge.png Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
    • Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
    • Stage 2: After 20 seconds of this stance being active, these bonuses double.
    • Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
    • Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
    • Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
    • Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Improved Recovery.png
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Improved Recovery


Starter equipment[edit]

Upon reaching level 15, you receive a container item. Double click in your inventory to open it and receive the following;

Items are Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire except where noted, minimum level 15, and Race Absolutely Required: Aasimar Scourge.