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Category:Basic Simple weapons

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Any of the weapons listed on this page can be used without suffering a non-proficiency penalty if a character has the Simple Weapon Proficiency feat. Simple weapons require no training, and consequently do not belong to martial weapons nor exotic weapons.

This table shows a summary of the basic simple weapons in the game.

Table: Basic Simple Weapons
Name Cost Damage Critical Range Increment Weight Damage Type
Unarmed Attacks
Unarmed 1d2*/1d3 20/×2 Bludgeoning
Light Melee Weapons
Dagger 2 gp 1d4 19-20/×2 1 lb. Piercing
Light mace 5 gp 1d6 20/×2 4 lb. Bludgeoning
Sickle 6 gp 1d6 20/×2 2 lb. Slashing
One-Handed Melee Weapons
Club 1 cp 1d6 20/×2 3 lb. Bludgeoning
Heavy mace 12 gp 1d8 20/×2 3 lb. Bludgeoning
Morningstar 8 gp 1d8 20/×2 6 lb. Bludgeoning
Two-Handed Melee Weapons
Quarterstaff 1 cp 1d6 20/×2 4 lb. Bludgeoning
Ranged Weapons
Heavy crossbow 50 gp 1d10 19-20/×2 120 ft.[PnP] 8 lb. Piercing
Light crossbow 35 gp 1d8 19-20/×2 80 ft.[PnP] 4 lb. Piercing
Thrown Weapons
Dart 6 sp 1d4 20/×2 20 ft.[PnP] 0.60 lb. Piercing
Throwing dagger 2 gp 1d4 19-20/x2 10 ft.[PnP] 1 lb. Piercing
  • There are no range increment penalties in Dungeons and Dragons Online.
  • * Halflings do 1d2 unarmed damage, all others do 1d3. This can be increased by taking levels of Monk.

See also[edit]

Pages in category "Basic Simple weapons"

The following 12 pages are in this category, out of 12 total.