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Secrets of the Red Wizards
(Redirected from The Irithlium)
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DNT
Requires access to adventure pack
|
Secrets of the Red Wizards | |
Heroic level: | 13 |
Epic level: | 35 (considered Legendary) |
Duration: | Medium |
Heroic XP: | ♥3,062Hard |
Epic XP: | N/A |
Takes place in: | The Irithlium |
Bestowed by: | [[]] |
NPC contact: | [[]] |
Quest acquired in: | [[]] |
Patron: | [[]] |
Base favor: | |
Purchase: | Magic of Myth Drannor |
Extreme Challenge: | No |
Overview
DNT
Spoiler Warning: Spoiler material below this point!
Objectives
- Learn the Red Wizards' plans (4)
- Find the Ildrannath artifact
- Defeat Zun'Thar the Unbound
- (Optional) Find a way to open the barricaded door. — Bonus (1.1%): Heroic( ♥34 )
- (Optional) Defeat R'zz Fr'zz the Imp. — Bonus (15.7%): Heroic( ♥481 )
- (Optional) Defeat Caracoxa the Ettercap. — no XP
- (Optional) Defeat Hyrzxx the Doomsphere. — Bonus (25%): Heroic( ♥766 )
Tips and Misc
- The Red Wizards of Thay have set up a field base here in the Irithlium, a ruined school of magic. They're also keeping an artifact plundered from Ildrannath - rumored to be key to controlling the Mythal - somewhere inside.
- Despite being marked as medium, this quest has a lot of content, much of which is entirely optional. There are also a lot of Wild Magic Zones, along with Dead Magic Zones - similar-looking blue zones that cause Arcane Spell Failure and slowly suppress enchantments on gear while players remain inside. Note that summoned creatures may be banished or turn hostile while in these zones!
- The optimal route for quest completion goes as follows:
- Head through the first room into a classroom. Fight the red wizards there and read the Message Stone.
- In the next corridor, ignore the route to the West Wing and enter the cellars. Avoiding any side rooms, head east to the staircase and up into the East Wing.
- Read the note by the Ildrannath, then do both of the following (order is unimportant):
- Walk up to the nearby gate, eavesdrop on the conversation, then enter the room and fight several Red Wizards and Skeletons, followed by quest bosses Thramont the Watchful and the Thayian Bone Guard. (Note that Red Wizard Necromancers and Thramont both repeatedly raise nearby Skeletons, and also have an effect that reduces all incoming ranged and melee damage if they haven't been attacked in melee recently - although Thramont also takes heavily reduced damage if the Thayian Bone Guard is still active.)
- Go back to the previous room, which contained a locked gate, and head up the staircase. Pull three levers in the classrooms upstairs to open the gate, then enter and read the final message.
- Optionals:
- To open the barricaded door, simply break the planks holding it shut with an AoE spell or melee attack. This also provides a convenient route for latecomers to enter the final boss room.
- To open the door to R'zz Fr'zz in the first room, you'll need the Crest of the Trident, which can be in multiple places - guarded by Ettercaps in the cellar, guarded by zombies and possibly a Naga in the dormitory, or guarded by Red Wizards and a Shield Guardian in the classrooms. The upper layers can be reached without jumping by scrambling up slopes of rubble.
- Caracoxa is fought in the cellars.
- To fight Hyr'zxx, you must head to the roof - this can be reached by jumping up to the top floor of the entrance room, by heading through the West Wing dormitory, or via a staircase in the East Wing classrooms. Afterwards, you must break down the barricade leading south to enter the library, then fight your way through waves of Ghouls and the odd Wheep. There's also a room on the way full of fire boobytraps - if you don't have a high Reflex save it's much safer to jump across the nearby bookshelves. (This is best done last, as a convenient lever in the boss room opens a Dimension Door back to the entrance.)
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♥306 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♥459 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♥766 )
- Mischief bonus: 24 or more breakables smashed +8% Bonus.( ♥245 )
- Vandal bonus: 31 or more breakables smashed +10% Bonus.( ♥306 )
- Notes: Ransack appears to be impossible.
Loot
- Chests: 5
- One guarded by Caracoxa
- One guarded by R'zz Fr'zz
- One guarded by Hyr'zxx
- One in the room with the final message from Orgul, trapped and locked
- end chest
- Collectables: 6 out of
- Fungus — in the first classroom
- Cabinet — in the dormitory, behind the first metal door
- Crude Altar — in Caracoxa's room
- Bookshelf — in the classroom with the blue lever
- Bookshelf — in the classroom with the yellow lever
- Adventurer's Pack — on a ledge above the final staircase in the Library - difficult to reach without a Leap ability (possibly a broken secret door in this area?)
- Adventurer's Pack — in the first room of the library
- Notes: Only one of the Adventurer's Packs spawns; all other collectables are fixed.
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Category:Secrets of the Red Wizards loot
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Blazing Bones ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Skeleton |
Caracoxa ( L view • edit ) | ♦16Normal ♥18Hard ♠21Elite | Aberration | Ettercap |
Carrion Crawler ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Aberration | Carrion Crawler |
Caster ( L view • edit ) | ♦14Normal ♥16Hard ♠19Elite | Aberration | Naga |
Chaos Crawler ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Aberration | Carrion Crawler |
Draining Mouth ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Skeleton |
Forgotten Helmed Horror ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Construct | Helmed Horror |
Hyr'zxx ( L view • edit ) | ♦16Normal ♥18Hard ♠21Elite | Undead | Beholder |
Irithlium Ghoul ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Ghoul |
Irithlium Wheep ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Wheep |
Nothic Scrounger ( L view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Aberration | Nothic |
Nothic Seeker ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Aberration | Nothic |
R'zz Fr'zz ( L view • edit ) | ♦16Normal ♥18Hard ♠21Elite | Evil Outsider | Devil |
Red Wizard Adept ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Red Wizard Necromancer ( L view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Humanoid | Human |
Ruins Ettercap Spitter ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Aberration | Ettercap |
Ruins Ettercap ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Aberration | Ettercap |
Ruins Fire Elemental ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Elemental | Fire Elemental |
Ruins Gargoyle ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Monstrous Humanoid | Gargoyle |
Ruins Spider ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Vermin | Spider |
Ruins Zombie ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Zombie |
Skeletal Bowman ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Skeleton |
Skeletal Guard ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Undead | Skeleton |
Thayan Hired Assassin ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Thayan Mercenary ( L view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Thayan Shield Guardian ( L view • edit ) | ♦13Normal | Construct | Golem |
Thayian Bone Guard ( L view • edit ) | ♦16Normal ♥18Hard ♠21Elite | Undead | Skeleton |
Thramont the Watchful ( L view • edit ) | ♦17Normal ♥19Hard ♠22Elite | Humanoid | Human |