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Item:Quivering Quiver

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Quivering Quiver

This item cannot be fed to sentient jewels.

Minimum level None
Item Type Quiver / Wide Quiver
Binding Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Durability
Material NoneNone: There is no material defined for this item. Quivers and cosmetic/store items have no listed material.
Hardness
Base Value 500 pp
Weight 1.00 lbs
Location Harbinger of Madness, End reward
Unique item capacity

10

Max stack size

300

Enchantments
  • Arrow SpittingArrow Spitting: While this item is equipped and an enemy hits you, there is a chance that this item will produce a stack of 20 arrows of a random type. Where exactly the arrows come from remains a mystery.
Description This quiver is completely organic, and is rough and slimy to the touch. It shivers periodically, and when provoked it will sometimes disgorge arrows of a random type. Try not to think about where they've been. The quiver will also hold 10 different types of arrow or bolt and can store each type in a stack of up to 300. Total capacity: 3000.
Notes Randomly produces stacks of 20 arrows (never bolts) of the following if you are hit:
  • +1 Xoriat Lawbane Arrows - Lawful Outsider BaneLawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., ML:2
  • +3 Xoriat Arrows - ML:4
  • +3 Xoriat Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics. Arrows - ML:4
  • +3 Xoriat AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. Arrows - ML:4
  • +3 Xoriat SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    Arrows - ML:4
  • +3 Xoriat Corrosive Arrows - AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit., ML:6
  • +3 Xoriat FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. Arrows - ML:6
  • +3 Xoriat FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. Arrows - ML:6
  • +3 Xoriat ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit. Arrows - ML:6
  • +3 Xoriat AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment. Arrows - ML:8