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Epic Defensive Fighting
History | ||
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This page is about a feat that no longer exists in-game. It has been replaced by other sources of hit points introduced in Update 57. | ||
If you can verify that the feat still exists, please edit this page and remove this template. |
Epic Defensive Fighting
Description
Your hero has learned to enter a reactive state, protecting themselves in the chaos of battle by rolling with the punches, but this hampers their ability to engage ranged threats.
Adds a 5% Competence Bonus to maximum Hit Points, with an additional 5% for every combat fighting style feat you have, to a maximum of 25%. The applicable feats are:
- Single Weapon Fighting
- Two Handed Fighting
- Two Weapon Fighting
- Shield Mastery
- Natural Fighting (Counts each time taken)
Notes
- All Spell or spell-like abilities that are affected by Metamagics have their range reduced to touch range.
- Your Doubleshot and Ranged Power are zero while active.
- This feat is exclusive from Range stances, such as Improved Precise Shot, Archer's Focus, Shiradi stances, and Warlock Blast stances.
- This feat is exclusive from the Enlarge Spell Metamagic toggle.
- This feat remains active when dead.
- The feat can be used with other defensive and offensive stances, in addition to Rage.
- This feat does not trigger Bulwark of Defense. DDO Forums
- This effect also extends to consumables such as Cure wands, Heal scrolls, Resurrection scrolls, and even in-quest items such as Wand of Greater Exploits. Approach your target or disable the stance to use them at range.
- Some spells do not actually have their range reduced at all. This includes Meteor Swarm, Acid Well, and all(?) Alchemist spells. DDO Forums