Alignment: True Neutral
Organization: Solitary or gang (2-4)
- A Relic of a Sovereign Past
- Desecrated Temple of Vol — In the room you jump down
- Escort the Expedition — At the last cavern room before the ruins
- Haunted Library — First enemy you see
- Made to Order
- Tempest's Spine — Always guard a chest.
- The Chamber of Raiyum
- The Tear of Dhakaan — In the secret room on the top of the waterfall, guarding the Lapis Shard
- Legendary Tempest's Spine
Description: This golem has a humanoid body made from clay. A clay golem wears no clothing except for a metal or stiff leather garment around its hips. A clay golem golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds. To bypass their DR, your weapons need to be Adamantine/Metalline and Bludgeoning. They have immunity to magic (See below for details).
Recommended Spells/Weaponry to fight them
- Disintegrate (works quite well)
- Ice Storm (Bludgeonining portion is essentially considered untyped and hits them fully, they take half damage from cold)
- Construct Bane weaponry
- Smiting weaponry
When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem gains the effects of haste, and goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control.
Cursed Wound (Ex)
When a clay golem lands a critical hit, the target is inflicted with cursed wounds. Cursed wounds cannot be healed naturally and must be removed by a remove curse spell before the target can receive any positive energy healing.
Immunity to Magic (Ex)
A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it. (This spell is not yet implemented in DDO)
A disintegrate spell deals full damage, and clay golems have lower then average fortitude saves for a construct.
Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. A clay golem golem gets no saving throw against magical attacks that deal acid damage.
Unlike in PnP, most damage spells in DDO do not allow spell resistance. To combat this, Clay Golems instead have massive elemental absorption. 50% Absorption for all Energy types except those specificaly noted above as otherwise. This includes but not limited to: Electric, Fire, Sonic, Light, Alignment damage and even force damage. This is new as of Update 9. Previously they were simply immune to all these damage types. Untyped spells that do not allow an SR check bypasses this immunity.