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|Max Dex Bonus||2 (4 if Mithral)|
|Armor Check Penalty||-10 (7 if Mithral)|
|Spell Failure||-50% (40% if Mithral)|
|Weight||Wood: 45 lbs, Steel: 50 lbs|
|Bash Damage||1d6 + 0 Bludgeon|
|Critical Roll||20 / x2|
|Material||Wood (Hardness: 8), Steel (Hardness:13) or Mithral (Hardness:13)|
|Description||This very large wooden shield is strapped to your forearm and gripped with your hand.|
Attack bonus is reduced by 2 when wearing a tower shield, even if you have the tower shield proficiency feat. If you do not have this feat, your attack bonus is further reduced by the tower shield's huge Armor check penalty, which is -10 on ordinary tower shields and rarely better than -9 on masterwork or magic ones.
Wielding a tower shield will prevent Evasion from working.
See also: all shields · all armor
Tips: If you don't plan to attack, cast most arcane spells (see below), or make skill checks, the penalties from a tower shield won't impact you. In particular, anyone who uses wands in combat can have a tower shield out at the same time. Equipping a staff will quickly remove the shield (and the arcane failure chance) if you need to cast a real spell. (The biggest drawback is the weight of hauling that big thing around with you. A low-strength wizard may not be able to handle 45 more pounds)
- Remember that arcane spells with no somatic component (for example Blur or Displacement) are not subject to ASF, either when cast or read from scrolls. So feel free to cast Otto's Sphere of Dancing from behind your wall of wood.
Tower Shields are a viable option for non-combatant clerics who prefer a higher AC and damage reduction, over the ability to attack enemies.