Melee special attack
A melee special attack is the swing used to initiate a variety of single-target combat feats which can cause a special penalty to the target in addition to normal weapon damage. Related feats are Trip, Improved trip, Sunder, Improved sunder, Stunning Blow, Slicing Blow, Hamstring, and Sap.
Such an attack is activated by using the icon for the particular feat. A single swing is made with the same total attack modifier as an ordinary attack would have, including the bonus from where you are in your Attack sequence. On a hit, the feat applies additional penalties beyond just damage, assuming the target fails the appropriate saving throw. See also: Improving tactical DC.
A special melee attack executes even if no enemies are in range, which wastes it. It must still recharge before it can be activated again.
Melee special attack feats
|Feat name||Effect applied||Cooldown||Duration||Saving throw||Base DC||DC modifier||DC bonus||Comments|
|Trip||Target prone||15 sec||30 sec||Strength or Dexterity||10||Strength||Vertigo||Balance save every 2 sec|
|Improved Trip||Target prone||10 sec||60 sec||Strength or Dexterity||14||Strength||Vertigo||Balance save every 2 sec|
|Sunder||-4 Armor class||10 sec||12 sec||Fortitude||10||Strength||Shatter|
|Improved Sunder||-5 Armor class and -10% fortification||10 sec||24 sec||Fortitude||14||Strength||Shatter|
|Improved Sunder||-3 Fortitude save (stacks 5 times)||10 sec||24 sec||None|
|Stunning Blow||Target stunned||15 sec||6 sec||Fortitude||10||Strength||Stunning|
|Slicing Blow||-1 Constitution and periodic damage||15 sec||12 sec||None|
|Hamstring||-50% movement speed||15 sec||12 sec||None|
|Sap||Target dazed||15 sec||18 sec||None||30 sec duration from sneak attacks|
|Dire Charge||Targets stunned||12 sec||?||Fortitude||20||Highest stat||Stunning|