|Spell Level:||Clr 8, DarkA 8, FvS 8|
|Components:||, , ,|
|Spell Point Cost:||45|
This spell allows you to enter a pact with your deity that brings you back to life after you are slain. While under the effects of this spell, your Constitution is decreased by 2, and cannot be restored until you rest.
Once cast, the spell stays active until it is triggered or removed through usual means (entering a quest, resting, etc.) but has no timer like usual buffs. When the character dies, the spells acts as a self-cast Raise Dead spell, then fades. The raise dead effect triggers immediately upon death. You can move away from your soul stone, but will have to accept the spell within 10 seconds of being too far away from your soul stone, or be teleported back to it.
The confirm resurrection dialog box will vanish after 30 seconds if no choice is made.
Death Pact can only be triggered once per rest period. Upon being raised by the spell, you will have a debuff that prevents any reapplication of Death Pact having any effect on you (however, it may be cast and consume your SP).
Finally, the spell will not inhibit "penalty box" mechanics of certain raid fights, where your soul stone is moved to a locked location and you are effectively out-of-commission until released or the fight is over. (i.e. The Reaver's Fate, or the Judge/Jailer fight in the Tower of Despair). The spell does not work at all in phase 4 of The Shroud.
When death is caused by "misadventure", usually due to a trap or some damage over time effects, the character is immediately revived without the usual confirmation dialog appearing. This may be useful as it skips the usual waiting period in reaper mode, but may also result in the trap or other effect immediately killing the character again.
These limitations decrease the relative usefulness of Death Pact, but the spell can be handy if no one but the caster is able to resurrect a dead party member or if there is a risk of a group wipe.