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Tangleroot Gorge
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To the southwest of Stormreach lies the untamed Tangleroot Gorge. Home to many fierce hobgoblin and bugbear tribes, Tangleroot Gorge also contains the infamous Hobgoblin fortress of Splinterskull.
Tangleroot Gorge is accessed via a caravan lead by Wransyl of Vedykar located in the northwest of House Phiarlan. This will take you to the The One-Eared Bugbear Inn, which is the entrance to the Wilderness Adventure Area.
Tangleroot Gorge has a level 4 Wilderness Adventure Area, allowing characters from levels 2 through 7 full XP rewards.
Contents |
[edit] The One-Eared Bugbear Inn
- Moritt Hastigal the Barkeep provides food and refreshments
- Brother de Bucci the Spirit binder
- Wransyl of Vedykar provides transport from Tangleroot Gorge back to House Phiarlan
- Emeric Quall gives the quest Seeking Chief Ungurz, precursor to Assault on Splinterskull
[edit] Quests
The Assault on Splinterskull story arc of quests all take place in this zone, in addition to the Rare Encounter / Slayer / Explorer quests. This story arc is often just referred to as "Tangleroot" and rewards House Phiarlan favor.
| Quest Name | Quest Level | Total Favor | Patron | ♣Casual![]() Solo/Casual ![]() |
♦Normal![]() Normal ![]() |
♥Hard![]() Hard ![]() |
♠Elite![]() Elite ![]() |
|---|---|---|---|---|---|---|---|
| First Strike | 3 | 9 | House Phiarlan | ♣429 | ♦772 | ♥828 | ♠884 |
| The Hobgoblins' Captives | 3 | 9 | House Phiarlan | ♣456 | ♦820 | ♥880 | ♠940 |
| Yarkuch's War-plans | 4 | 9 | House Phiarlan | ♣597 | ♦1,070 | ♥1,145 | ♠1,220 |
| Whisperdoom's Spawn | 4 | 9 | House Phiarlan | ♣674 | ♦1,209 | ♥1,294 | ♠1,380 |
| The Deadly Package: The Stronghold Key | 5 | 9 | House Phiarlan | ♣767 | ♦1,369 | ♥1,460 | ♠1,550 |
| The Deadly Package: Agent of the Darguul | 5 | 9 | House Phiarlan | ♣475 | ♦846 | ♥900 | ♠953 |
| Doom of the Witch-doctor: The Way to Zulkash | 6 | 12 | House Phiarlan | ♣687 | ♦1,220 | ♥1,294 | ♠1,369 |
| Doom of the Witch-doctor: Zulkash, Herald of Woe | 6 | 12 | House Phiarlan | ♣726 | ♦1,290 | ♥1,369 | ♠1,448 |
| The Last Move: The Way to Yarkuch | 7 | 9 | House Phiarlan | ♣348 | ♦612 | ♥644 | ♠676 |
| The Last Move: Yarkuch's Last Stand | 7 | 12 | House Phiarlan | ♣708 | ♦1,252 | ♥1,324 | ♠1,396 |
| Total | 10 Quests | 99 | ♣5,867![]() Solo/Casual ![]() |
♦10,460![]() Normal ![]() |
♥11,138![]() Hard ![]() |
♠11,816![]() Elite ![]() |






[edit] Reward List
Accessories are ML5, weapons and armor are ML6; bound to account unless otherwise stated.
- Black Wolfskin Belt - Belt: Constitution +3 Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Black Wolfskin Cloak - Cloak: Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Blademaster Bracers - Bracers: Dexterity +3 Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Blademaster Gauntlets - Gloves: Strength +3 Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Crimson Gemstone - Trinket: Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Fanged Wraps - +3 Handwraps: ViciousVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d3 points of damage to the wielder., RibcrackerRibcracker: This weapon will unerringly hone in your opponent's vulnerabilities. Critical hits with this weapon deal an amount of extra bludgeoning damage depending on the weapon's critical multiplier: x2 - 7d6. x3 - 7d8. x4 - 7d10., BtCoE, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Fist of Daarguul - +3 Club 1.50[1d8]: Lesser Goblinoid BaneLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than it's normal enhancement bonus. It deals an extra 1d6 points of damage against the foe., Intimidate +7Intimidate +7: Provides a +7 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown), Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Krugg's Spiked Boots - Boots: Striding +10%Striding +10%: Makes the wearer more fleet of foot, giving a 10% bonus to run speed., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Khyber's Fury - Rune Arm: Exploding Fire Shot (Maximum Charge Tier: II), Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Rune Arm Imbue: Fire I, Craftable Rune Arm (+3) (ML: 5)
- Lhor-Tragu's Shadowed Armor - +2 Leather Armor: ML6, Hide +5Hide +5: Provides a +5 competence bonus to the wearer's Hide which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their sight. Hide ties directly into the feat Sneak., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Spider Silk Robe - Robe: Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Lesser AxeblockLesser Axeblock: This armor is magically enchanted to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 3., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Splinterskull Acolyte Ring - Ring: Devotion +42Devotion +42: Provides a +42 Equipment bonus to wearer's Positive (Healing) Spell Power., Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Splinterskull Chainmail - +3 Chainmail: Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Splinterskull Docent - +4 Docent: Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Totemic Staff of Splinterskull - +3 Quarterstaff: Summon Monster III (3/rest), Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Visor of the Flesh Render Guards - Goggles: Death Ward (1/rest)
- Warmaster Halfplate - +3 Half plate: Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Whisperdoom's Fang - +3 Dagger 1.50[1d6] Slash/Pierce: Enfeebling, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Yarkuch's Greatsword - +3 Greatsword 1.50[2d6]: Elf BaneElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Yarkuch's Helm - Helm: Charisma +1 Charisma +1: This item makes the wearer have more flair, granting a +1 enhancement bonus to Charisma., Intelligence +1 Intelligence +1: This item focuses the power of the wearer's mind, granting a +1 enhancement bonus to Intelligence., Will Save +2Will Save +2: This item gives a +2 resistance bonus to your Will saving throws.
- Zulkash's Bone Necklace - Necklace: Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
NOTE: Named items that can appear on this quest arc's end reward list will have a 100% chance of appearing on every third completion of the story arc.
[edit] Rare Encounters
Each Rare Encounter is worth 350 XP; the bonus for finding all of them is 1575 XP. Subsequent encounters will give 116 XP.
- Slay Silkweave, spider queen
- Slay Jarak, bugbear master assassin
- Slay Xassak, troglodyte hero
- Rescue Jana, the lost barmaid
- Slay Kroksh, the wandering giant
- Kill Clamor, the slayer of hunters
- Slay Vilesting, the fiendish scorpion
- Slay Kornak, the tribal mage
- Slay Gharjat, Commander of Splinterskull
[edit] Slayer
- Slay 10 Tangleroot denizens: 205 XP, or 20.5 XP per kill.
- Slay 25 Tangleroot denizens: 287 XP, or 19.1 XP per kill.
- Slay 50 Tangleroot denizens: 415 XP, or 16.6 XP per kill.
- Slay 100 Tangleroot denizens: 682 XP, or 13.6 XP per kill.
- Slay 200 Tangleroot denizens: 1,210 XP, or 12.1 XP per kill.
- Slay 400 Tangleroot denizens: 2,290 XP, or 11.5 XP per kill.
- Slay 750 Tangleroot denizens: 4,019 XP, or 11.5 XP per kill.
- Slay 1500 Tangleroot denizens: 8,707 XP, or 11.6 XP per kill.
[edit] Explorer
Each Explorer is worth 175 XP, the bonus for finding all of them is 568 XP.
[edit] Lore
- Find the far side of the broken bridge
- Find the temple ruins
- Discover the wolf hunter's fate
- Find the hobgoblin scount post
- Find the hobgoblin battle ram
- Find Chief Ungurz' camp
- Find the sacrificial site
[edit] Dungeon Entrances
- Find the overgrown fortress
- Find the webbed caves
- Find the lair of burning skulls
- Find the bone-strewn lair
- Find the submerged grotto
- Find the mouth of Splinterskull
[edit] Monsters
Monsters in the zone not found on the rare encounters list.
Monster Information
