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Mabar Endless Night Festival
Contents |
[edit] Overview
The Mabar Endless Night Festival is a special event introduced in Update 7 during the Halloween season.
The Mabar Festival allows characters to kill respawning undead in the Delera's Graveyard and harvest collectables to buy / upgrade festival-specific unique weapons and items with a flavor of undeath. By turning in collectibles you can first craft then upgrade the items of your choice.
When players trade in 20,000 collectables, the Summoning Chamber opens and players fight an Undead Spectral dragon named Eternity. After killing the dragon, you are rewarded with a Spectral Dragon Scale.
All weaponry and items unique to the Festival are Bound to Character on Acquire, upgraded or not. Collectibles are freely tradeable.
[edit] Delera's Graveyard
Update 7 modified Delera's Graveyard into a public area. Free to Play accounts may enter the graveyard and participate in the event, but remained restricted from accessing the Delera's Tomb quests inside the area without purchasing the Adventure Pack.
Items that can be collected from killing undead:
- Collectables (trade in for Motes of Night, the basic "currency" to purchase special event items. Motes do not count towards the 20,000 total turn-ins needed to open the Spectral Dragon Summoning Chamber)
- Burnt-out Black Opal (generated 1 to 23 Motes) - Unbound
- Chipped Skull (generated 4 to 25 Motes) - Unbound
- Cursed Fingerbone (generated 15 to 66 Motes) - Unbound
- Collectables used in item upgrades
- Spectral Dragon Scales: Acquired by defeating Eternity in the summoning chamber or purchased for 10,000 Motes from the event vendor. A scale is needed for each of the third, fourth, and fifth tier item upgrades. - Bound to Account
- Vampire Fangs: These drop only when killing vampires, and are needed for the fourth tier upgrade - Unbound
- Lich Dust: This dropps only when killing a lich, and is needed for the fifth tier upgrade - Unbound
- Other
- Ethereal Key. This is needed to enter the Summoning Chamber when enough collectibles have been turned in. These drop from undead, but they can also be purchased from the DDo store for 50 TP, or from the Mote of Night Collector for 1000 Motes of Night. Ethereal Keys are BtA.
Everything other than Motes go into your Collectables Bag under "Festivals / Mabar Items". Motes go into your Ingredients Bag. Ethereal Keys and Spectral Dragon Scales are Bound to Account, all the rest are unbound (including Motes).
[edit] Farming strategies
The level of the undead that spawn is dependent on either your level, or the level of your party leader. To get higher CR enemies to spawn, the leader of the party should be the highest level. Certain kinds of enemies will only spawn when the CR is high enough (Vampires, Lichs, Whelps, Giant Skeletons etc). Fighting enemies of a higher CR increase the quality of the drops. Also, fighting enemies that are more than 2 CR levels below you will result in "Enemy was too weak" message and no drops.
There are some good places to farm;
- By the pond at the bottom of the hill near the Delera's Tomb
- On the hill above Joe Lantern and the entrance to the summoning chamber
- Around the stone bridge to the south from Joe Lantern
These areas have the most spawn points as well as the largest mob spawns. Joining a raid party will also increase your likelihood of getting a drop because the kills are shared between the whole party, and you can take on larger mobs.
It is not confirmed whether using AoE spell reduce the number of collectible drops, but party members seem to get more drops when the bulk of the fighting is done hand to hand. Drops seem to be more likely when you are physically closer to the enemies when they die.
You can increase the number of motes that you receive by buying a Draught of Midnight from the store (25 TP) or the Mote of Night collector (500 motes). Buying from the store makes more sense, because you will not necessarily get 500 extra motes with the use of the 1 hour potion.
[edit] Summoning Chamber
When players trade in 20,000 collectables, the DM announces it to everyone in Delera's Graveyard and the Summoning Chamber will open. The dungeon entrance is near Joe Lantern. You cannot select difficulty, you are automatically assigned to an instance depending on your level. Level spreads are:
- Levels 1 through 8 (Summoning Chamber A)
- Levels 9 through 14 (Summoning Chamber B)
- Levels 15 through 19 (Summoning Chamber C)
- Level 20s (Summoning Chamber D)
An Ethereal Key to enter the Summoning Chamber; it is consumed at the end of the quest whether it succeeds or not; if you leave before the dragon is killed or an altar is destroyed (or failure because an altar was left attuned for 10 minutes), you regain your key. You will spawn in one of 4 randomly chosen corners of the map.
Players must get organized and cover eight positions on the map - two in each corner:
- Altar room
- Lever room
Communication with other players in the Summoning Chamber is done by using General Chat.
These are the priorities in the first 10 minutes:
- Attune/activate each altar. This must happen within 10 minutes of starting the event; if this is not done, the quest fails.
- Get organized and cover all 8 spots by self-sufficient characters or teams. Forming a raid party to talk to each other helps. However, each instance of the dungeon will have its own general chat channel, allowing communication that way.
After the 10 minutes introduction, the fun (and/or lag) starts. Eternity appears in one of the altar rooms; generally, this will be the room with the fewest people in it. After a while Eternity will teleport to a different altar room. Additionally, gargoyles spawn in both altar rooms and lever rooms. These are the priorities:
- Protect the altar. Gargoyles attack it. Destroyed altar = game over, you fail.
- Keep levers active. This will light up the altar room. When the dragon is in an unlit room, it gets much stronger, gaining DR, etc. Gargoyles in the lever room will deactivate the lever.
- Kill the dragon.
Once the dragon is killed, you will get a victory message. After a few seconds, everyone is booted from the instance and a Spectral Dragon Scale appears in your backpack. Anecdotal evidence suggests the person who landed the actual killing blow may get two Scales. It has been confirmed, however, that anywhere between one and three scales will be awarded regardless of who strikes the killing blow.
[edit] Collectable Rewards
To collect these rewards, a player exchanged their Motes of Night with the Mote of Night Collector. All rewards were bound to character.
[edit] Consumable Items
[edit] Potions
- Pumpkin Grenade - Pumpkin Head - Grenade: Target friends and strangers and force them to wear jack-o'-lanterns on their heads for thirteen minutes. ML5, UnboundUnbound: This item is Unbound, and may take permanent damage. [50 TP or 10 Motes of Night]
- Skull Grenade - Skull Head - Grenade: Target friends and strangers and force them to wear big skulls on their heads for several minutes. ML5, UnboundUnbound: This item is Unbound, and may take permanent damage. [50 TP or 10 Motes of Night]
- Gloomy Potion of Death Ward - Potion: Death Ward CL10. ML4, UnboundUnbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Gloomy Potion of Inflict Critical Wounds - Potion: Inflict Critical Wounds CL10. ML4, UnboundUnbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Gloomy Potion of Restoration - Potion: Restoration CL10. ML4, UnboundUnbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Sun Flask - Grenade: Explodes in a festive blast of light that can damage undead. ML1, UnboundUnbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Potion of Irian's Light - Potion: Grants a +25 Alchemical bonus to your Light and Alignment Spell Power for three minutes. ML1, UnboundUnbound: This item is Unbound, and may take permanent damage. [50 Motes of Night]
- Oil of Incandescence - Potion: Enchants weapons - not handwraps - with 1d6 light damage for one hour. Dispels Elemental Weapons if applied 2nd, but both can work if the Oil is used first. - can anyone confirm that this still stacks, as it appears not to? ML4, UnboundUnbound: This item is Unbound, and may take permanent damage. [100 Motes of Night]
- Bottled Fear - Grenade: AoE Phantasmal Killer CL10. ML5, UnboundUnbound: This item is Unbound, and may take permanent damage. [100 Motes of Night]
- Draught of Midnight - Potion: Slain undead have a chance to drop Motes of Night; lasts 1 hour. ML1, Bound to AccountBound to Account: This item is Bound to Account [25 TP or 500 Motes of Night]
- Note: Think twice before purchasing with your Motes. Depending on your character build and level, you may not get your return on investment. Some reports return was about 300-500 motes, some reports easy 1200 on a well prepared Cleric.
- Potion of the Party Pooper - Potion: Protects the user from Pumpkin or Skull Grenades for 1 hour. ML?, Bound? [50 TP or 500 Motes of Night
- The Icy Potion of Frostbite from the Winter Festival has the same protection effect
[edit] Mabar Crystals
- Gargoyle - 200 Motes of Night
- Shadow - 200 Motes of Night
- Worg - 200 Motes of Night
- Greater Gargoyle - Greater Mabar Crystal: Gargoyle - ML8, 500 Motes of Night
- Greater Shadow - 500 Motes of Night
- Greater Worg - 500 Motes of Night
[edit] Collectables
- Vampire Fang - 500 Motes of Night
- Lich Dust - 1500 Motes of Night
- Ethereal Key - 50 TP or 1000 Motes of Night
- Heroic Deeds (50 Guild Renown) - 500 Motes of Night
- Spectral Dragonscale - 10,000 Motes of Night
[edit] Named Items
[edit] Upgrade of Named Items
Upgrading items to a higher level item requires the lower level item plus some additional collectables. Note that you can purchase some of these components from the vendor if you have difficulty obtaining them:
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[edit] Wands
[edit] Eternal Wand of Disrupt Undead
Exclusive, Bound To Character
Each version is ML 1, UMD 15, Arcane (no UMD check for Sorcerers or Wizards)
| Item | Enhancements | Cost | ||||
|---|---|---|---|---|---|---|
| Motes | Item | Scale | Vampire Fangs | Lich Dust | ||
| +1 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:1,50/Day] Deals 2d3+6 damage (8-12) to an enemy undead | 500 | ||||
| +3 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:3,50/Day] Deals 3d3+9 damage (12-18) to an enemy undead | 500 | +1 Eternal Wand of Disrupt Undead | |||
| +5 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:5,50/Day] Deals 4d3+12 damage (16-24) to an enemy undead | 750 | +3 Eternal Wand of Disrupt Undead | |||
| +7 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:7,50/Day] Deals 5d3+15 damage (20-30) to an enemy undead | 750 | +5 Eternal Wand of Disrupt Undead | |||
| +9 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:9,50/Day] Deals 6d3+18 damage (24-36) to an enemy undead | 1,000 | +7 Eternal Wand of Disrupt Undead | |||
| +11 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:11,50/Day] Deals 7d3+21 damage (28-42) to an enemy undead | 1,250 | +9 Eternal Wand of Disrupt Undead | |||
[edit] Eternal Wand of Nimbus of Light
Exclusive, Bound To Character Each version is ML 1, UMD 20, Divine (no UMD check for Clerics or Favored Souls)
| Item | Enhancements | Cost | ||||
|---|---|---|---|---|---|---|
| Motes | Item | Scale | Vampire Fangs | Lich Dust | ||
| +1 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:1, 50/Day] Deals 1d4+5 light damage (6-9) | 500 | ||||
| +3 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:3, 50/Day] Deals 1d4+7 light damage (8-11) | 500 | +1 Eternal Wand of Nimbus of Light | |||
| +5 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:5, 50/Day] Deals 1d4+9 light damage (10-13) | 750 | +3 Eternal Wand of Nimbus of Light | |||
| +7 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:7, 50/Day] Deals 1d4+11 light damage (12-15) | 750 | +5 Eternal Wand of Nimbus of Light | |||
| +9 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:9, 50/Day] Deals 1d4+13 light damage (14-17) | 1,000 | +7 Eternal Wand of Nimbus of Light: | |||
| +11 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:11, 50/Day] Deals 1d4+15 light damage (16-19) | 1,250 | +9 Eternal Wand of Nimbus of Light: | |||
[edit] Weapons
[edit] Wraps of Endless Light
| Level | Enhancements | Cost | |||||
|---|---|---|---|---|---|---|---|
| Motes | Item | Scale | Vampire Fangs | Lich Dust | |||
| Level 4 | +2 Enhancement Bonus+2 Enhancement Bonus: This weapon has been magically enhanced and gains a +2 enhancement bonus to attack and damage rolls., Lesser Undead BaneLesser Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +1 better than it's normal enhancement bonus. It deals an extra 1d6 points of damage against the foe., IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1d6 light damage on successful hit. | 500 | |||||
| Level 8 | +3 Enhancement Bonus+3 Enhancement Bonus: This weapon has been magically enhanced and gains a +3 enhancement bonus to attack and damage rolls., Undead BaneUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1d6 light damage on successful hit. | 750 | Wraps of Endless Light (Level 4) | ||||
| Level 12 | +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., Undead BaneUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1d6 light damage on a successful hit. In addition critical hits deal an amount of extra light damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Light BringerLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Undead with more than 1,000 current hitpoints will resist this vorpal effect until sufficiently wounded and will take 100 points of damage on a confirmed vorpal shrike instead of being destroyed. | 1,000 | Wraps of Endless Light | ||||
| Level 16 | +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Greater Undead BaneGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1d6 light damage on a successful hit. In addition critical hits deal an amount of extra light damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Light BringerLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Undead with more than 1,000 current hitpoints will resist this vorpal effect until sufficiently wounded and will take 100 points of damage on a confirmed vorpal shrike instead of being destroyed. | 1,250 | Wraps of Endless Light (Level 12) | ||||
| Level 20 | +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Greater Undead BaneGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1d6 light damage on a successful hit. In addition critical hits deal an amount of extra light damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Light BringerLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Undead with more than 1,000 current hitpoints will resist this vorpal effect until sufficiently wounded and will take 100 points of damage on a confirmed vorpal shrike instead of being destroyed., Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light. | 1,500 | Wraps of Endless Light (Level 16) | ||||
| Level 24 | +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., Greater Undead BaneGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., CoruscatingCoruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2d6 light damage on a successful hit., Light BringerLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Undead with more than 1,000 current hitpoints will resist this vorpal effect until sufficiently wounded and will take 100 points of damage on a confirmed vorpal shrike instead of being destroyed., Greater SunburstGreater Sunburst: This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Hidden effect: Epic Weapon - Tier 1 | 2,000 | Wraps of Endless Light (Level 20) | ||||
[edit] Armor
[edit] Docent of Shadow
| Level | Enhancements | Cost | |||||
|---|---|---|---|---|---|---|---|
| Motes | Item | Scale | Vampire Fangs | Lich Dust | |||
| Level 4 | Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Lesser Void LoreLesser Void Lore: Your Negative spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.00x, Lesser False LifeLesser False Life: Grants the wearer +5 maximum hit points. | 500 | |||||
| Level 8 | Nightshield [CL:8,1/Day], Nullification +54Nullification +54: Provides a +54 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Void Lore Void Lore: Your Negative spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, False LifeFalse Life: Grants the wearer +10 maximum hit points. | 750 | Docent of Shadow (Level 4) | ||||
| Level 12 | Nightshield [CL:8,2/Day], Nullification +66Nullification +66: Provides a +66 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Greater Void LoreGreater Void Lore: Your Negative spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Improved False LifeImproved False Life: Grants the wearer +20 maximum hit points., Necromancy Focus Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +1. | 1,000 | Docent of Shadow (Level 8) | ||||
| Level 16 | Nightshield [CL:14,3/Day], Nullification +78Nullification +78: Provides a +78 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Major Void LoreMajor Void Lore: Your Negative spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Greater False LifeGreater False Life: Grants the wearer +30 maximum hit points., Necromancy Focus Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +1. | 1,250 | Docent of Shadow (Level 12) | ||||
| Level 20 | Nightshield {CL:14,5/Day], Nullification +90Nullification +90: Provides a +90 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Superior Void LoreSuperior Void Lore: Your Negative spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Superior False LifeSuperior False Life: Grants the wearer + 40 maximum hit points., Greater Necromancy FocusGreater Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +2., Boon of UndeathBoon of Undeath: Undead take solice in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character. | 1,500 | Docent of Shadow (Level 16) | ||||
| Level 24 | Nightshield [CL:14,5/Day], Nullification +114Nullification +114: Provides a +114 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Superior Void LoreSuperior Void Lore: Your Negative spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Superior False LifeSuperior False Life: Grants the wearer + 40 maximum hit points., Major Necromancy FocusMajor Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +3., Boon of UndeathBoon of Undeath: Undead take solice in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character. | 2,000 | Docent of Shadow (Level 20) | ||||
[edit] Robe of Shadow
| Level | Enhancements | Cost | |||||
|---|---|---|---|---|---|---|---|
| Motes | Item | Scale | Vampire Fangs | Lich Dust | |||
| Level 4 | Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Lesser Void LoreLesser Void Lore: Your Negative spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.00x, Lesser False LifeLesser False Life: Grants the wearer +5 maximum hit points. | 500 | |||||
| Level 8 | Nightshield [CL:8,1/Day], Nullification +54Nullification +54: Provides a +54 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Void Lore Void Lore: Your Negative spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, False LifeFalse Life: Grants the wearer +10 maximum hit points. | 750 | Robe of Shadow (Level 4) | ||||
| Level 12 | Nightshield [CL:8,2/Day], Nullification +66Nullification +66: Provides a +66 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Greater Void LoreGreater Void Lore: Your Negative spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Improved False LifeImproved False Life: Grants the wearer +20 maximum hit points., Necromancy Focus Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +1. | 1,000 | Robe of Shadow (Level 8) | ||||
| Level 16 | Nightshield [CL:14,3/Day], Nullification +78Nullification +78: Provides a +78 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Major Void LoreMajor Void Lore: Your Negative spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Greater False LifeGreater False Life: Grants the wearer +30 maximum hit points., Necromancy Focus Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +1. | 1,250 | Robe of Shadow (Level 12) | ||||
| Level 20 | Nightshield [CL:14,5/Day], Nullification +90Nullification +90: Provides a +90 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Superior Void LoreSuperior Void Lore: Your Negative spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Superior False LifeSuperior False Life: Grants the wearer + 40 maximum hit points., Greater Necromancy FocusGreater Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +2., Boon of UndeathBoon of Undeath: Undead take solice in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character. | 1,500 | Robe of Shadow (Level 16) | ||||
| Level 24 | Nightshield [CL:14,5/Day], Nullification +114Nullification +114: Provides a +114 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Superior Void LoreSuperior Void Lore: Your Negative spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Superior False LifeSuperior False Life: Grants the wearer + 40 maximum hit points., Major Necromancy FocusMajor Necromancy Focus: Your Necromancy spells have the DC to resist them increased by +3., Boon of UndeathBoon of Undeath: Undead take solice in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character. | 2,000 | Robe of Shadow (Level 20) | ||||
[edit] Clothing/Jewelry
[edit] Cloak of Night
| Level | Enhancements | Cost | |||||
|---|---|---|---|---|---|---|---|
| Motes | Item | Spectral Scale | Vampire Fangs | Lich Dust | |||
| Level 4 | Invisibility GuardInvisibility: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds. | 500 | |||||
| Level 8 | Invisibility GuardInvisibility: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds., DuskDusk: Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment. | 750 | Cloak of Night (Level 4) | ||||
| Level 12 | Invisibility GuardInvisibility: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds., DuskDusk: Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects. | 1,000 | Cloak of Night (Level 8) | ||||
| Level 16 | Invisibility GuardInvisibility: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds., GhostlyGhostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Nightmare GuardNightmare: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell., Dodge Bonus 1%Dodge Bonus 1%: This item protects its wearer by granting a 1% Insight bonus to your chance to dodge enemy attacks. | 1,250 | Cloak of Night (Level 12) | ||||
| Level 20 | Invisibility GuardInvisibility: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds., GhostlyGhostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Nightmare GuardNightmare: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell., Dodge Bonus 2%Dodge Bonus 2%: This item protects its wearer by granting a 2% Insight bonus to your chance to dodge enemy attacks., DR 5/GoodDamage Reduction 5/Good: Reduces physical damage by 5, except from Good weapons. | 1,500 | Cloak of Night (Level 16) | ||||
| Level 24 | Invisibility GuardInvisibility: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds., GhostlyGhostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Nightmare GuardNightmare: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell., Dodge Bonus 3%Dodge Bonus 3%: This item protects its wearer by granting a 3% Insight bonus to your chance to dodge enemy attacks., DR 10/GoodDamage Reduction 10/Good: Reduces physical damage by 10, except from Good weapons. | 2,000 | Cloak of Night (Level 20) | ||||
[edit] Iterations
[edit] Halloween 2010
- During the first run of the Festival, a serious glitch that would make kobolds appear occurred that caused the event to be stopped before the scheduled end. The glitch was fixed for later runs.
- At least one major tweak has been a massive reduction in the drop rate of vampire fangs, which drop less regularly.
- In earlier iterations, a glitch left players unable to gather 10,000 Motes of Night to purchase a Spectral Dragon Scale from the event vendor. The 9,999 stack limit on motes was since raised to 10,000 in later sessions.
- Wheeps seem to be tossing around level drains and their 10 minute fear debuffs much less frequently.
- Mass banning around Dragon Chamber exploit forum thread
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[edit] Halloween 2011
- Oct 2011 version: Summoning Chamber maintains party make-up (within level restrictions), so Summoning Chamber D:1 (the first instance of the level 20 version of the Summoning Chamber) gets a lot more players than later instances, because the first players in the door will bring their entire parties with them. You can also move to a desired instance by joining a party that is already in that instance before you enter the door (or exit and re-enter to join their instance before the door closes). Every player could be shuffled into a single instance quite easily, but players should avoid over-filling a single instance (around 40-60 players can work OK, but 100+ basically froze the instance for 20 minutes until all the summons expired and some of the players died and got dumped out of the instance).
- In October 2011, the event returned for "a special sneak peek" from the morning on Wednesday October 19th through Thursday October 20th (ending the morning of the 21st) (link to announcement), and the Halloween weekend from the morning on Thursday October 27th through the evening on Wednesday November 2nd (emailed announcement and dev confirmation).
- Ran from October 27th - November 2nd as well after the sneak peek on the 19th/20th.
[edit] Halloween 2012
- It was announced in U15.1 and 15.2 that changes would be made to Mabar to accommodate epic levels (new monsters and loot, changes to the Summoning Chamber).
- On Thursday, September 27, there was a preview of the changes on the Lamannia server. [1]
- Mabar was launched on October 25, planned to run until November 4. However, issues caused it to be shut down - kobolds spawned instead of undead.
- On October 30, a Hotfix restored the event. [2]
Tolero: Post script, we do intend to extend the festival once we call in the Kobold exterminators to make up for lost time. [3]
- On November 2, mob spawn rates on Epic (level 20-25) instances have been reduced by 75%, due to some performance issues. This has had a significant impact on the number of Motes of Night which epic-level players can gather. Other level range instances are unaffected. [4]
- On November 2, Mabar Schedule. The Festival will end on Tuesday evening, November 6th. There will be an encore of the festival closer to the Thanksgiving holiday - while pumpkins are still fashionable before Festivult time rolls into town. [5] Mabar II 2012 spans November 21, 2012 and extends until November 27, 2012.
[edit] Gallery
[edit] External Links
- DDO Compendium Guide
- Endless Night guide on Squidoo
- [6] - Mabar Dragon Chamber Walkthrough (SPOILERS), by Flying Turtle
- [7] - A Comprehensive Guide to the Mabar Event, by Junts






























