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Inflict Critical Wounds
From DDO wiki
| Name: | Inflict Critical Wounds |
|---|---|
| School: | Necromancy (Inflict wounds spells) |
| Level: | Clr 4, Fvs 4 |
| Spell Point Cost: | 16 |
| Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
| Metamagic: | Empower, Enlarge, Heighten, Maximize, Quicken |
| Range: | Touch |
| Target: | Foe, Undead |
| Duration: | Instantaneous |
| Saving Throw: | Will save takes half damage |
| Spell Resistance: | Yes |
| Cooldown: | 4 seconds |
| Description:
When laying your hand upon a creature, you channel negative energy that deals 4d6+8 points of damage plus 1 point per caster level (Maximum caster level 20.), or to heal Undead. A successful Will save reduces the damage by half. Undead are powered by negative energy, and Undead don't make the Will save for half healing, therefore this spell cures such a creature of a like amount of damage rather than harming it, and they don't trigger Spell Resistance when cast on a friendly Undead. |
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Root > DDO library > Spells > Spell schools > Necromancy spells
Root > DDO library > Spells > Spell schools > Necromancy spells > Inflict wounds spells

