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Guild Renown

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Notice: There are Guild_Renown changes occurring which are not final. See Tolero's post: http://forums.ddo.com/showthread.php?t=395934

Contents

[edit] Overview

Guild Renown (GR) is the method that a Guild uses to gain Guild Levels, as a Guild goes up in levels they unlock various Guild rewards. See Guild Level article for the list of rewards.

[edit] How to get Guild Renown

The most basic way to gain renown is to kill NPCs. Once an NPC has been killed (whether by you or another party member, as long as you are inside the quest instance), you will have a percentage chance of gaining renown from that kill. Quest, raid, and mini-bosses, as well as wilderness rares, all generate renown 100% of the time.

Guild Trophies (Renown tokens) can also be found in chests and reward lists:

  • Heroic Deeds - + 50 Guild Renown
  • Tales of Valor - + 150 Guild Renown
  • Impressive Trophy - + 500 Guild Renown
  • Legendary Victory - + 1,000 Guild Renown

[edit] Guild Renown boost

Guilds are counted by number of unique active accounts, not characters. This is the Modified Guild Size, and is viewable in the Guild tab of the Social window.

Modified Guild Size = Total Active Accounts - Inactive Accounts (>30 days since any character has logged in on that account. These accounts do not count at all for anything.) + Recent Departures (<14 days since the last character in that account left the guild. Willingly or not.)
  • Note: Inactive accounts do not hurt your guild renown production or decay. However recent departures do. Thus booting inactive accounts actually hurts your guilds overall renown production. As your modified account size will go up by one for 2 weeks after the last character from that account is removed from the guild. You'll also lose 25% of the renown that character gained while a member of the guild.

A guild may get a "guild bonus," depending on the Modified Guild Size, to all renown gained. This renown bonus applies to all the members receiving renown, and is earned when the Modified Guild Size is 50 or lower. The fewer the number of active accounts in your guild, the higher the bonus (guilds of 50 active accounts or more get no bonus, 25-account guilds get a small bonus, 24-account guilds get a slightly larger bonus, etc.), down to Modified Guild Size 6 guilds; below that, the bonus decreases once more.

Very Small
Guild Renown Bonus
Small
Guild Renown Bonus
Medium
Guild Renown Bonus
Modified Guild Size Multiplier
1 150%
2 180%
3 210%
4 240%
5 270%
6 300%
7 285%
8 270%
9 255%
10 240%
Modified Guild Size Multiplier
11 225%
12 210%
13 195%
14 180%
15 165%
16 150%
17 137.02%
18 125.49%
19 115.17%
20 105.88%
21 97.48%
22 89.84%
23 82.86%
24 76.47%
25 70.59%
Modified Guild Size Multiplier
26 65.16%
27 60.13%
28 55.46%
29 51.12%
30 47.06%
31 43.26%
32 39.71%
33 36.36%
34 33.22%
35 30.25%
36 27.45%
37 24.80%
38 22.29%
39 19.91%
40 17.65%
Modified Guild Size Multiplier
41 15.49%
42 13.45%
43 11.49%
44 9.63%
45 7.84%
46 6.14%
47 4.51%
48 2.94%
49 1.44%
50 0%

Example: If you had 6 unique active accounts in your guild (with no inactive accounts or recently-departed accounts), your small guild bonus would be 300% of the base renown gained. A Heroic Deeds (50 renown) would be 50 + ((50 x 300%) = 150) = 200 total.


Guild renown gain can also be boosted with Guild Renown elixirs

Strength Bonus Duration
Minor +10% 3 hours
Lesser +20% 3 hours
Medium +50% 3 hours
Greater +75% 3 hours
Major +100% 3 hours


[edit] Guild Renown required per Guild Level

Level Renown
1 0
2 400
3 1,350
4 3,200
5 6,250
6 10,800
7 17,150
8 25,600
9 36,450
10 50,000
11 66,550
12 86,400
13 109,850
14 137,200
15 168,750
16 204,800
17 245,650
18 291,600
19 342,950
20 400,000
21 463,050
22 532,400
23 608,350
24 691,200
25 781,250
Level Renown
26 878,800
27 984,150
28 1,097,600
29 1,219,450
30 1,350,000
31 1,489,550
32 1,638,400
33 1,796,850
34 1,965,200
35 2,143,750
36 2,332,800
37 2,532,650
38 2,743,600
39 2,965,950
40 3,200,000
41 3,446,050
42 3,704,400
43 3,975,350
44 4,259,200
45 4,556,250
46 4,866,800
47 5,191,150
48 5,529,600
49 5,882,450
50 6,250,000
Level Renown
51 6,632,550
52 7,030,400
53 7,443,850
54 7,873,200
55 8,318,750
56 8,780,800
57 9,259,650
58 9,755,600
59 10,268,950
60 10,800,000
61 11,349,050
62 11,916,400
63 12,502,350
64 13,107,200
65 13,731,250
66 14,374,800
67 15,038,150
68 15,721,600
69 16,425,450
70 17,150,000
71 17,895,550
72 18,662,400
73 19,450,850
74 20,261,200
75 21,093,750
Level Renown
76 21,948,800
77 22,826,650
78 23,727,600
79 24,651,950
80 25,600,000
81 26,572,050
82 27,568,400
83 28,589,350
84 29,635,200
85 30,706,250
86 31,802,800
87 32,925,150
88 34,073,600
89 35,248,450
90 36,450,000
91 37,678,550
92 38,934,400
93 40,217,850
94 41,529,200
95 42,868,750
96 44,236,800
97 45,633,650
98 47,059,600
99 48,514,950
100 50,000,000
Guild Renown required per Level

Source - DDO daily

[edit] How Guilds Lose Renown

[edit] Guild renown decay

Note: Guild renown decay has been suspended indefinitely since Update 18. It may return in the future, but no plans have been announced.

Renown starts to decay at level 26. Decay is applied once every 24 hours. The exact time this decay is applied can vary. The current theory is that the decay happens around 24 hours after your guild hit 26, but this time may change when servers go down for maintenance. It is no longer necessary to try and track when the decay is applied in order to determine amount of decay. You can simply use the formula provided below.

The formula for renown decay is a level-based multiplier times an account-based multiplier (LevelMultiplier * AccountMultiplier). The account-based multiplier is the Modified Guild Size + 10. The level-based multiplier can be looked up in the list below.
Note: Minimum Modified Guild Size is 10! Account-based multiplier is therefore ( Max(Modified Guild Size,10) + 10 )

Level Multiplier
26 2.197000
27 2.460375
28 2.744000
29 3.048625
30 3.375000
31 7.447750
32 8.192000
33 8.984250
34 9.826000
35 10.718750
36 17.496000
37 18.994875
38 20.577000
39 22.244625
40 24.000000
41 41.352600
42 44.452800
43 47.704200
44 51.110400
45 54.675000
46 73.002000
47 77.867250
48 82.944000
49 88.236750
50 93.750000
Level Multiplier
51 119.385900
52 126.547200
53 133.989300
54 141.717600
55 149.737500
56 184.396800
57 194.452650
58 204.867600
59 215.647950
60 226.800000
61 317.773400
62 333.659200
63 350.065800
64 367.001600
65 384.475000
66 452.806200
67 473.701725
68 495.230400
69 517.401675
70 540.225000
71 626.344250
72 653.184000
73 680.779750
74 709.142000
75 738.281250
Level Multiplier
76 845.028800
77 878.826025
78 913.512600
79 949.100075
80 985.600000
81 1275.458400
82 1323.283200
83 1372.288800
84 1422.489600
85 1473.900000
86 1653.745600
87 1712.107800
88 1771.827200
89 1832.919400
90 1895.400000
91 2109.998800
92 2180.326400
93 2252.199600
94 2325.635200
95 2400.650000
96 2654.208000
97 2738.019000
98 2,823.576000
99 2,910.897000
100 3,375.000000


[edit] Example:

Guild level:26, Member Count: 6
Renown lost = (LevelMultiplier * AccountMultiplier)
Renown lost = (2.197 * (max(6,10) + 10))
Renown lost = (2.197 * (10 + 10))
Renown lost = 43.94 [NOTE: rounding may apply]


The level-based multiplier, shown in the table above, is determined by the minimum renown needed to be at that level, not your current renown, which is 50 * Level^3. Take every 5 levels starting at the onset of renown decay to be a tier (so level 26-30 = tier 1, level 31-35 = tier 2, etc.). Multiply the renown by the tier that the level is in. Then, multiply the product by the following:

Level Multiplier
Level 26-40 2.5
Level 41-60 3.0
Level 61-80 3.5
Level 81-99 4.0
Level 100 4.5

Now divide by 1,000,000. The result will be the level-based multiplier for renown decay.


[edit] Example:

Guild level:26
minimum renown = 50*(Glevel)^3
minimum renown = 878,800

Level-based mult = [(Minimum renown) * (Tier multiplier)]/1,000,000
Level-based mult = [878,800 * (1 * 2.5)]/1,000,000
Level-based mult = [2,197,000]/1,000,000
Level-based mult = 2.197

[edit] Guild renown loss from leaving characters

Guilds may also lose renown when a character leaves the guild. Note that this renown is just gone, they cannot add it onto another guild.

  • If a character leaves on amicable terms (by selecting that option when they voluntarily drop from the guild), 10% of the renown that character gained while a member of the guild is lost.
  • If a character leaves on bad terms (by selecting that option when they voluntarily drop from the guild), 25% of the renown that character gained while a member of the guild is lost.
  • If a character is expelled by an officer of the guild (regardless of if the account is inactive or not), 25% of the renown that character gained while a member of the guild is lost.
  • If a character is deleted from the Character Select screen while a member of a guild, no renown is lost.
  • If all characters from an account leave the guild, the Modified Guild Size is increased by 1 for the next 2 weeks. This is the "Recent Departures" portion of the Modified Guild Size. This increases the guild's daily renown decay for 14 days.

So, if a player needs to re-roll a character, they should:

  1. Have at least one other character in the guild, so they won't add to the Recent Departures. If they have no other character in guild currently, bring one in as a placeholder.
  2. Delete the character from the Character Select screen without removing it from the guild.
  3. Recreate the character and get it re-invited to the guild.
  4. Remove the placeholder character from the guild if desired. If the placeholder didn't earn any renown while in the guild, none will be lost when it leaves. If it did earn some renown, leave on amicable terms to minimize the loss.

When kicking out an inactive member, you receive:

  • Full Penalty: Member was inactive for less than 30 days.
  • Reduced Penalty: Member was inactive for 30 days or more, but less than 180 days.
  • No Penalty: Member was inactive for 180 days or more.
  • Note:These kicked members will still count as recent departures for decay purposes.

[edit] Dev Quotes

Quote:
Originally Posted by MadFloyd Source
We've made a change where mob renown won't rely on collectible bags. Hopefully this change will hit Lamannia on Friday.
Quote:
Originally Posted by MadFloyd Source
Odds of renown dropping should be similar to the mechanic used to give XP vs the level of a quest. The higher the player is vs the content the lower the odds, and vice versa.
Quote:
Originally Posted by Eladrin Source
We've increased the base chance of finding trophies in chests, and also increased the "epic difficulty" bonus. End rewards should have trophies available very often. (Nearly 100% for Long or Very Long dungeons, in fact.)
Quote:
Originally Posted by MadFloyd Source
When you run quests at level, you have a 20% chance of finding renown in chests. For every level you're above the quest level, that chance is reduced by 4%. So if you're 3 levels over, you're looking at an 8% chance to find renown.
Quote:
Originally Posted by MadFloyd Source
the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.
Quote:
Originally Posted by MadFloyd Source
it's based on the player with the highest level in the party.
Quote:
Originally Posted by MadFloyd Source
On Epic you have a 7% additional chance for drops from chests and monsters compared to Normal.
Quote:
Originally Posted by MadFloyd Source
the level of the quest iplays [sic] a role in the average value of the renown.
Quote:
Originally Posted by Update 5.1 Patch 1 release notes Source
Guild renown drops from chests and end rewards have been increased. End rewards now have a 50% chance to drop.

[edit] Post Update 15.2 changes to Guild Renown

The formula for renown decay has been temporarily changed to: (LevelMultiplier * 20)

Quote:
Originally Posted by Tolero Source
Greetings! We are putting forth modifications currently trying out some temporary adjustments to the Guild Renown system and monitoring the outcome and feedback this week. The intent is to address concerns from guilds and guild leaders regarding the impact of optimizing guild size in order to gain or maintain guild levels. We’ll be making additional balance changes that we think you and your guildmates will appreciate, but for now we have applied the changes without downtime. As of today, you will notice two changes to your renown rates:
  1. Renown decay no longer takes guild size into account. This should ease the pressure for guild leaders to “kick” members from the guild to offset daily renown decay rates. Renown decay now only takes a guild’s level into consideration rather than its size.
  2. Renown ransack has been increased. Previously when a guild earned levels in a day, it would gradually reduce the renown drop rates. We’ve increased the rate so that a guild can only earn roughly 3 levels in a single day. This should prevent large guilds from completely dominating the field in terms of levels per-day.

There are some balance Pros and Cons to this method, but we’d like guilds to give us feedback about their experiences using the new settings this week. If players like the settings, or feel it is workable with minor tweaks, then we are ready to keep them! If players find the changes make matters worse, then we are scheduled to revert them. So this week, we encourage guild leaders/members to use this thread to give us feedback about how the changes are impacting your guild leveling dynamics. Important feedback for us is points where frustration has eased (or increased). Thanks for your participation as we work to improve our guild leveling system!

[edit] See Also

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