Game mechanics • Newbie guide • In development • DDO Store • IRC Chat/Discord
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor
Feats • Glossary • Items • Maps • Monsters • Places • Quests • Races • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Deadly Weapons
![]() | |
---|---|
Name: | Deadly Weapons |
School: | Transmutation (Infusion) |
Level: | Art 6 |
Spell Point Cost: | 35 |
Components: | FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so. |
Metamagic: | Quicken, Eschew |
Range: | Standard |
Target: | Friend, Self |
Duration: | 1 minute per caster level |
Saving Throw: | No |
Spell Resistance: | No |
Cooldown: | 4.5 seconds |
Description:
Your target's currently equipped weapon gains +1 weapon dice multiplier. A weapon that deals [1d6] per hit will deal 2*[1d6] instead, while a weapon that deals [2d4] damage per hit will deal 2*[2d4] damage instead. This affects base dice associated with a weapon any time they are rolled. An item can have only one temporary item enchantment at a time: Dispels and is dispelled by Oil of Incandescence/Elemental Weapons/Fires of Purity. Does not interfere with Master's Touch. |
Root > DDO library > Spells > All spells
Root > DDO library > Spells > Artificer spells
Root > DDO library > Spells > Buff spells
Root > DDO library > Spells > Infusion spells
Root > DDO library > Spells > Spell schools > Transmutation spells