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The Forgotten Caverns

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The Forgotten Caverns are avoided by most adventurers, ever since a terrible cave-in almost eradicated a raiding party.

The Forgotten Caverns
Heroic level: 6
Epic level: None
Duration: Medium
Heroic XP:  ♣614Solo/Casual ♦1,090Normal ♥1,156Hard ♠1,222Elite
Epic XP: N/A
Takes place in: Forgotten Caverns
Bestowed by: Thurd Steelhand
NPC contact: Thurd Steelhand
Quest acquired in: Ever Full Flagon
Patron: House Kundarak
Base favor: 4
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

Locate the entrance to the Forgotten Caverns.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Search for an entrance into the caverns
  • Explore the forgotten caverns
  • Kill all of the trolls (8 total)
  • (Optional) Slay Moldfang — Bonus (10%): Heroic( ♣61 ♦109 ♥116 ♠122 )

What to Expect

  • Collapsible floor
  • Point of no return

Known Traps

The first room (with the cold mephits) has a cold trap (only disarmed when all the cold Mephits in the room are slain)

Tips and Misc

The quest starts near a big empty room where several Greater Ice Mephits appear. The floor then collapses, revealing hidden caverns adventurers have to explore, killing a Troll tribe and its leader along the way.

At higher difficulty settings Greater Ice Mephits might be challenging unless properly prepared. A 'Resist Energy: Cold' spell or potions giving the effect can be very useful. No need to have a long lasting resistance since there won't be any further Mephits in the quest. Once Mephits have been dispatched, use only the edges of the room to reach the treasure chest, as most of the floor collapses. It's no big deal if you fall (the party will have to jump in anyway), but you'll miss the chest and won't be able to come back.

Bug: sometimes the floor to the sides of the chest will appear solid. It's not. Follow the edges around to the back wall or you will fall through the floor and miss the chest.

Moldfang is not easy to dispatch either. As a troll boss, wounds regenerate, but if you get through him you'll have access to rest shrines. His cavern is partly flooded, be careful not to find yourself inadvertently swimming while fighting him.

The shrines in the troll room are behind a locked door – this can be broken down with a spell such as Fireball or a thrown weapon; otherwise, a Strength check of 18 is required to bash it down (or, of course, Open Lock or Knock can open it.)

Bonus XP

  • Aggression bonus: 8 or more monsters killed +10% Bonus.( ♣61 ♦109 ♥116 ♠122 )
  • Onslaught bonus: 16 or more monsters killed +15% Bonus.( ♣92 ♦164 ♥173 ♠183 )
  • Conquest bonus: 23 or more monsters killed +25% Bonus.( ♣154 ♦273 ♥289 ♠306 )
  • Mischief bonus: 6 or more breakables smashed +8% Bonus.( ♣49 ♦87 ♥92 ♠98 )
  • Vandal bonus: 8 or more breakables smashed +10% Bonus.( ♣61 ♦109 ♥116 ♠122 )

External Links

Loot

  • Chests: 3
    • 1 near the entrance
    • 1 optional for killing Moldfang (Troll, found near the first shrine)
    • 1 at the end

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Greater Earth Elemental( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Elemental Earth Elemental
Greater Ice Mephit( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite (summoned CRs:  ♦6Normal ♥6Hard ♠6Elite) Air Outsider Mephit
Huge Ochre Jelly( view
 • edit )
 ♦8Normal ♥10Hard ♠10Elite Ooze Ochre Jelly
Ice Mephit( view
 • edit )
 ♦3Normal ♥3Hard ♠3Elite Air Outsider Mephit
Large Earth Elemental( view
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Elemental Earth Elemental
Moldfang( view
 • edit )
 ♦8Normal ♥11Hard ♠15Elite Giant Troll
Ochre Jelly( view
 • edit )
 ♦5Normal ♥8Hard ♠10Elite (split CRs:  ♦5Normal ♥5Hard ♠5Elite) Ooze Ochre Jelly
Troll Chieftain( view
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Giant Troll
Troll Shaman( view
 • edit )
 ♦6Normal ♥7Hard ♠10Elite Giant Troll
Troll( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Giant Troll