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Mirra's Sleepless Nights

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The history of Parthilcar Tower is black with rumored evil. Seek the source of the wailing noises that troubles its latest occupant.

Mirra's Sleepless Nights
Heroic level: 6
Epic level: None
Duration: Medium
Heroic XP:  ♣429Solo/Casual ♦760Normal ♥804Hard ♠848Elite
Epic XP: N/A
Takes place in: Parthilcar Tower Crypt
Bestowed by: Mirra Parthilcar
NPC contact: Mirra Parthilcar
Quest acquired in: Drowning Sorrows Tavern
Patron: House Jorasco
Base favor: 4
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

Search the basement of Parthilcar Tower and discover where the wailing and scratching noises that keep Mirra awake at night are coming from.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find the source of the wailing sounds.
  • Find the source of the scratching noises.
  • (Optional) Destroy the source of the wailing sounds — Bonus (25%): Heroic( ♣107 ♦190 ♥201 ♠212 )

What to Expect

  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Ice blast traps in room with ladder and chest in the middle. The lower traps activate when you go towards the center of the room, while the upper traps activate when you pull the lever up the ladder. Control panels for both are up the ladder. The panel for the lower level is on the western side of the column, right at the top of the ladder; the upper traps are controlled by the trap on the north.

Tips and Misc

  • The shrine can only be accessed with a rogue; the third control panel on the eastern side of the pillar.
  • The central room, with a chest, also contains a trap: When you get near the center, all the doors close and several skeletons (including arcane skeletons) spawn; the doors open when you destroy them.
  • The library (in the eastern wing) contains Canton Parthilcar's final journal entry; reading this spawns an ambush of arcane skeletons and a skeleton arcus.
    Canton Parthilcar's final journal entry
  • The north central room, with another chest and a ladder, also contains a skeletal ambush, with the extra bonus of ice traps. Be sure not to allow the skeletons to draw you in too deeply. The ambush and traps don't actually activate until you go past the outer columns, so it's possible to spread yourself around the room first. You can even have the rogue start the ball rolling by rushing up the ladder to disable the traps!
  • The wailing sound is in the north-east room; the source is Canton's ghost. Going into the room wakens him and spawns a skeletal ambush. It's recommended to do this one before the scratching noises if you're going for the monsters slain (kill) bonus.
  • The scratching sound is down the western wing; the source is a pair of iron golems behind a forcefield. There's no way to drop the forcefield.
  • Map notes:
    • The shrine door is opened by a control box (marked on the map with the symbol used for levers), placed at the top of the ladder in the room with the ice traps and found by using the Search skill.

Bonus XP

  • Aggression bonus: 9 or more monsters killed +10% Bonus.( ♣43 ♦76 ♥80 ♠85 )
  • Onslaught bonus: 17 or more monsters killed +15% Bonus.( ♣64 ♦114 ♥121 ♠127 )
  • Conquest bonus: 25 or more monsters killed +25% Bonus.( ♣107 ♦190 ♥201 ♠212 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣86 ♦152 ♥161 ♠170 )
  • Mischief bonus: 18 or more breakables smashed +8% Bonus.( ♣34 ♦61 ♥64 ♠68 )
  • Vandal bonus: 23 or more breakables smashed +10% Bonus.( ♣43 ♦76 ♥80 ♠85 )
  • Ransack bonus: 28 or more breakables smashed +15% Bonus.( ♣64 ♦114 ♥121 ♠127 )
Notes: For both Conquest and Ransack "source of the scratching noises" objective must be completed last. For Ransack some sarcophagi must be destroyed from distance, too.

External Links

Loot

  • Chests: 3
    • 1 locked at the first intersection
    • 1 locked and trapped at the second intersection
    • 1 in the room north of the second intersection
  • Collectables: 3

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Arcane Skeleton( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Armored Wight( view
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Undead Wight
Canton Parthilcar( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Undead Spectre
Dread Zombie( view
 • edit )
 ♠12Elite Undead Zombie
Ghast( view
 • edit )
 ♦3Normal ♥5Hard ♠7Elite Undead Ghast
Skeleton Arcus( view
 • edit )
 ♦6Normal ♥8Hard ♠10Elite Undead Skeleton
Skeleton Swordsman( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton( view
 • edit )
 ♦0.50Normal ♥1.00Hard ♠3Elite Undead Skeleton
Wight Priest( view
 • edit )
 ♠9Elite Undead Wight
Wraith( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Undead Wraith