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Combat Expertise
Combat Expertise
- Cooldown: 6 seconds
- Usage: Active, Toggled Stance
- Prerequisite: Intelligence 13
Description
Defensive Combat Stance: While using Combat Expertise mode, you suffer -5 to your attack rolls but gain +10% feat bonus to Armor Class. Spells have three times their normal cooldown when this mode is active.
Cannot be used while raged.
Post requisite
This feat is required for Improved Trip. It is also one of possible requirements for Bow Strength.
Notes
Spell like abilities are not subjected to the increased cooldown
This feat does not replace the basic Defensive Fighting stance granted automatically to all characters with a BAB of at least +1. However, it is generally better than Defensive Fighting, and only one stance can be active at a time.
- Artificers may select this feat as one of their artificer bonus feats.
- Fighters may select this feat as one of their fighter bonus feats.
- Monks may select this feat as one of their martial arts feats.
See also
Class feats
Root > DDO game guides > Glossary > Class feats
Root > DDO game guides > Glossary > Class feats > Artificer bonus feats
Root > DDO game mechanics
Root > DDO library > Classes > Artificer
Root > DDO library > Classes > Fighter > Fighter bonus feats
Root > DDO library > Classes > Monk > Martial arts feats
Root > DDO library > Feats
Root > DDO library > Feats > Feats by source
Root > DDO library > Feats > Feats by usage > Active feats
Root > DDO library > Feats > Feats by usage > Toggled feats > Stances
Root > DDO library > Feats > Purchased feats