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DDO information project/Feats

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This is similar to the information project about spells. Check it here to know how it works.

Combat expertise[edit]

  • 30s cooldown that prevents casting spells (with Cleric L1, L2, L3, L4, L5)
  • Cleric L1, L2, L3, L4, L5: +5 to AC, -5 to hit rolls

Defensive fighting[edit]

Extend spell[edit]

Lay on Hands[edit]

Current Belief: The amount is believed to be calculated as ( 10 + Paladin Level ) * CHA modifier. The experiments below, as well as the recently updated official KB, have confirmed that this is indeed the correct formula. No more experiments are necessary as of May 2nd, 2006

  • Paladin L2, Cha 16 (+3 Modifier): 36 hp
  • Paladin L5, Cha 16 (+3 Modifier): 45 hp
  • Paladin L5, Cha 18 (+4 Modifier): 60 hp
  • Paladin L5, Cha 21 (+5 Modifier): 75 hp
  • Paladin L6, Cha 18 (+4 Modifier): 64 hp
  • Paladin L6, Cha 22 (+6 Modifier): 96 hp
  • Paladin L7, Cha 18 (+4 Modifier): 68 hp
  • Paladin L7, Cha 22 (+6 Modifier): 102 hp
  • Paladin L8, Cha 22 (+6 Modifier): 108 hp

Turn undead[edit]

Current belief: the max HD affected seems to be given by the same table as at the d20 srd. I'm not sure about what the turning damage means (2d6 + your cleric level + your Charisma modifier as per 3.5e, should be only 1d6 in DDO after the 4.5 nerf). Duration of stun should also be timed.

  • Cleric L1, Cha 16. Range 1.43s. Roll -> HD: 5->0, 10->2, 15->3, 20->5
  • Cleric L2, Cha 12. 16 ->4
  • Cleric L3, Cha 16. 2 -> 1, 8->3