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Lightning Sphere

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LightningSphere.png
Name: Lightning Sphere
School: Evocation (Electricity)
Level: Art 2
Spell Point Cost: 10
Components: MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so.
Metamagic: Empower, Eschew, Heighten, Maximize, Quicken
Range: Standard
Target: Foe, Directional, Breakable
Duration: Instantaneous
Saving Throw: Fortitude, see text
Spell Resistance: No
Cooldown: 3 seconds
Description:

Launches an electrical orb that explodes on impact, dealing 1d4+4 electrical damage per two caster levels (up to a max of 5d4+20 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.

Bug: The Fortitude saving throw is never rolled for this spell.

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