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Vermin type

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This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.

Features[edit]

Vermin have the following features.

  • 8-sided Hit Dice.
  • Base attack bonus equal to ¾ total Hit Dice (as cleric).
  • Good Fortitude saves.
  • Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the vermin has an Intelligence score. However, most vermin are mindless and gain no skill points or feats.

Traits[edit]

Vermin possess the following traits (unless otherwise noted in a creature’s entry).

  • Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects and Bluff).
  • Darkvision out to 60 feet.
  • Proficient with their natural weapons only.
  • Proficient with no armor.
  • Vermin breathe, eat, and sleep.

Creature Entries[edit]

Black Widow sub-race monsters[edit]

Flame Eater sub-race monsters[edit]

Glass Spider sub-race monsters[edit]

Ice Spider sub-race monsters[edit]

Pyrachnid sub-race monsters[edit]

Spider race monsters[edit]

Black Widow sub-race monsters[edit]

Crimson Foot Spider sub-race monsters[edit]

Fiendish Spider sub-race monsters[edit]

Flame Eater sub-race monsters[edit]

Glass Spider sub-race monsters[edit]

Ice Spider sub-race monsters[edit]

Phase Spider sub-race monsters[edit]

Pyrachnid sub-race monsters[edit]

Spider Soul sub-race monsters[edit]




Sources: ©1995-2004 Wizards of the Coast, Inc. Revised (3.5) System Reference Document which is considered Open Game Content under the Open Game License. Viewable at: http://www.wizards.com/default.asp?x=d20/article/20040121a