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Cooldown

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This is a property of active abilities/spells in DDO that determines how long you must wait before casting a spell (or using a feat / skill / enhancement) again.

Many spells of the same class and level have the same cooldown, although some spells have much longer cooldowns. Spells with long cooldowns include all symbol spells (EG: Symbol of Pain), and Dimension Door.

The standard cooldown for Artificer, Druid, Cleric, Favored Soul, Wizard, and Bard spells is 1.5 + 0.5*level seconds. Sorcerers have reduced cooldown as a class feature, and their standard delay is 1.25 + 0.25*level. Rangers and paladins have longer cooldowns of 1 + 1*level seconds.

Note: Every usable ability and spell in DDO also triggers the minimum globally-shared cooldown of 1 second.

Decreasing cooldown[edit]

Spells

Misc

  • Quick Draw reduces the cooldown triggered by switching weapons, eliminates the delay between casting and attacking, or the delay after activating Action Boost
  • Items with Linguistics enchantment reduce the cooldown of social skills

Effects that increase cooldown for spells[edit]

Note: Effects that increase (or decrease) the cooldown of spells do not affect SLAs.

Cooldown by spell level (in seconds)[edit]

Spell Level Most casters Sorcerer Ranger/Paladin
1 2 1.5 2
2 2.5 1.75 3
3 3 2 4
4 3.5 2.25 5
5 4 2.5
6 4.5 2.75
7 5 3
8 5.5 3.25
9 6 3.5