DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 5 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Item:Sentient Jewel of the Covetous

From DDO wiki
Jump to navigation Jump to search
DDO Examination Panel
  • Name: Sentient Jewel of the Covetous
  • Acquired from: The Curse of Strahd
  • Located in: Raid chest
  • Minimum Level: 20
  • Binding: Bound to Account on Acquire
  • Effect: A jewel that holds sentient power.
  • Base Value: 0000500000500ppPlatinum Piece 
  • Weight: 0.01 lbs
  • Stack size:
  • Description: A jewel that holds sentient power. Click on the Sentient Item button on the right side of the inventory panel (or drag a weapon to that slot) to open the sentient Item panel.
  • Notes: Voiced by James Flynn.

  • On first slotting
(Say): <<weapon>>::
  • On first equip
(Say): <<weapon>>:
  • On unequiping
(Say): <<weapon>>: "Wake me if you see anything gold or shiny."
(Say): <<weapon>>: "Hey there, treasure bag. Let's get started."
  • Random in combat
(Say): <<weapon>>: "Wrong place, wrong time. Nothing comes between me - I mean us - and treasure."
(Say): <<weapon>>: "Keep this up and you might prove you're worthy of me."
(Say): <<weapon>>: "I could have done that. If I were still human."
  • On feeding
(Say): <<weapon>>:
  • On slotting a filigree
(Say): <<weapon>>:
  • On re-equipping
(Say): <<weapon>>:"Ready to steal from the rich and give to ourselves?"
(Say): <<weapon>>:"What are we playing today? Rescuer? Murderer? As long as there's gold involved, I'm in."
  • On disabling a trap
(Say): <<weapon>>:
  • On looting a chest
(Say): <<weapon>>: "Not even a scrap of gold on this one either."
(Say): <<weapon>>: "What do we have here? Gems? Jewels? Anything shiny? Let me see!"
(Say): <<weapon>>: Another day, another diamond!
  • On weapon durability loss:
(Say): <<weapon>>:
  • On accepting a quest:
(Say): <<weapon>>:"Our mission is simple - get in, get out, don't be seen. Also, be sure you check every chest in every last room. No stone unturned. Got it?"
  • On completing a quest:
(Say): <<weapon>>: "Are you certain you looked everywhere? Every coin you missed might as well be in the hands of your enemies."
  • On party menber dead
(Say): <<weapon>>: "Remind me why you brought a party along again? They keep dying."
(Say): <<weapon>>: "I'm sure your fallen comrade won't mind if we relieve them of the gold in their pockets."
(Say): <<weapon>>: "Comrade down. Be sure such weakness doesn't rub off on you."
(Say): <<weapon>>: "I had always wondered what losing was like. I don't like it."
  • On player losing health (below 1/2?)
(Say): <<weapon>>: "That's bad."
(Say): <<weapon>>: "Just your luck."
(Say): <<weapon>>: "Mistakes cost time, and time is money. You had better earn back what we've lost."
  • On player death
(Say): <<weapon>>: "Can't you bleed somewhere else? You're dripping on me."
  • On being hit by a trap
  • On taking collectible
  • On resting
(Say): <<weapon>>: "You should take the jewels on this shrine. It's not as if anyone will notice."
  • On resurrect
(Say): <<weapon>>:

-->