Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Water Breathing

From DDO wiki
Jump to: navigation, search
WaterBreathing.png
Name: Water Breathing
School: Transmutation (Water)
Level: Clr 3, Drd 3, FvS 3, Sor/Wiz 3, Wlk 2
Spell Point Cost: 20
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing., FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot.
Metamagic: Enlarge, Eschew, Extend, Quicken
Range: Standard AOE
Target: Friend, Self
Duration: 60 seconds + 6 seconds per caster level (no maximum)
Saving Throw: None
Spell Resistance: No
Cooldown: 3 seconds (Wiz/Clr/Fvs/Drd), 2 seconds (Sor)
Description:

Grants the ability to breathe water to you and your allies.

This spell does not make creatures unable to breathe air.

Scrolls

Wands

Potions