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Ghosts of Perdition
From DDO wiki
| |
| Ghosts of Perdition | |
| Heroic level: | 14 |
| Epic level: | None |
| Duration: | Long |
| Heroic XP: | ♣3,702![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Glacial Abyss |
| NPC contact: | Bittany Devile |
| Quest acquired in: | The Necropolis |
| Patron: | The Silver Flame |
| Base favor: | 6 |
| Free to Play: | No |
| Extreme Challenge: | No |
| Ghosts of Perdition map (legend ) | |
Overview
Bittany told you the legend of the Glacial Abyss' guardian. Beneath the Tree of Woe, under the Orchard of the Macabre is the Abyss. You are to explore and seek out the guardian and defeat it. This is essential to gain access to the Black Mausoleum.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Speak to the Wayward Philosophers
- Descend further into the abyss
- Reunite the brothers
- Explore the Glacial Abyss
- Seek out the Guardian of the Abyss
- Break the Doomsphere's seals (Destroy 3)
- Gather your party around the Doomsphere
- Fight the Doomsphere
- Speak to the Doomsphere
- (Optional) Fight off the first wave (Kill 10) (16% of base XP)
- (Optional) Fight off the second wave (Kill 15) (16% of base XP)
- (Optional) Fight off the third wave (Kill 20) (16% of base XP)
- (Optional) Fight off the fourth wave (Kill 25) (16% of base XP)
What to Expect
- Collapsible floors
- Points of no return
- Overlapping floors
- Spawning/respawning monsters
- Monsters that have to be killed almost simultaneously (mandatory: the 2 Wheep brothers)
Known Traps
None
Tips and Misc
- Chill Touch will NOT fear Cholthulzz anymore.
- The two brothers (boss wheeps) must be killed within 30 seconds of each other, they spawn in separate rooms, cannot be kited towards each other, and have regen, which makes soloing difficult. However the two brothers are not equals: one is the Defender and the Other is The Slayer. Tha Slayer can be kited out of his room. So, travel across the first room and clear the way between the two brothers' areas. Then start fighting with The Slayer. When he's about 25%hp run to The Defender and start fighting him near the entrance of his cave. The Slayer will arrive and you can end the fight with both of them in the same area and both with low hp.
- Cholthulzz is a CR ♦20♥23
Normal
♠26
Hard
Undead Beholder (Doomsphere) and takes a while to kill. Deathblock items, Restoration, Greater Restoration, Negative Energy absorption items, and Beholder absorption items are all useful.
Elite
- Bonus XP
- Aggression bonus: 71 monsters killed
- No breakable bonus, 30 breakables in the quest
Loot
- Chests: One end chest, one bonus chest if all the enemy waves are completed (possible shield piece).
- NPC rewards: Random item
Named Loot
All items drop from end chest. Weapons and armor are ML12, accessories are ML13.
- Argenti's Armor - +5 Full plate: Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Bow of the Elements (Ice) - +5 Longbow 1.50[1d10]: Icy BurstIcy Burst: This weapon is sheathed in icy cold. A cold weapon deals an extra 1d6 cold damage on a successful hit. In addition critical hits deal an amount of extra cold damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Feat: Precise ShotFeat: Precise Shot: While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Cloak of Ice - Cloak: Fire Shield (Cold) Guard, Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Ethereal Bracers - Bracers: ParryingParrying: +1 insight bonus to AC and saves, Ethereal (your weapons are considered ghost touch), Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Fell Rapier of Ice - +5 Rapier 1.50[1d6]: BorealBoreal: This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2d6 cold damage on a successful hit., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
No longer drops from quest: Icy Raiment. This item now only drops from the Garamol Chest in the The Subterrane - Central.
Monsters
- Dread Wraith Lords
- Frostmarrow Evokers
- Frostmarrow Huntsmen
- Frostmarrow Sellswords
- Gloaming Spirits
- Greater Shadows
- Frozen Remains of Argenti
- Frozen Remains of Geryon
- Frozen Remains of Phlegyas
- Ice Flensers
- Ice Mephit Warriors
- Protectors of the Seal
- Undying Centurions
- Undying Goetics
- Undying Legionnaires
- Wheeps
Named Monsters:
- Argenti - Orange-named spectre; must be killed before his frozen remains can be destroyed
- Cholthulzz - Red-named doomsphere (undead beholder); end boss
- Geryon - Orange-named spectre; must be killed before his frozen remains can be destroyed
- Phlegyas - Orange-named spectre; must be killed before his frozen remains can be destroyed
- Urugot the Slayer - Red-named wheep; must be killed at roughly the same time as Zotisi
- Zotisi the Slayer - Red-named wheep; must be killed at roughly the same time as Urugot
Root > DDO game guides > Maps > Quests with maps
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Root > DDO library > Quests > Quests by level > Level 14 quests
Root > DDO library > Quests > Quests by location > The Necropolis quests
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Root > DDO library > Quests > Quests by patron > The Silver Flame patron quests