| Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary We are testing a new skin!
![]() Vector ![]() |
| Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help! |
Cholthulzz
Sub-race: Doomsphere (List)
Monster Manual classification: Beholder
Alignment: Lawful Good
Boss: Red Named - Quest Boss
Rare: No
CR: ♦20





Attack: Bite (Slash), 11 different eye beam attacks. Many of these are the same as a standard Beholder, but some are different such as
- Boneshatter - Deals some damage and lowers your movement speed by 50%
- Fleshsear - Continuously deals untyped damage over time for a long duration
Special Qualities: See Invisibility. Incorporeal. Undead Traits. Very high resistance to Fire. Immune to Lightning and Cold. No resistance to acid or force.
Habitat: Ghosts of Perdition and Litany of the Dead
Description: Cholthulzz is one of the four guardians of the Black Abbot. He is first encountered in Ghosts of Perdition then later in Litany of the Dead.
He is accessed from the dragons chamber in Litany of the Dead by answering the questions as follows:
- Silver Flame. (Good)
- Never. He is a scourge on Xen'drik and he must be stopped. (Good)
- If something has heat it should be left as it is and Cinnis should deal with his hatred internally. (Good)
- I would have done anything to save my daughter. (Good)
- Destroy it once and for all. (Good)
- He and his creations are abominations. (Lawful)
- Stayed faithful to the Lady, knowing she would be my salvation. (Lawful)
- The same. A contract is binding and I would have followed the conditions. (Lawful)
- I would follow the orders I was given. (Lawful)
- He deserved to die for betraying his faith and oath to Vol. (Lawful)
- The Crusader. (Lawful Good)
- They lack honor and compassion. (Lawful Good)
- Gold or silver. (Lawful Good)
- Engage the adventurers in a battle of wits and if they win let them pass. (Lawful Good)?
- Cholthulzz the Doomsphere.
Defeating Cholthulzz can be made easier with the assistance of Eye of Vol, which is obtained from the workbench in the black dragon's chamber in Litany of the Dead after you have successfully defeated High Priest of Vol.
Unique loot for defeating Cholthulzz:
- Belt of Tongue - Belt: Spell Resistance (19)Spell Resistance (19): This item grants its wearer 19 spell resistance., Enchantment Saves +6
- Eye of the Beholder - Ring: Absorb Doomsphere Spells, Deathblock
- Lenses of Doom - Goggles: Exclusive, Boneshatter, Search +11Search +11: Provides a +11 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Spot +11Spot +11: Provides a +11 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something.
- Axe of the Unseen Blow - +5 Handaxe+5 Handaxe: (1d6+5 20/x3): A smaller version of a Battleaxe.: Finesse, True ChaosTrue Chaos: This weapon is infused with the power of true chaos. It does an additional 1d6 damage to non-chaotic targets and can only be wielded by chaotic aligned characters. (Also drops for Mentau) [ML:14]
- Dragon Sword of Acid - +5 Longsword+5 Longsword: (1d8+5 19-20/x2): A classic straight-bladed sword usable in one hand. This weapon is commonly associated with knighthood and valor.: Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 acid damage on a successful hit. In addition critical hits deal an amount of extra acid damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Dragon BaneDragon Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dragons, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. (Also drops for High Priest, Mentau) [ML:14]
- Robe of the Magi - Robe: Armor Bonus +5, Spell Resistance (19)Spell Resistance (19): This item grants its wearer 19 spell resistance., Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance. (Also drops for High Priest, Mentau) [ML:12]
- Shining Devastation - +5 Greatclub+5 Greatclub: (1d10+5 20/x2): A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.: AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Everbright, ForceForce: This weapon is humming with magical force. It deals an additional 1d6 force damage on a successful hit. (Drops for all bosses) [ML:14]
Completing the Cholthulzz wing of Litany of the Dead makes the Urthullz Petrified Stalk Trinket available for use in defeating Cinnis on the work table in the black dragon's chamber.
Monster Manual > Monster Manual/Beholder
Root > DDO library > Monsters > Bestiary
Root > DDO library > Monsters > Bosses > Quest bosses
Root > DDO library > Monsters > Monsters by alignment > Good monsters
Root > DDO library > Monsters > Monsters by alignment > Lawful monsters > Lawful Good monsters
Root > DDO library > Monsters > Monsters by race > Beholder race monsters
Root > DDO library > Monsters > Monsters by type > Undead type monsters
Root > DDO library > Monsters > Monsters by type > Undead type monsters > Doomsphere sub-race monsters
Root > DDO library > Monsters > Monsters with image
Root > DDO library > Monsters > Named Monsters
