Edit History purge

From DDO wiki

Jump to: navigation, search
Level 1
Image:CauseFear.png Cause Fear If the target fails a will save it flees for up to 30 seconds, otherwise it becomes shaken for 5 seconds. Creatures with 6 or more Hit Dice are immune to this effect.
Image:CharmPerson.png Charm Person Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, and more creatures.
Image:Icon curelightwounds.png Cure Light Wounds Heals an ally for 1d6 + 2 + max(caster level, 5) hit points, or deals the same amount of damage to an undead creature. (A will save reduces this damage by half.)
Image:DetectSecretDoors.png Detect Secret Doors Reveals hidden doors within 60 ft.
Image:ExpeditiousRetreat.png Expeditious Retreat Increases base run speed by 25%.
Image:FeatherFall.png Feather Fall Causes an ally to fall slowly, although faster than feathers typically do.
Image:FocusingChant.png Focusing Chant You gain a +1 circumstance bonus to attack rolls and skill checks.
Image:Grease.png Grease Covers the ground with a 10-ft square layer of slippery grease, forcing targets to make a reflex save or fall.(Affects party members.) Sometimes it deals 2 to 12 damage per two caster levels fire damage to all enemies of the caster in the grease every few seconds, as well as the caster of the grease spell. A successful reflex save will reduce damage by half. Image:Eq comp brd level 01.png
Image:Hypnotism.png Hypnotism Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful will save negates this effect.
Image:MastersTouch.png Master's Touch Touch ranged spell grants the caster or allies proficiency with simple or martial weapons, or shields and lasts until rest.
Image:Sp_rgr_merfolksblessing.png Merfolk's Blessing Gives an ally a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. Image:Eq comp brd level 01.png
Image:OttosResistibleDance.png Otto's Resistible Dance At your touch, forces one enemy to dance, preventing it from doing anything else. A successful will save negates this effect.
Image:RemoveFear.png Remove Fear Instills courage in an ally, granting a +4 morale bonus against fear effects for 10 minutes. The spell counters and dispels Cause Fear.
Image:Sleep.png Sleep Induces a magical slumber to come upon 4 Hit Dice of enemies within a 10-ft radius, rendering them helpless until attacked. Ineffective on undead, constructs or oozes. Image:Eq comp brd level 01.png
Image:RogueDeadlyShadow.png Sonic Blast Blasts an enemy with loud, high-pitched sounds, deals 1d4 sonic damage per two caster levels. (Maximum 5d4.) The target must make a successful will save or be dazed for a short period of time or until they take damage.
Image:SummonMonsterI.png Summon Monster I Summons a celestial dog to fight for you for 10 minutes. You can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. Image:Eq comp brd level 01.png
Level 2
Image:Blindness.png Blindness Renders an enemy blinded. A successful Fortitude save negates this effect.
Image:Blur.png Blur An ally's outline becomes slightly blurred, granting a 20% miss chance.
Image:Sp rgr catsgrace.png Cat's Grace An ally gains a +4 enhancement bonus to Dexterity for 1 min./level. Image:BitOfBone.png
Image:Sp curemoderatewounds.png Cure Moderate Wounds Heals an ally for 2d6 + 4 + max(caster level, 10) hit points, or deals the same amount of damage to an undead creature. (A will save reduces this damage by half.)
Image:DazeMonster.png Daze Monster Clouds the mind of an enemy so that it takes no actions for 6 seconds. Creatures of 7 or more Hit Dice are not affected. A successful Will save negates this effect. Image:BitOfBone.png
Image:Icon eaglessplendor.png Eagle's Splendor An ally gains a +4 enhancement bonus to Charisma for 1 min./level. Image:BitOfBone.png
Image:FoxsCunning.png Fox's Cunning An ally gains a +4 enhancement bonus to Intelligence for 1 min./level. Image:BitOfBone.png
Image:Glitterdust.png Glitterdust A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. (-40 to hide checks, and visually affects party members.) A successful Will save negates the blindness portion of the spell. Image:BitOfBone.png
Image:Heroism.png Heroism Heroism imbues a single ally with great bravery and morale in battle. The ally gains a +2 morale bonus on attacks, saves and skill checks.
Image:HoldPerson.png Hold Person The enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, and more creatures.
Image:HypnoticPattern.png Hypnotic Pattern A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful Will save negates this effect. Image:BitOfBone.png
Image:Invisibility.png Invisibility The recipient of the spell becomes invisible for 1 min./level, vanishing from sight including darkvision. Attacking a target or using an object (Door, lever.) removes this effect. Image:BitOfBone.png
Image:Rage.png Rage Subjects gains +2 morale bonus to Str and Con, +1 morale bonus on Will saves, and a -2 penalty to AC.
Image:Scare.png Scare Casts Cause fear on multiple targets of less than 6 Hit Dice. A successful Will save causes the target to become shaken instead. Image:BitOfBone.png
Image:Soundburst.png Soundburst Blasts an area with a tremendous cacophony, dealing 1d8 sonic damage and potentially stunning enemies within the area of effect for 6 seconds. A successful Fortitude save negates the stun.
Image:Suggestion.png Suggestion Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 6 seconds per caster level. A successful Will save negates this effect. Image:BitOfBone.png
Image:SummonMonsterII.png Summon Monster II Summons a fiendish scorpion to fight for you for 10 minutes. You can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. Image:BitOfBone.png
Level 3
Image:CharmMonster.png Charm Monster An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.
Image:CrushingDespair.png Crushing Despair An invisible cone of despair gives the targets -2 penalties to attack, saving throws, skill checks and weapon damage. A successful Will save negates this effect. Image:LicoriceRoot.png
Image:Sp cureseriouswounds.png Cure Serious Wounds Heals an ally for 3d6 + 6 + max(caster level, 15) hit points, or deals the same amount of damage to an undead creature. (A will save reduces this damage by half.)
Image:DeepSlumber.png Deep Slumber Induces a magical slumber to come upon 10 Hit Dice of targets, rendering them helpless until attacked. The spell is ineffective against undead and constructs. A successful Will save negates this effect. Image:LicoriceRoot.png
Image:Sp dispelmagic.png Dispel Magic Removes ongoing spells that have been cast on a target, on a successful caster level check (1d20 + max(caster level, 10).) of DC 11 + the spell's caster level.
Level 4
Level 5
Level 6



Contents

[edit] Level 3

[edit] Level 4

  • Break Enchantment: Allows 1 ally/level to be freed from enchantments, transmutations and curses. Enemies have beneficial effects removed.
  • Cure Critical Wounds: Heals an ally for 4d6 + 8 +max(caster level, 20)[unverified] hit points, or deals the same amount of damage to an undead creature (a will save reduces this damage by half).
  • Dimension Door: Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area.
  • Dominate Person: Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm Person but lasts longer with less chance to break due to taking damage.
  • Freedom of Movement: Enables an ally to move and attack normally for the duration of the spell.
  • Hold Monster: As Hold Person, but for any creature.
  • Neutralize Poison: This spell detoxifies any sort of venom in an ally, causing it to suffer no additional effects from the poison. In addition, the spell immunizes the ally from any poison it is exposed to during the duration of the spell.
  • Otto's Sphere of Dancing: A magical sphere that compels all enemies who enter it to dance. A successful Will save negates this effect.
  • Shout: Emits an ear-splitting yell that deafens targets and deals them 5d6 sonic damage.
  • Summon Monster IV: Calls a fiendish large monstrous spider to fight for you.

[edit] Level 5

  • Greater Dispel Magic: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to remove an effect.
  • Greater Heroism: Imbues a single ally with great bravery and morale in battle, gaining a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.
  • Mind Fog: Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect.
  • Shadow Walk: Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.
  • Summon Monster V: Summons an earth elemental to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 5 minutes.

[edit] Level 6

  • Cat's Grace, Mass: Casts Cat's Grace on multiple targets.
  • Charm Monster, Mass: A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect.
  • Cure Moderate Wounds, Mass: Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 2d8 hit points +1 per caster level (max +30). Undead who make a successful Will save reduce the damage by half.
  • Eagle's Splendor, Mass: Casts Eagle's Splendor on multiple targets.
  • Greater Shout: Emits an ear-splitting yell that deafens and deals 10d6 sonic damage and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.
  • Heroes Feast: Brings forth a great feast for all nearby allies.
  • Otto's Irresistible Dance: The spell makes it impossible for the enemy to do anything other than caper and prance in place.
  • Summon Monster VI: Summons a fiendish troll to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 6 minutes.