Arcane Ooze

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Arcane Ooze

Type: Ooze (List)

Race: Arcane Ooze (List)

Monster Manual classification: Ooze

Alignment: True Neutral

Rare: No

CR: 9 and up

Attack: Slam (Minor bludgeoning damage plus 1d6-2d6 acid), Drains spellpoints to restore its health. Can corrode weapons/armor when hit.

Special Qualities: Immunity to Magic, Healed by Acid

Organization: Usually Solitary

Habitat: Prison of the Mind, Haywire Foundry, Fear Factory

Description: Arcane Ooze make spellcasters cower in fear due to their magic immunity and spell point draining abilities. It's wise to take along a melee to help you dispatche these durable green blobs. Acid damage should not be used as it heals them. Disintegrate works well.

Immunity to Magic (Ex)
A creature with Immunity to Magic is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A magical attack that deals electricity damage hastes the attacker (as the Haste spell) for 30 seconds, with no saving throw. (Possibly a bug and this is meant to Haste to the Arcane Ooze, not the character that attacked the Arcane Ooze with electricity.)

A magical attack that deals acid damage heals 1 point of damage for each 3 points of damage the attack would otherwise deal.

Unlike in PnP, most damage spells in DDO do not allow spell resistance. To combat this, creatures with Immunity to Magic instead have massive energy absorption. 50% Energy Absorption for all Energy types. This includes: Cold, Fire, Sonic, Light and even Force damage. This is new as of Update 9. Previously they were simply immune to all these damage types.

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