This event occurs only when a population of a server permanently dips so low as to make the server almost unplayable due to lack of total unique people playing on it. Essentially all characters from the merging server get copied over to a specific different server in hopes of bringing the player population back up to a healthier amount. This occurs very rarely and only under the most serious of circumstances.
In fact, this once happened to North American Servers of DDO, in 2007 July. Also, upon closure of European servers operated by Codemasters, European players were offered free character transfer to any existing North American servers.
Server merge discussion in 2016
| Originally Posted by (executive producer) on November 10, 2015|
We plan on revisiting the idea of server merges after we've moved to the new datacenter which is slated for in sometime in the new year.
We want to make sure we have lag under control before we concentrate the players. We recently made some fairly large changes to help combat lag, particularly in the Stormhorns and other places where monsters can use persistent AoE effects. We haven't heard any feedback that lag is reduced, but the nature of that beast is that we only hear about it when lag is bad.
There are some obstacles to overcome, like making sure shared storage and guild move over and players have good tools to deal with name collisions for both characters and guilds.
Server merge in 2007
| Originally Posted by on July 23, 2007 |
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Dungeons & Dragons® has always been about having a good time with a party of your friends. With DDO, we bring that experience to life online for the first time, and appreciate all the time you, the players, spend inside Stormreach fulfilling the promise of D&D®.
Over the last few months we have seen an increase in the number of players asking us to make it easier to find groups. Since grouping is such a core part of the DDO experience we looked at a variety of ways to make the grouping process easier for players of all levels. Various options were considered, but the best way to make a change that improves the situation for everyone is to concentrate active players on a smaller number of servers.
To this end we have developed a plan to merge the game’s servers which will greatly improve player experience across the board while also improving the performance of the game by upgrading to a stronger infrastructure on the back end.
We want to thank you for all of your patience as we implement these changes to the game.
New Server Details
We'll be combining the source servers on the left into the destination servers on the right.
Before we get started with the complete server merge, we are planning to run a public preview on Risia. On Wednesday, July 25th, we will be bringing Risia up with the Mabar/Argonnessen server merge and we'd love it if you'd hop onto Risia and help us confirm everything is operating as expected. Any players that have created a character on Mabar or Argonnessen before July 23rd are invited to participate in the merge preview.
Once we have completed the merge preview and evaluated the results we expect to begin merging the main servers starting the following week.
The process of merging the servers will be divided into two downtimes.
When all service resumes on August 6th, the DDO servers will be: Argonnessen, Ghallanda, Sarlona, Khyber, and Thelanis.
On August 13th, all servers will be offline from approximately 7am until 1pm EDT, for server maintenance and optimization after the merge.
European character transfer, in 2009
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