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Elemental Concentration
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Elemental Concentration refers to a group of Alchemist Crimsonite spells which deal 1d6+1 per caster level of a certain element. Poison can be taken at Alchemist level 2 and the Acid, Cold, Electric and Fire variants can be taken at level 3. They must be prepared separately and scale with the appropriate spell power.
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Acid Concentration | Conjuration | Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times. | ![]() |
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Flame Concentration | Conjuration | Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times. | ![]() |
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Frost Concentration | Conjuration | Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times. | ![]() |
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Sparks Concentration | Conjuration | Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times. | ![]() |
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Venom Concentration | Conjuration | Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated. | ![]() |
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