The Unquiet Graves

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Turbine point icon.png Requires access to adventure pack: Menace of the Underdark

The ruthless Drow necromancers of House Szind transform the dead into new armies. To them a graveyard is a source of raw materials, not a sacred site.

The Unquiet Graves
Heroic level: None
Epic level: 21
Duration: Medium
Heroic XP: N/A
Epic XP:  ♣11,382
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Solo/Casual
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 ♦14,030
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Normal
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 ♥14,226
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Hard
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 ♠14,422
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Elite
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Takes place in: Deep Glen Graveyard,
in The King's Forest
NPC contact: Barana Talmere
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
The Unquiet Graves map (legend )
Loading screen

Overview

Drow necromancers have infiltrated a nearby cemetery and are using as a base for making their vile creations. Go to the Deep Glen Graveyard in the King's Forest and destroy the necromancers. To reach the graveyard, take the left fork out of Eveningstar and follow the road. Turn west if you come to a river.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Investigate the Abandoned Village
  • Find and defeat the Dark Incantors (3 Total)

Known Traps

None

Tips and Misc

There are a variety of drow: warriors, archers, and necromancers. Kill the necromancers first because they can raise the others. If there are two or more necromancers, get one down to about 5%, move to the next, and repeat. Then circle back around and knock them off as quick as possible. This way you can minimize the amount of time that they can be raised by another, living, necromancer. Fear not if you miss one or two or all of them, for once they're raised and destroyed, they cannot be raised again.

Be warned; The incantor is also a necromancer, and can also be raised by the other necromancers. However, killing the undead version does not count towards the total you need to kill.

There are several areas of respawning drow, including standard necromancers. The standard necromancers can still raise the red named incantors, creating a red named undead. If you cannot kill them as fast as they respawn, then you may be overwhelmed. Try pulling back to an area (such as the town area near the shrine where you met the first incantor) that has no respawns to deal with the mobs. The red incantors have a limited range, and will snap back to their main locations if you take them too far.

Bonus XP

  • Discreet bonus: (normal) 8 monsters killed +5% Bonus. No experience numbers available.
  • Aggression bonus: (normal) 28 monsters killed +10% Bonus. No experience numbers available.

Loot

  • Chests: 1 End Chest. Can drop commendations.
  • NPC rewards: ML~20 items

Named Loot

  • Grave Wrappings - Handwraps: +6, EntropicEntropic: An entropic weapon crackles with a sinister energy that seeks to unmake anything it contacts. When it strikes a target, they take an extra 2d6 untyped damage., Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
  • Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)

Monsters

Monster Information

Named Monsters:

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